Yeah, everything I said in the multiplayer paragraphs are basically repeats and expansions of what I said in the other blog/topic, but that really couldn't be helped.
Also, anyone who has played Reach will notice that I never really mentioned the special abilites in the review. I did this for two reasons: because the review was long enough as it is, and I didn't feel they were THAT significant enough to mention. There were rare times in Campaign where you truly needed them to get past certain parts, and in multiplayer, you get used to them after just a few matches.
I don't understand how they messed it up, considering Halo 3 had a fun multiplayer with only a few issues, but they managed to mess it up so bad in Reach. A lot of the maps, the bigger ones to be more specific, are horribly designed to the point where you'll have a gigantic chance of losing depending on which side you start on.
Take for example the Boneyard map: one team starts out in a closed structure that makes it almost impossible to be killed upon respawn, but the other team starts out in the open and are vulnerable to multiple angles on respawn. I played a game of SWAT once where I was on the open spot, and the other team easily took position on two higher leveled structures staring down on our spawn points... Nearly most of our team got wiped out a second after every spawn.
"If they don't apologize, I boot em. If you are going to kill me without the decency of having a mic to apologize with, not my fault." - Someone on accidental betrayals in Halo: Reach
Muramasa: The Demon Blade
It... um, it has a good soundtrack, though!
Was I the only one that had issues getting the site to load for the past four days? Because ever since Saturday, absolutely nothing on HG was able to load for me. :/
What. And why is Kyo trying to grab Iori's balls in the picture?