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Title: If you hate video game reviews so much, why read them?
Posted: June 02, 2010 (10:39 AM)
Something that I've noticed during the past 8 or so months on the Internet is this growing hatred for video game reviews. It's always been there, yeah, but I've noticed an unusual increase recently. On different sites, different message boards, and even chat rooms, whenever someone brings up a review for a game, the response is almost the same: "reviews are useless, play the game yourself and decide". It's really getting on my nerves at this point because of how stupid that statement is. People rely on reviews so that they won't waste time and money on something they might not enjoy. It really makes me think that these are either kids that have their parents buy them games or extremely rich people.
You know what's even more annoying? The people that are always complaining? The reviews aren't aimed at them. The people that hate reviews are the ones that already made up their minds, way before the games are even released, that they're going to buy them and enjoy them.
So why are they going through the trouble of reading negative reviews of games they love, hell, why are they reading reviews at all when they constantly moan about not trusting reviews? Do they get off on it in some kind of masochistic way? All that wasted energy and time could have been used for playing their games. Why, what's the point? Do they feel they need to defend the developers because they think their feelings were hurt? I can understand when people get bent out of shape because of a stupid review on Gamespot stating Doom II XBLA feels dated and such, but that doesn't mean all reviews and all reviewers suck.
Isn't it enough to enjoy the game?
Title: I don't see the connection... (nsfw?)
Posted: May 27, 2010 (06:42 PM)
Title: Latest Review +
Posted: May 25, 2010 (08:38 AM)
Ace Combat 6: Fires of Liberation
If this was only a single-player game that had a bit more missions and fine-tuning, I would have given it an 8. But it wasn't.
Console Series Overview Time!
From Best to "Worst":
-Ace Combat 5: The Unsung War
They went to town on this game, delivering varied play mechanics and missions, a well-executed plot, and great soundtrack. It set the standard for following AC titles to live up to or overcome. It has yet to happen.
-Ace Combat 4: Shattered Skies
The original "full-scale" action AC game. AC6 may have more planes in the sky and more chaos, but AC4 just feels better executed overall.
Edit: I played a bit more of AC6 after posting this, and I change my mind. AC6's campaign is good, but the current state of the multiplayer and some issues keep the overall product just a tiny bit under AC4.
-Ace Combat 6: Fires of Liberation
The current "full-scale" action title, kinda falters in places, like having an annoying lock on, lame plot, and minimal amount of missions. Doesn't help that the multiplayer now is next to empty. Like I said, if this was just a single-player game with more missions and some fine-tuning, it could have been better.
-Ace Combat Zero: The Belkan War
Coming after AC5, the overall product feels disappointing. The one area it was great in was the dogfights, some of which is easily the hardest fights in the series. However, basically everything else about the game keeps it from becoming a wonderful title.
-Ace Combat 2
I'm thinking of changing the rating to a 7/10. It's still a good game, and the first great AC console title, but later games in the series easily outdo it. The soundtrack is catchy, though.
-Ace Combat 3: Electrosphere
After AC2, this ended up being really lame. There's a lot of variety to be had, but the stupid AI almost destroys the game. Plus, the soundtrack sucks.
I don't hate this game, but I definitely wouldn't recommend anyone to play it. The game does pose a bit of a challenge if you play on the Hard difficulty setting from the start.
-I intentionally submitted all Ace Combat reviews on a Tuesday.
-After writing "Action! Action! Action!" in my Ace Combat 5 review, I decided to poke fun at it in the following two AC reviews, using "Combat! Combat! Combat!" in Ace Combat Zero and "Bigger! Bigger! Bigger!" in Ace Combat 6.
Extra: Favorite Ace Combat Themes
I'm not gonna list them all, because... I can't remember some of them.
One of the best, hell, possibly the best tune in the series, plays during the last mission of Ace Combat Zero:
If you're going "wtf" to this next one, stick with it, because it keeps building:
The start of this next video isn't the start of the theme, but it was the best, sound-wise, I could find on YouTube:
Out of all the Ace Combats, AC2 had the most catchy soundtrack:
Title: Pre-Latest Review Blog Entry #3
Posted: May 24, 2010 (04:30 PM)
Title: I think I just got my first ever moderation on GameFAQs.
Posted: May 23, 2010 (10:17 PM)
Well, maybe I got moderated once before, but if I did, it probably happened five or so years ago. Long enough to forget.
Anyway, this happened on the Metal Slug XX board where people were exposing a glitch that made the full game free. The first time this happened, I marked it and the topic got the deleted. The second time was when someone mentioned the glitch, and when posters asked to share it, I threatened to mark it if it was revealed. I got marked for trolling.
Edit: I just realized that I like to moan a lot in my blog entries...
Title: My first impressions of Metal Slug XX
Posted: May 19, 2010 (10:11 PM)
Yes, I downloaded the 1200 MS Point Metal Slug XX (updated version of Metal Slug 7) off Xbox Live Arcade today...
-I decided to play on Hard on my first playthrough. Horrible mistake... At least there were infinity continues.
-The smooth filter makes the backgrounds look like crap.
-Platform jumping?! Edit: I meant pit jumping.
-Pit jumping is tough to do, because you don't know when to jump.
-Holey crap, the second ceiling flytrap section in mission 4 is cheap as hell.
-The hit detection is... suspicious. I keep getting killed when bullets hit the ground in front of me. I even got killed by a bullet in mid-crouch. In mid-crouch! That animation appears for a millisecond.
-I can't believe the sleds can kill you in mission 5...
-The new, red robot enemy is incredibly cheap with its knife stab reach.
-A time machine that attacks?
-The giant mech slug was kinda cool, but you are soooooooo open to many attacks.
-Drill Instructor Cynthia babbles on forever if you choose to talk to her.
-No one was in online multiplayer the two times I checked. :(
-First playthrough completion stats: 38 continues used and only 5 POWs rescued. Ouch.
Thought it was better than Metal Slug 6. Then again, that's not a hard feat to pull off.
Title: I Hate My Brother Blog Entry # 95,347 + Funny Video Reviews
Posted: May 15, 2010 (04:21 PM)
I'm making this a double feature, because I know everyone is dying to listen to me bitch about my brother again.
-Funny Video Reviews: Red Letter Media
Okay, last night, I felt like searching for Star Trek: TNG crap on YouTube. After some lame search results, I decided to do a search for Star Trek: Insurrection, because that was one of the ST movies I've never seen much of. One of the first results ended up being a review:
I was weary at first, because it was four parts long, his voice didn't win me over once the video started playing, and the fart "joke" seconds in was stupid. However, since his first words were "Star Trek: Insurrection sucks my balls", I thought I would give him a few minutes of my time. The review was hilarious, and I think it's because his rants kept getting more silly as I went deeper into the review. I laughed even harder at his ST: Generations and First Contact reviews, but that's probably because I watched those films recently on TV, and I was asking some of the same questions he asked. His Star Wars Episode I review was long as hell, but it was worth it.
Okay, the situation I was in today made almost no sense, but I bet that was completely intentional. My brother asked me to watch his kid for "just a little bit", because he needed to pick up his girlfriend from work, then set up the BBQ "equipement" at his house for the party he was going to have later.
It does not take six hours to set up BBQ equipement.
Now, here's the thing I realized a few hours into babysitting that didn't make any sense: He wasn't working today, and she was just getting off work, so... why did I have to watch him? It doesn't take two people to set up for BBQ, it's not that damn complex. He could easily do it himself while she watches her own child, and vice versa.
Conclusion: I was purposely robbed of a Saturday afternoon.
Title: Latest Review
Posted: May 10, 2010 (02:18 PM)
After realizing how long Record of Agarest War might be, I decided to take a short hiatus to play and review another game. Over Top was a game I wanted to do for some time now, and I figured it would be an easy one to write for. Turns out it wasn't. After completing my original finished version of the review, I was dissatisfied with the end product after playing a bit more of the game. I ended up throwing out everything in the middle of the review and rewrote those sections. Though, after completing the second finished version, I still wasn't happy with it, and threw out everything in the middle again, rewrote, and modified other parts. The one you see now is the third final version.
This was probably the most difficult review I've written in recent months...
Title: Game Progress Thingy
Posted: May 05, 2010 (08:28 PM)
-Record of Agarest War: The game suddenly got a bit more tougher after taking down the Jumbo Cock. In almost every new battle that came after, I usually found myself having to bring back one or two of my characters to life. Though, this mostly has to do with having to fight a bunch of healer types that keep running away from me. Cowards! Those character combos can be a real killer, too, especially during "boss" fights where one enemy can destroy you with one attack, and still has attack points left for another target, and the enemies after him/her have yet to do anything.
I've also, supposedly, have all three "potential" ladies of the first generation (gawd, this might be a very, very long game...) in my party, and so far, I'm disappointed. The first one I've met is the only one I got some legit character development out of, while the other two haven't really got much out yet. If the developers made it in a way that I have to go after them to get something out of them, then that's pretty lame.
-Halo Reach Beta: Don't love it, don't hate it. It's just... Halo, with some adjustments. I am digging the Guard load, though. It's always amusing when me and an opponent is shooting each other to death, only for me to use my guard move. And he's just standing there, in front of me. What's not funny is someone waiting behind for the guard move to wear off, of course.
One of the biggest issues I have with the beta at the moment is the placement of the flag in a CTF match on the inside base map. For players that are trying to capture it, all they have to do, the second the match starts, is equip the Scout load (allows you to run), jump out the window in front of them, land on the bridge below, and run towards the flag a few inches ahead. That's ridiculous.
The other issue is respawns, but that's been an annoying issue in Halo games for a long time...
-Rack 'Em Up: This was one of the new releases that came out for Game Room on Xbox Live. It's an old pool game by Konami that I wanted to try out. I was disappointed. You're pretty much screwed from the start, because you can't even make out the numbers of the balls in the over head view. The only way you can see a number is if it's close from the closeup perspective that's near your ball. Blah.
-Art of Fighting 2: I can't believe this series made it to 3. Or even 2. The World Heroes series is even more questionable in this area, however.
Edit: I just remembered there was a game progressy topic on the forums. >_<
Title: A Jumbo Cock almost destroyed me today
Posted: May 02, 2010 (03:14 PM)
Seven/eight hours into Record of Agarest War, and so far, that's the most interesting thing that has happened.
And yes, that's the actual name of the "monster". I'm pretty sure the translators did that on purpose...
Title: Agh, accidentally rated again while browsing HG
Posted: April 29, 2010 (06:55 PM)
I gave Art of Fighting 2 a 9 star (changed). x_X
I need to be more careful when I click to see the ratings for a game.
Anyway, to put more beef into this blog entry, I'll give some impressions of the games I've recently took shots for:
-Ninja Clowns: Stupid beat em up that's really on the easy side. It tries to be funny, too, but ends up being more creepy. Clowns pop out of the ground, a giant hen attacks by shooting eggs out of her rear, and you lose health if a prostitute puts her hands down your clown pants. There's also a spider boss that turns into a bag of popcorn once you defeat it. The developers were pretty lazy with the backgrounds, since the street backdrop gets used three times.
-Gradius III: This series' entire gimmick is broken. What's the point of giving us an option system if we can't even use variations with success? We're forced to use specific setups in order to survive. Doesn't help that 3 is a shit hard game.
-Salamader 2: Another game from the Gradius series, it's also a hard game, but it's more approachable. It doesn't punish you as hard as 3, and to help, you actually get the option to start from where you were last killed. I wouldn't call it a great shoot em up, but it's a nice time-waster.
-Cotton: Biggest issue with this shoot em up is that it sends you back to the start of a level after using two or three continues. What's up with that? At least it didn't pull a Contra, that much I can say... Other than that, it's a cute shoot em up where you control a witch.
-Fatal Fury 2: This is a game that you MUST play with another person. If you play this against the computer, you will get pissed. The AI is annoyingly brutal, at times predicting what you're going to do next before you even do it, and it gets it right most of the time! It's almost like the developers made the AI in a way to mimic your actions, if that makes any sense.
Title: Just played arcade Gradius 3 for an hour and a half...
Posted: April 23, 2010 (06:43 PM)
I CAN'T GET PAST THE SECOND STAGE!!
Not even the might of save states can help me. This game was made by devil worshippers!
Ugh, now I remember how much I hate the upgrading system and how screwed you are if you lose a life or pick the wrong weapons.
Edit: Holey crap, even when I'm properly equipped (speed, laser, 4 options), this stage kicks my ass. There's too many bubbles!
Title: Latest Review + Other Stuff
Posted: April 20, 2010 (12:23 PM)
Ace Combat Zero: The Belkan War
And again, even though there's one more console game left for the Xbox 360, I'm going to take a break from the series. I don't think I have it in me to do another Ace Combat review so soon. Though, I can't seem to escape air combat games, because After Burner Climax is being released on the 360 this Wednesday!
Also, I've taken this small breathing room to get back into Halo 3 again. It's still pretty accessible, though, you can still get your ass handed to you if you're going up against a coordinated team. Also, I had the misfortune of going down a rank thanks to a troll booting me from a game for accidentally killing him. Before this happened, he was team trolling, going around hitting his team and irritating. Unfortunately, I happened to be beside him when I was trying to destroy a Warthog. I managed to get it, killing the driver inside, killing myself, and betraying the troll accidentally. Second later, I was out of the game. I ended up having to play about another hour and a half to regain my lost rank. -_-;
Another crazy moment happened on the Valhalla map during the bomb planting mode. It was sudden death, and I had the bomb, heading towards the base. I was at the waterfall when a sniper spotted me. He hit me once, but didn't kill me. I had to land in the water below, because a group was closing in from behind. At that point, I jumped around like crazy, assuming for sure I was going to get destroyed by the sniper still keeping his eyes on me. He missed with every single bullet, and it got so absurd, that I managed to just walk up to him and knock him out with the bomb while he was reloading. I didn't make a successful plant, but it was a hilariously dramatic moment.
Oh, Standoff is still an amazingly crappy map with its horrible respawn spots.
Title: Pre-Latest Review Blog Entry #2
Posted: April 19, 2010 (12:33 PM)
Title: I want my boxing puppet, Aksys!
Posted: April 16, 2010 (02:55 PM)
Seems like Aksys is releasing limited edition versions of all the titles they're publishing these days. They did it with BlazBlue, featuring a soundtrack of 42 songs and a tutorial disc, then again with Record of Agarest War, which comes out at the end of this month, going crazy with that edition..., and now they're doing it with the June release (supposedly) of Deathsmiles, which includes a soundtrack disc and a 360 faceplate (look at the size of the box!).
I swear, if I don't get a boxing puppet with whatever limited edition they're doing next, I'll be mildly irritated!
Title: Halo 2 Final Hours
Posted: April 15, 2010 (02:29 PM)
Well, yesterday was suppose to be the final day for dropping LIVE support for all Xbox 1 games, but it seems to be still going today.
I've played a number of matches of Halo 2's multiplayer for the past two days, and... Well, I'm having a very hard time understanding why some gamers still prefer 2's multiplayer over 3's. 2 has some pretty terrible spawns (putting Lockout on the Big Team playlist is a TERRIBLE idea, btw). The default starting weapon is complete crap, some maps are just bad, and the hit detection/lag is annoying to deal with. I'll admit some of the maps are pretty cool (the Containment map is epic), as well as some minor details, but that's it.
The most enjoyment I've gotten out of the multiplayer so far is when people are talking.
Title: Cool, they're making a FPS X-Com game!
Posted: April 14, 2010 (06:17 PM)
I, too, want to give EmP a heart attack.
Title: So my family now calls me a disgrace and a pedophile for the hell of it, because it's funny to them
Posted: April 14, 2010 (06:13 PM)
Then get genuinely mad at me when I get angry over these things.
I really hate my family sometimes. I swear they must be braindamaged or something.
Note: I wanted this below the X-Com topic, which is why I did a quick delete.
Title: Latest Review
Posted: April 13, 2010 (10:54 AM)
Title: Pre-Latest Review Blog Entry
Posted: April 12, 2010 (08:30 AM)
Title: One of my stupid videos was used on what looks like a Spanish GameSpot
Posted: April 08, 2010 (05:15 PM)
Just saw this a few minutes ago: Devil May Cry segment.
I am now Mega InterWeb Superstar!
Title: How the hell do you save nothing?
Posted: April 06, 2010 (03:44 PM)
A second ago, I loaded up Ace Combat 5, and was about to load my recent save. What I didn't know was that I actually entered the save section. I went ahead as if I was about to load the game, then I oddly noticed the save data go from Mission 11 to Mission 01. A second after, I realized what I just did. But seriously, it's pretty stupid that it allows me to save the absolute start of the game (campaign flight time: 00:00'00'), when I haven't even entered the game yet...
I'm giving Ace Combat 5 a 1/10 just for that.
Edit: Got up to Mission 7 within an hour. Funny how quick the missions go by when you skip all the cutscenes.
Title: Latest Review
Posted: April 06, 2010 (10:29 AM)
Ace Combat 04: Shattered Skies
Apparently, they titled it 04 instead of just 4 because half the game's story takes place in an alternative year 2004. Sounds more goofy than clever.
Title: Just saw a short clip of Rapelay on CNN Headline News
Posted: April 04, 2010 (11:11 AM)
Such an odd day to bring that game up for discussion.
Title: Anyone else not care about Mega Man 10?
Posted: April 03, 2010 (04:48 AM)
I downloaded it when it became available on Xbox 360, and completed the main game in under 2 hours. I haven't been compelled to return to it since. It just felt like they were beating a dead horse at this point, because the Robot Master stage designs were easy to navigate, most Robot Masters were pretty lame, challenge-wise (I never even used a powerup!), and half the music was garbage and forgettable. The sad thing about that last part is that it was a combined effort by composers that worked on the previous Mega Man games. The Wily stages were the only challenging and enjoyable aspect about the main game, and even then, it came off pretty lazy. Fighting past Robot Masters could have been cool, but they managed lame it up by making you fight floating, spiked boxes that just happened to have their abilities. Hell, Mega Man 3 at least gave you a robot to fight against when this happened!
Yeah, there's a Hard mode, challenges, and tough achievements, but they feel tacked on to make the main game appear like it has depth.
Posted: March 31, 2010 (07:55 AM)
Title: Latest Review
Posted: March 28, 2010 (05:21 PM)
Title: Namco Month
Posted: March 27, 2010 (06:40 PM)
I just realized how much Namco stuff I've done this month:
-Ace Combat 2
-Ace Combat 3: Electrosphere
-Namco Museum: Virtual Arcade
Rolling Thunder Video
Pac-Man Arrangement Video
King & Balloon Video
Galaga Arrangement Video
1 Cover Art
1 Cover Art
I also just realized, as I'm writing this, that I'm currently watching an LP for Dead to Rights, which is also a Namco game.
Did someone brainwash me while I was sleeping?
Title: Game Room Second Impression
Posted: March 24, 2010 (02:53 PM)
Well, now that I finally got to experience it...
Overall, I think the "launch" library is decent. There's some Atari 2600 and Intellivision titles, as well as some arcade titles from Konami and Atari. Game Room and the game pack downloads are free, so you can go ahead mess around with it and demo games. The downside to demoing is that you can only demo a game once. For certain games, this is annoying, because you can lose pretty quick trying to figure out how to play correctly.
The purchasing options are pretty interesting. You can choose to "rent" a game for one play, buy the game for use on the system you're playing on (360 or PC), or buy the game for play on both your 360 and PC. Of course, the prices are different depending on which you pick. I didn't bother checking all game prices, but I think they're all the same: to buy the game for one system, it's 240 points, and for both systems, it's 400. Don't worry about choosing to buy for one system, thinking you might change your mind later and wanted the bigger option, since they leave an option for upgrading, with the reduced price. You can also use tokens (you get 20 when you first enter Game Room, and gain more by completing challenges) to play a "free" game for a title you haven't bought. So... I guess that's like demoing it more.
You also get your own arcade "mall", where you can customize, making sections look different from one another. You can place arcade cabinets (of the games you've purchased) in your desired order, as well as place novelty items, like posters, money changing machines, lava lamps, and so on, unlocking more as you rank up.
You rank up by gaining medals, which you do by completing tasks in the game you're playing: beating your own high score, surviving on one life for as long as possible, and playing certain lengths, which change when you complete them.
Overall, not bad. Like I said, the current library is decent at best. I'm really hoping upcoming releases will be diverse, coming from many companies and systems. The only games I purchased so far are Scramble and Super Cobra from Konami. They better release some Castlevania titles!
Title: Game Room First Impression
Posted: March 24, 2010 (06:12 AM)
For the past two hours, on and off, I've been trying to enter the damn thing, but I'm stuck at a loading screen. One time it told me the servers are currently down.
Great start, developers, and thank you for wasting my morning.