Since it's been a couple of weeks since I've bored/enthralled everyone with that sort of thing.
1. Oblivion. Been so long since I played it that I decided to just start over. It'll be interesting to see how long I keep away from Fast Travel. Playing it in HD (didn't have my new TV when I first played it) is nice enough to keep me interesting in watching the countryside. I've done the entry level mage guild work (in other words, walked virtually all the main roads) and the opening bits of the main quest to where I now have to take Martin to Weynon Priory.
2. Final Fantasy XIII. In Chapter 8. Where Sazh and Vanille have to fight one of their eidolons. Not positive which one -- I just remember both were getting kinda angsty, but that chapter had been pretty throwaway with those two walking around a crowded city and occasionally getting story stuff before the enemy FINALLY started attacking, so I could so something while walking on rails. This was the first chapter things started annoying me, as at least the rail-walking was loaded with combat previously and here, I had two or three "walk a while, then cutscene" deals before getting to kill stuff.
3. Wild Arms 2. Mixed bag. I like seeing how a lot of WA 3 stuff was implemented here and just refined a bit for the PS2. But they tried to go more plot-driven here than in 1 or 3. I've had nights where my couple hours with this game have next to no dungeon work (the best part of these games, what with all the puzzles), because you're doing plot-related stuff. A couple nights ago, I got stuck with three boss fights in my home base that ate up a lot of time. Last night, I had to find three tablets in the water, followed by taking them to a town with a trip to an optional dungeon located in the mix. The optional dungeon was short. I do, however, still think Liz (and Ard, to a lesser degree) is the greatest character in the history of gaming.
On my computer, I'm also working on two others.
Phantasy Star 2. In the "about frickin' time" category. Nothing like a brutally tough old-school RPG to remind me of how easy gamers have things nowadays. Like last night, when I added Hugh to my party and just when I was starting to make him something better than a liability, I pick up Anna, so I have another L1 character to build up and buy better equipment for.
Dragon Quest VI (the translation patch for the Super Famicom version). In that really annoying grinding bit before fighting Jamiras. It takes a while to buy all the good equipment and he is a tough boss. A lot tougher than Mudo in my opinion.
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