7. Prison — This level is pure sweetness! You start in a prison and have to fight your way out through a good amount of Caco, HK and weaker guards. Then, a warp takes you to a wide-open outdoor area where you wind up going through a guard tower, get trapped in a cage surrounded by Imps and HKs and finally have to hit a few switches to get through the exit room. That last room's a bit anti-climactic, but overall, this is one of my favorite Evilution levels. 8/10
8. Metal — Early on, you think this is going to be a claustrophobic tunnel level strewn with lots of nasty little traps (like chaingunners suddenly coming out of a just-opened wall right behind you). But then, it turns into a more wide-open level with large fights in big rooms. And here, the level loses a bit of its luster. Especially in the final room. It's moderately fun cleaning the thing out initially thanks to a couple chaingunners in tricky location and hordes of imps firing down on you. But then, you're going from side to side, hitting switches to open new areas and killing the scant few adversaries in each area. Dull end to what had been an initally promising level. 5/10
9. Stronghold — Good level if you have an itchy trigger finger. No big baddies here, but there are a TON of little fellows here. All three kinds of former humans, imps and demons are around every corner, teleporting into the fray and generally making sure your fire button gets a hell of a workout. Fighting could be better at times (a few cases where I just had to stand by a door and shoot whenever something crossed my path until all that area's opposition was gone), but a few nice traps nicely make up for that. 7/10
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|bluberry - August 18, 2008 (12:35 AM)
I think my biggest problem with TNT, as you're starting to realize, is the same I have with Icarus: for every memorable map there are three or four purely competent ones.