Uncharted 3 when compared to Uncharted 2 have finally been identified and are being fixed."> Uncharted 3 when compared to Uncharted 2 have finally been identified and are being fixed." /> HonestGamers - Uncharted 3: Drake's Deception (PlayStation 3) News


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Fans and Developers Unite to Fix Uncharted 3's "Off" Aiming

Uncharted 3: Drake's Deception image

The causes for the slightly off "feel" of aiming in Uncharted 3 when compared to Uncharted 2 have finally been identified and are being fixed.

Plenty of fans were complaining about Uncarted 3: Drake's Deception's aiming system when the game was released, but not a lot of them could really put into words exactly what the problem was. Aiming just felt "off" compared to Uncharted 2: Among Thieves.

Well, in a sea of general internet complaining, a few well-reasoned and intelligent NeoGAF forum posts managed to float to the surface. Uncharted developer Naughty Dog went so far as to invite a few GAFfers to their headquarters to sit down and show them in person exactly what the problem was.

Through the power of teamwork between fans and developers and on-the-fly playtesting, the causes for the slightly off "feel" of aiming in Uncharted 3 when compared to Uncharted 2 have finally been identified and are being fixed. Naughty Dog is working on a patch that will add the ability to toggle between Uncharted 2 and 3-style aiming, as well as bring a few other undisclosed fixes.

It really is nice to hear about this kind of thing. Fans and developers working together to improve a game is good for everybody. And remember, it's thoughtful commentary, not hyperbolic shrieking, that brings positive change.


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Staff article by Rhody Tobin (November 22, 2011)

Rhody likes to press the keys on his keyboard. Sometimes the resulting letters form strings of words that kind of make sense when you think about them for a moment. Most times they're just random gibberish that should be ignored. Ball-peen wobble glurk.

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Masters posted November 22, 2011:

Yes, the aiming definitely sucks. I'm wondering just what was 'identified' as being the precise problem?
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JonDavila posted November 22, 2011:

I'm playing the game now, and I'm definitely having trouble with aiming -- something that didn't really bother me in Uncharted 2. Hope the patch fixes things a bit.
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JoeTheDestroyer posted November 22, 2011:

Hopefully they'll do the same for Saints Row 3. Great game, but the glitches can be annoying.
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zigfried posted November 22, 2011:

Hopefully their next patch will fix the desert level.

//Zig
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fleinn posted November 22, 2011:

..they're never going to start treating internet lag as if it actually exists anyway, so the game will still be borked no matter how much they polish the buttons. Waste of time.
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Masters posted November 22, 2011:

Ha, the desert level sucks. But I get why it's there.
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zigfried posted November 23, 2011:

The desert level's there because Naughty Dog hates us. It's kind of like MGS3's random ladder climb, but without the awesome heroic music.

I'm sure the intent was to make us feel Nathan Drake's plight... but going back to Tom's complaints about inconsistency, Drake spends the whole level searching for water and never finds any -- and then in the following level, Drake manages to fight off an entire city full of gun-toting goons. Some of the goons even have RPGs. After spending an entire level showing us that he's dying of thirst, the dude is rolling around and leaping over walls and bare-knuckle brawling in the next level.

It's stupid to waste a gamer's time on a boring level in the first place (just hold "up" and you'll "beat" the level), but it's even worse to waste our time so pointlessly.

3/10

//Zig
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fleinn posted November 24, 2011:

Mm.. I'd go with that the desert sequence is fantastic. But that everything else is wrong :p .. (..well, apart from the intro, young Drake, etc).
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zigfried posted November 24, 2011:

The only way my brain can process what you just said, is to assume we must be talking about different desert sequences.

The one I'm talking about had no shooting or fighting, but had about 20 zillion cutscenes.

//Zig
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fleinn posted November 24, 2011:

No, the part where you stumble along the ridge, and so on. It's the only place in the entire game where the limited camera-angle makes sense. Then they cut the sequence off when you could have been watching the sand-effects and the animation close up.. weird.

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