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Telling the Story of Lara Croft

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"It's not comfortable to watch, and it's not supposed to be," says Pratchett.

Re-imagining an established video game icon from the ground up must have been taxing for Crystal Dynamics. Every Tomb Raider devotee had something to say regarding the franchise overhaul; some were and still are hesitant to welcome a new direction for Lara Croft, a character normally summarized as, well, "hot and capable," with a pithy remark always locked and loaded.

On the other side of the great divide are the outspoken people who see her as an outdated male fantasy personified, and her "classic" reputation can only be attributed to nothing more than her unchanging and long-standing prescence in the industry. Social media seemed to exasperate this separation when Twitter blew up on Executive Producer Ron Rosenberg.

"We wanted players to get the sense of trying to protect Croft," said Rosenberg in an interview with Kotaku. Having her cornered like an "animal" and threatened with rape is a controversial way to go about "humanizing" Croft, and many viewed the damsel in distress trope as a poor trade-off for the enduring modern fantasy woman born in 1996. Mary Hamilton of The Guardian questioned this direction:

"Male characters are generally permitted to be strong without needing a back story in which they are broken – why should female characters be different? Why do we need to protect Lara through an awful ordeal for her strength to make sense?"

Disappointment set in further when Rosenberg tried to convince himself "when people play Lara, they don't really project themselves into the character." As a wild untruth I can disprove by personal experience, I have a hard time believing other women haven't grown to idolize the intelligent, self-sufficient Lara regardless of her stigma.

Rhianna Pratchett is the first female lead writer for the Tomb Raider franchise, and another woman who can dismiss Rosenberg on his claim. "There is some of me in her. She's very focused; she's very in her head," Pratchett says. As a past student of Egyptology and archery, Pratchett and Lara have a lot in common.



Whichever side of the fence you're on, episode two of "The Final hours of Tomb Raider" discusses the anxiety tied to the first big reboot reveal, and it's not to be missed.


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Staff article by Mandy Safai (October 03, 2012)

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zippdementia posted October 03, 2012:

Just visually, and based on the trailers, I've liked this new direction for Lara. It's, to use a cliche word, more mature (despite being a prequel) and I wouldn't mind it continued as a full reboot of the series (read: NOT A REMAKE) rather than a lead in to her later and better known adventures. Of course, this is all prerelease speculation. The game might suck terribly. But I would be surprised.
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zippdementia posted October 03, 2012:

Oh, and Rosenberg is a terrible spokesperson for the whole issue of feminization. A woman should have been making those reports in the first place, just from a PR standpoint. It's obvious.
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bbbmoney posted October 03, 2012:

Yeah that whole thing was a PR mess, though the community's response was extremely sensational. You can pretty much blame Kotaku.
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zippdementia posted October 04, 2012:

Yes, definitely over-sensational. Same thing happened with Resident Evil 5. It always happens pre-release. Like, once the game was out, no one actually commented on the black stereotype African villager part of the game.

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