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Banjo-Kazooie devs rally support for spiritual sequel

Help them revive the 3D platformer genre!

British game developer Rare has been creating games for nearly three decades. In its early years, Rare was quite prolific, releasing over forty games for the NES alone. In 1994, the company forged a partnership with Nintendo that led to the creation of some of gaming's biggest and most recognizable titles, classics such as Donkey Kong Country and Goldeneye 007.

Rare was acquired by Microsoft in 2002, and since then the developer's games just haven't had the creative spark that earlier Rare titles possessed. Its releases under the Microsoft banner mostly range from forgettable, like 2003's Grabbed By the Ghoulies, to terrible, franchise-burying sequels like 360 launch title Perfect Dark Zero. One of these ruined franchises was Banjo-Kazooie.

2008's Banjo-Kazooie: Nuts & Bolts was met with generally positive reviews, but didn't please longtime fans of the series who considered it too much of a departure from the standard formula. Apparently some developers of the first two games in the series weren't too happy with the direction Nuts & Bolts took either, and now they are drumming up support for a "spiritual successor" to Banjo-Tooie.

There's no word on a Kickstarter yet, but some of the original game's developers are building support via Twitter. So far, original Banjo dev Steven Hurst and composer Grant Kirkhope are on board, as well as the unnamed developer who started the Twitter campaign.

Here are a few select tweets from the feed:

It wouldn't be to try and recreate Banjo. It would be something new.

a game that shares that same kind of humour, silly characters, fun game play, great tunes and all that stuff that we enjoy making.

Great news! @grantkirkhope & @klungo, two of the original Banjo team are on board + me = 3 washed up devs with a mission! #gaming #heaven

Frankly, Banjo-Kazooie is one of my favorite games ever and I'd love to see another game take up the mantle. After the wildly different Nuts & Bolts and near death of the 3D platformer genre in this console generation, a game that retains the sense of humor, open landscape and fun platforming of the Banjo series would be a welcome addition to my game library.

Let's just leave the collectables out of it, ok?

JayButton's avatar
Staff article by Matthew Jay (September 26, 2012)

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zippdementia posted September 26, 2012:

I mean, I would of course support a Banjo Kazooie kickstarter, but MAN we've being seeing a lot of these calls for support lately! Yes, I know this isn't a kickstarter yet. But just wait.
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zippdementia posted September 27, 2012:

Of course, I'm not against it! The idea of fans supporting the making of games they want to see is great. I wonder if there is a point where oversaturation occurs and gamers stop supporting these things or if it never ceases to be a good way to spend money.
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dagoss posted September 27, 2012:

I'm very curious how this development model will work long-term. I don't think the developer-publisher, AAA-title paradigm is working great. I'm so disenfranchised by recent games I don't both owner a system anymore. Paying for a game that I actually want developed up-front? I don't know---let's see how Project Eternity goes.

A spiritual successor to BK I could do; but Banjo Threeie? Sequels, sequels...

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