It's been forever since I've been on here, and I have several games I need to review. Mainly Computer RPGs, the games I'm planning to review include:
-Age of Wonders Shadow Magic: Calling this an RPG may be stretching it...it's a turn-based strategy where you research spells, build cities, etc...sort of like a modern Master of Magic, but with lots of cool spells/abilities, and a decent multiplayer mode.
-Fallout 2: This game is easily one of the best computer RPGs ever...based on the SPECIAL System (Black Isle was origianlly going to use GURPS for the original Fallout, but Steve Jackson protested at the violence), the game is relatively nonlinear in that the main quest can be defeated in a single speedrun, and that everything else can be considered long sidequests...and how this game makes GTA look like Mario. You can marry then sell your wife/husband into slavery, deal drugs, get addicted on drugs, etc.
-Vampire: The Masquerade: Redemption. I believe this game should easily be in the top 10 underrated games of all time. When it first came out, everyone went "Awesome multiplayer, great graphics/sound/plot/combat system...but IT USES SAVE CRYSTALS?!!? WHAT COMPUTER GAME DOES THIS? 1 out of 10...(Computer Gaming World is very guilty of this)...almost immediately, the game was patched to let one save anywhere and issue orders while the game was paused, and yet nobody felt it worthy to give this game a follow-up review...the graphics have aged pretty well, the multiplayer mode is still solid (think Neverwinter Nights but with a better combat engine) and there's a slew of mods for the game...
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|zigfried - September 09, 2007 (01:34 PM)
I was wondering where you'd been!
I still need to get around to playing Fallout and Fallout 2. I loved Wasteland, but my PC at the time couldn't handle Fallout, which really depressed me.
Is it true that no computer games use save crystals? (I mainly play JP computer games, which still use them.) I know that playing Max Payne on the Xbox -- able to save anywhere -- was pretty fun... at the same time, it made the game really easy to get through. I would think that some developers would actually want to use save crystals, so as to preserve some challenge. It's all a matter of how the game is initially designed.
|Halon - September 09, 2007 (02:13 PM)
Lots of computer games use save crystals actually. I prefer games that have its own quick saves and allows you to save anywhere so you have the choice. Sometimes save crystals are pretty helpful, especially on RTS games with 3 hour levels. I hate playing for two hour and then losing and having to do all that over again.
|pup - September 09, 2007 (03:39 PM)
'Save anywhere' functions are nice for when you need to put the game down in a hurry, but they make some games way too easy. It encourages you to save after every little jump or fight so that you never have to do it again. Yet, repeating those challenges and finally overcoming them, are what makes you a better player. Fallout uses a 'save anywhere' feature. It's nice because it gives you room to experiment, though conversely, gives the players too easy of an out for not dealing with their mistakes.
|magicjuggler - September 09, 2007 (06:27 PM)
It really depends on the game...in general nearly every game lets you save anywhere...when Vampire came out, it used a console-like save crystal system, which of course made Computer Gaming World throw a hissy-fit (giving it 1.5 stars out of 5), yet the 1.1 patch let you save anywhere.
The issue with Vampire and save crystals was that dungeons were very long, and unless you had the spell Walk The Abyss (basically Town Portal), you couldn't save for a long time.
So yeah, depending on my time, I should have a review up sometime. I'm really thinking of reviewing Redemption, because good reviews for the game seem to be hard to find.
|Genj - September 09, 2007 (07:21 PM)
I never played Redemption, but Vampire: Bloodlines was a pretty sweet PC RPG. And it used the Source engine!
|magicjuggler - September 10, 2007 (08:56 AM)
I've yet to actually get my hands on Bloodlines. Though it was made by a different developer than Redemption. Redemption was made by Nihilistic Software (you know, the guys that were SUPPOSED to make Starcraft Ghost), but Bloodlines was made by Troika (made from a bunch of ex-Black Isle Studio employees)
|Halon - September 10, 2007 (09:35 AM)
I'm hearing decent things about Bloodlines but Redemption sucked big time. Great graphics for the time but I didn't enjoy it at all.