Sorry, but I haven't yet shared the information about myself that would typically display here. Check back later to see if that changes, or if I instead choose to remain an enigma.
That's right; I might actually get off my lazy bum and write a review or few. Anyway, here's a list of titles I am hoping to write them for:
Die Hard Arcade (SEGA Saturn)
Fighters Megamix (SEGA Saturn)
Guardian Heroes (SEGA Saturn)
Shining Force III Ep 1 (SEGA Saturn)
Chrono Trigger (SNES)
Final Fantasy V (SNES)
Final Fantasy VI (SNES)
Majora's Mask (N64)
Fire Emblem 9 (Gamecube)
Naruto: Gekitou No Taisen 4 (Gamecube)
Star Wars: Battlefront II (PC)
Metal Slug 3 (Xbox/PS2)
Sometime ago, Genj did an article on the current state of Capcom and their IPs. This was a good article with a template that could easily be applied to any other set of companies. For today, I am looking at Konami to see where they are and where they're going:
Contra: Having popularized the platformer run-and-gun, Contra was a classic. Then with the exception of Contra: Hard Corps, the series would then fall apart with Contra Force, Contra III, and those god-awful 3D Contras on the Playstation and PS2. This is a dead series.
Normally, this isn't a problem as I've up until now taken the easy route to running JP games on my Saturn (aka Action Replay 4-in-1). But I cannot find the codes for the games I need to run:
Dragon Force II
Panzer Dragoon Azel
Does anyone know where I can find the codes to make these JP games run on my NTSC console, or shall I have to mod the console itself. Are there any professional modders out there, or any good manuals so that (hopefully not) I'll have to mod it myself?
I've always wondered if certain games would lose their playability over a prolonged period of time, and the surprising thing is that despite our Street Fighters, our Virtua Fighters, etc. being rendered unplayable, there are still games that one can pop in today and still enjoy.
Guardian Heroes: 10 years, and it's still a very playable title. While there have been many great stat-brawlers like X-men Legends II and Baldur's Gate Dark Alliance, they fail to capture the precision of this title. By limiting themselves to three 2d planes, Treasure was able to create a game that rewarded players for executing elegant combos and punished button mashers (unless you played as the oh-so-cheap Kanon Grey, or Sword Han)...
Deus Ex: One of the best RPGs I've ever played. You'd be wise to pick up a copy if you find one. Invisible War was an insult to it though.
Garou: Mark of the Wolves: Perhaps the most fun I've had with a fighter in awhile; it feels so intuitive and few characters feel overpowered. If you can survive the horrid translation, the Dreamcast version is worth getting.
Half-Life 2: Felt uninspired. I loved throwing stuff around but in the end the game felt like an overglorified tech demo.
A current list of impressions from reading coverage:
-Afrika: Is this a game? A tech demo? Whatever it is, this is one of the worst trailers out there.
-Assassin's Creed: Though a trailer, it gives us a hint of what to expect from gameplay. It looks a lot like a medieval Splinter Cell, which would be cool if done right. Of course, it's Ubisoft so more likely than not...
-Gears of War: The inventory system looks a LOT like Perfect Dark. I'm going to keep my eye on this one, if only because it's the guys that did Unreal Tournament...
-Halo 3: All they gave us was a movie. No gameplay footage hurts my impression. Of course, I was disappointed by the previous two games so unless Bungie pulls their act together, I doubt I'll play this instead of UT2007 when it comes out.
Yesterday, I lamented on the death of hardcore gaming and the rise of the casual gaming. Coincidentially, another evil has been spawned from this series of events: the "Nongame" game, which either is a collection of minigames, or a nongame outright. In short, companies are releasing in increasing frequency collections of minigames or nongames rather than focusing on gameplay-intensive.