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louis_bedigian Welcome to my praise. Welcome to my rant.

Title: How to make Lost fun again
Posted: August 14, 2008 (06:33 PM)
Here's a way to make season 5 the most interesting yet:

If my theory about the island going back in time is true, why not have 'em go back to the 60s or 70s? Lost's producers promise to open the show with the usual "What are we looking at?" kind of scenario that's designed to deceive us. (Season 4's sucked, though I did have a vision of a car chase before the show aired...it was weird. I read no spoilers but somehow knew there'd be car chase in the opening scene.)

If they truly want to surprise us, they should have the show open with the Dharma people doing their work. Maybe...the very beginning of Dharma, which could've been the 40s for all we know, or earlier. Show 'em doing experiments, the filming of the Dharma initiation videos, etc. And then, among all those people in white lab coats, we see a glimpse of a guy who could be Sawyer. Then a glimpse of a girl who could be Juliet. As the episode progresses, we learn that they've gone back to Dharma's formative days and are now pretending to be a part of their group.

The best part of this would be that, instead of showing us Dharma's full story via flashbacks, they could now provide most of the revelations from a first-hand viewing -- with Sawyer and the gang mixed in.

And you know, it might be interesting if they were in some strange time warp or something, and time advanced faster...so by the end of the season they were witnessing the plane crash that brought them to the island!

Of course, this does go against my theory that they'll end up in an ice age..but this new one would be so much more fun.

Along with this, they could sometimes change the format of the show. Right now, we hear a howling/whistling noise whenever it jumps from present to flash forward or flashback. Well, instead of doing that, they'd have to come up with a new transition to go from the future back to the island where Sawyer and co. are. I don't want flashbacks to go away entirely -- they can still do 'em, and bring 'em back in full force in the final season. But why not experiment with something different? Lost has been it's best when it's different.

BTW, I think I figured out why the last scene of the finale sucked: no JJ Abrams. I didn't watch Alias, but I'm betting each season ended with a great cliffhanger. Well, so did Lost when he was still with the show. He left in season 3, and we haven't had a good cliffhanger finale since.

JJ is far from a perfect filmmaker...but he knows some things Cuse and Lindelof clearly don't.
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Recent Contributions

Users with accounts on the HonestGamers site are able to contribute reviews and occasionally other types of content. Below, you'll find excerpts from as many as 20 of the most recent articles posted by louis_bedigian. Be sure to leave some feedback if you find anything interesting!

Type: Review
Game: Blood Stone: 007 (Xbox 360)
Posted: December 07, 2010 (06:12 PM)
Whereas GoldenEye Wii and its N64 predecessor lived up to the 007 name, Blood Stone fails to create the highly addictive thrills that gamers and moviegoers have come to expect from the franchise.
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Type: Review
Game: NCAA Football 11 (PlayStation 3)
Posted: August 12, 2010 (08:31 PM)
Despite its many improvements, NCAA Football won’t be able to overtake the Madden franchise anytime soon. But as far as alternatives go – whether based in the college division or some fictional realm where late hits are encouraged – you can’t do much better than NCAA Football 11.
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Type: Review
Game: Crackdown 2 (Xbox 360)
Posted: August 12, 2010 (08:23 PM)
It’s easy for a fan of the original to complain about the rehashed content, which includes the same city, many of the same objectives, and a cornucopia of collectibles. But what if you’re in the group of gamers who didn’t like the original and were hoping for something more? In that case, you are doubly screwed.
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Type: Review
Game: Singularity (Xbox 360)
Posted: July 21, 2010 (08:32 AM)
Singularity doesn’t merely look and sound like BioShock. It doesn’t merely copy a few of its most popular features. This is a game that actually feels like 2K’s famed shooter. Even the more creative weapons (such as the Time Manipulation Device) feel like they belong in the BioShock universe.

Type: Review
Game: Naval Assault: The Killing Tide (Xbox 360)
Posted: July 17, 2010 (05:36 PM)
While cruising 40 or 50 feet below the surface, the game’s idea of acceleration mirrors that of a snail. It doesn’t matter if the submarine is traveling at top speed because the player will always feel like he’s riding a Rascal Scooter.
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Type: Review
Game: Tiger Woods PGA Tour 11 (PlayStation 3)
Posted: July 12, 2010 (05:25 PM)
While any one of these new features could be the reason players come to Tiger Woods PGA Tour 11, most will stay because of the impressive balance between fun and realism.
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Type: Review
Game: Prince of Persia: The Forgotten Sands (PlayStation 3)
Posted: June 19, 2010 (03:48 PM)
The Forgotten Sands was clearly designed for mainstream consumption. But somewhere along the development process, the line between simplicity and stupidity began to blur. The developers lost sight of what made the last Prince of Persia an unforgettable classic and attempted to create a game they thought the public might enjoy, instead of the one we actually wanted.

Type: Review
Game: Major League Baseball 2K10 (PlayStation 3)
Posted: May 07, 2010 (04:59 PM)
Like so many other sports games released this season, MLB 2K10 is guilty of failing to break new ground. My Player mode won’t appease everyone. However, it’s pretty clear that 2K Sports designed it with only one kind of player in mind – the kind who has always wanted to be the individual star of a baseball team without having to worry about all the other nonsense.
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Type: Review
Game: Just Cause 2 (Xbox 360)
Posted: April 25, 2010 (08:41 AM)
Just Cause 2 doesn’t rely on things that go boom. Instead, the game succeeds by delivering moments that are intense, surreal, and will push players off the edge of their seats in cool and unexpected ways.
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Type: Review
Game: NBA 2K10 (Xbox 360)
Posted: December 02, 2009 (03:36 PM)
Excluding the My Player mode, NBA 2K10 is a good (though very familiar) basketball game that still manages to capture the essence of the sport.
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Type: Review
Game: Cars: Race-O-Rama (Xbox 360)
Posted: December 02, 2009 (03:31 PM)
Cars: Race-O-Rama is essentially a streamlined version of the first game with new collectibles, bigger environments, superior controls, and fewer story developments. If you’re a kid who loves Cars, this drive is going to feel like a highway to Heaven. If not, the repetition and lack of challenge could make this game feel like a road with no exit.
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Type: Review
Game: Need for Speed SHIFT (PlayStation 3)
Posted: November 10, 2009 (10:01 PM)
Those who have been listening to the hype should be well aware of EA’s intent to push the series deeper into simulation gaming. But this doesn’t mean that SHIFT is going to compete with Forza and Gran Turismo – far from it. In fact, the game is somewhat of an arcade/simulation mix that could appeal to gamers who were never quite satisfied with the work of Turn 10 Studios and Polyphony Digital.
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Type: Review
Game: NHL 2K10 (Xbox 360)
Posted: November 10, 2009 (09:56 PM)
NHL 2K10 is a flawed sequel. It doesn’t elevate the franchise in the way you may have hoped or expected, nor does it present a package that you haven’t already seen and played a year ago. But don’t skate away just yet – while this might not be the must-have sports game of the season, it is anything but unplayable.
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Type: Review
Game: DiRT 2 (PlayStation 3)
Posted: October 10, 2009 (10:35 PM)
Designed for thrill-seeking racing fans that embrace the idea of bending rules (specifically those involving the survival rate of accidents), DiRT 2 is everything the first game was and more.
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Type: Review
Game: Yu-Gi-Oh! 5D's: Wheelie Breakers (Wii)
Posted: September 21, 2009 (06:02 AM)
The first thing you should know about Yu-Gi-Oh! 5D’s Wheelie Breakers is that it’s a battle game first and a racing game second. This means that, despite the racing-infused screenshots, the emphasis isn’t placed on the racing mechanics. Rather, Wheelie Breakers places all of its emphasis on the duels that occur between you and other competitors. The fact that the action unfolds on a racetrack is practically a coincidence.
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Type: Review
Game: Up (Wii)
Posted: June 29, 2009 (03:10 PM)
By the time the credits roll, you will start to question whether or not the first half of the game was as good as it first appeared – or if you were simply blinded by how well it mirrored some elements of the film.
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Type: Review
Game: Velvet Assassin (Xbox 360)
Posted: May 15, 2009 (03:44 PM)
Few players will get through Velvet Assassin without grumbling about the camera issues or the many untimely deaths. But those who stick with it will have the privilege of viewing the game’s gorgeous graphics and color enhancements. They will be forced to overcome obnoxiously difficult scenarios that will test their true skills as virtual spies. Most importantly, they will have the joy of executing enemy soldiers with unwavering brutality.

Type: Review
Game: Air Conflicts: Aces of World War II (PSP)
Posted: May 03, 2009 (01:16 PM)
Similar to the setup of a racing game, each individual mission belongs to a series of missions. This seems like an interesting presentation until you discover that the consequence of losing is also similar to that of a racing game. When you die, the mission is over…for now. Rather than being given the opportunity to try it again, you’re automatically taken back to the main menu, at which point you can now select the campaign mode and start again.
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Type: Review
Game: Tom Clancy's H.A.W.X. (PlayStation 3)
Posted: April 16, 2009 (11:37 PM)
Though you may tweak the controls with various assistance features to curb instability, the game never feels right. For the first few hours, you will battle the controls more than the enemy. Funnily enough, the enemies are easy – so easy that there are missions where you’ll spend more time staring at the radar (to locate enemies) than the actual stage. Most enemies can be taken out in two simple steps: (1) lock-on and (2) fire a missile. To increase your success rate, fire two missiles at the sa...
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Type: Review
Game: Deadly Creatures (Wii)
Posted: February 27, 2009 (12:59 PM)
Similar to Super Mario Galaxy, Deadly Creatures will take you through each desert environment in ways you never imagined. Walls are so easily traversed that you may begin to lose track of your surroundings. This illusion is broken – beautifully and sometimes hauntingly – when fighting an opponent that suddenly loses his grip and falls off what appeared to be solid ground.

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