|Mostly Pokemon and Gunvolt.|
Pokemon Omega Ruby - I've arrived at Lilycove City, but I'm going to have to backtrack to Route 121 to check out some Team Magma shenanigans at Mt. Pyre. There's also the Safari Zone. Beyond Lilycove City lies Mossdeep City, the setting for the ORAS Special Demo and the location of the next Gym. There's a whole lot of water routes ahead!
Azure Striker Gunvolt - After all this time, I've finally become aware of how Prevasion works. It's handy for speed-running levels, because you can just run through enemies without taking damage. I beat the game last week, and now I'm going to do as many side missions as I can and collect materials for item synthesizing.
I didn't do a lot of gaming last week, because I started a project on the Hamster Republic RPG Creation Engine. Me and the OHRRPGCE go a long ways back. The first time I used it was in middle school, where I had fun making a couple of shitty games. For the longest time, I've wanted to commit to making an actual good game with the engine, but I would eventually lose interest whenever I started a project. Right now, I've built a town map and I've drawn a set of NPCs. This week, I'm going to work on interiors and a portion of the world map.
|Most recent blog posts from Joseph Valencia...|
|honestgamer - February 17, 2015 (01:26 AM)
Good luck building an RPG. My attention wanders so quickly that I never get more than a first town built... if that.
|pickhut - February 17, 2015 (03:38 AM)
Yeah, making an RPG is pretty time consuming, and it's very easy to stop and have a short break, only to never come back to the project. About 7 or so years ago, I tried doing a small game with RPG Maker XP, and it kind of blew into something bigger. Nothing grand, but for a one-man team, it was daunting. Never finished it, but I did take away a small glimpse into how game design works with some of the things I learned from it.
|JoeTheDestroyer - February 21, 2015 (07:31 AM)
I tried making an RPG using RPG Maker ages ago. When I realized that I was using a fairly simplified engine and sucking hard at it, I gave up. That and I was in college, so my choices were study or make a bad RPG.