Gamer since 1984, and unashamed. Fuck all that self-loathing noise.
Remember playing as Knuckles in Sonic 2 and wondering why you couldn't do the same thing in the original Sonic? Now you can!
I <3 emulation.
P.S. Lock-on technology is a lie!!
I honestly didn't expect him to be the final boss.
I still need to fill in that last 4 or so percent of the map. There's also the two different modes that are unlocked after the ending. One is simply the normal game but with a higher difficulty level, and the other is the usual "Belmont" mode. I tried playing as Trevor a little and wasn't too impressed. I'll play his game after I've cleared KUH-RAY-ZY! mode. I also hear there's some Boss Rush minigame too.
Yup, I ended up picking that game.
It's not as bad as some people are saying it is, but at the same time it's not exactly a 9/10 either. I'm having a lot of fun gaining levels, experimenting with Innocent Devils (Familiars, basically), forging new weapons, and slaying armies of dead people. Now for a list of things Konami should consider doing to improve their next Castlevania dungeon crawler:
- Spice up the maps. For example, add more stuff to destroy (aside from torches), have the upper and lower floors intersect more often, add some traps, etc.
- Backtracking would be less painful if there were more warp rooms.
- Give the player a choice between a "click" and
"hold" lock-on setup.
- Hire some new artists.
I think I'll write a review for CoD after I finish the game.
I want to purchase a new title for my PS2 after I get my power back. (Hurricane Wilma tore up South Florida's power lines.) I'm having a tough time deciding because most of the games I have in mind have received mixed reviews from different people. Here are the candidates (Note: I'm in an action/RPGish mood):
Castlevania: Curse of Darkness - I don't know why, but I've suddenly developed an interest in this game. The fact that they brought back the level gaining elements that were absent in Lament of Innonence is intruiging. I've also heard that the combat system is fun and that you actually explore areas that are outside of Dracula's Castle.
As mega doubleplus awesome as Shinobi and Nightshade are, I guess it would kind of get boring if they were the only games I blogged about. So today I'm going write about a different game for a change.
Today, I shall blog my impressions of Lost in Blue. To sum it up: it's kind of cool. For those who don't know, LiB is a survival-adventure game where you take on the role of a young Japanese guy who's stranded on a remote island. The goal of the game is pretty much to live day-by-day until you find a way out.