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Title: 10 Playstation Games I Wish They Had on PSN
Posted: April 07, 2011 (02:14 PM)
In no particular order:
Breath of Fire III
Breath of Fire IV
Torneko: The Last Hope
Tales of Destiny
Tales of Destiny 2
Mega Man 8
Mega Man X4
Mega Man X5
C: The Contra Adventure...just kidding!
Actually, Mega Man Legends.
Users with accounts on the HonestGamers site are able to contribute reviews and occasionally other types of content. Below, you'll find excerpts from as many as 20 of the most recent articles posted by joseph_valencia. Be sure to leave some feedback if you find anything interesting!
The first stage of “Mega Man Zero 2” is one of the best possible notes a game could start on. Our hero, garbed in a poncho, fatigued from the battles he’s fought since the prior installment, limps his way through a canyon in the midst of a sandstorm. The storm dies down, and a battalion of Neo Arcadian foot soldiers flank Zero from behind. He tosses the poncho aside, and a techno/Western theme music kicks in. The menu screen from the previous game is withered, obscuring and disabling options tha...
My initial impression of “Mega Man Zero” when I first played it was: This game is hard as fuck! I was humiliated by the first real boss, Aztec Falcon. The claustrophobic quarters where you fight him caused me to panic. He dwarfed my little Zero character in size, and he nimbly bounded and dashed all over the place. He shot harpoons and sent surges of electricity through the ground and up the walls. To top all of this off, I had to defeat this monster before the platform we were on descended onto...
“Mega Man Zero Collection” contains one of the greatest action game anthologies of recent years and perhaps all time as well. In the realm of vigorous thumb and finger muscle exercise, you can’t do better than this on a portable game system. You can hardly do better on the so-called “home” consoles either. The "Mega Man Zero" series is among the upper echelon of games that have you sprinting and bounding across wild obstacle courses while terminating drones with extreme prejudice.
If I were to grade “Super Street Fighter IV” as a product, it’d get a rating below ‘5/10’. Does that sound harsh to you? Well, think of all the poor suckers who dropped sixty bones on the original “Street Fighter IV.” Now they have to spend forty more dollars on this new version, which will cannibalize the community of the original one. In this age where companies like Bungie and BioWare release big DLC packs for their games, this is inexcusable.
“Street Fighter IV” is a respectable fighting game that's easy to pick up and pretty easy to master. It has low ambitions, which essentially boil down to repeating what Capcom did over a decade ago, but with flashier visual flair. A lot of gamers won’t care, because gaming culture has reached a stage where it is content to mine and relive a nostalgic past. Fair enough, especially if the throwback is fun.
It’s difficult to trash a game like “Final Fantasy II”, because you part with it on such a high note. The last dungeon is an awesome archive of treasures, guarded by some of the fiercest monsters you’ll ever find. These beasts can be very tricky, inflicting a magical death sentence on your whole team or countering your strongest magic with something even more devastating. One enemy even invites you to exploit its weakness, a trick I refused to fall for. On top of that, you’re in control of a hig...
Among the many Final Fantasies, “Final Fantasy V” is reported to be the favorite of the series godfather, Hironobu Sakaguchi. This would surprise a lot of us Western gamers, who largely favor the sixth and seventh games. Video role-playing fans on this side of the cultural hemisphere tend to judge these games by their “story”, which is probably why a lot of people tend to dismiss the once mysterious and out of reach FFV. When a lot of American gamers finally got the chance to play the “Lost Fina...
Whenever I finish an RPG, I usually wait a year before replaying so that I can forget most of the dungeon layouts. You see, knowing where you are and where to go can be kind of boring. “Design,” as some call the tendency toward static maps, is overrated in this genre. This is why I find roguelike dungeon crawlers to be so addicting. No two floors are the same across different playthroughs, and you never you know what awaits you past the next exit. “Torneko: The Last Hope” refines a particular va...
“Chocobo’s Dungeon 2” starts out very well, with chipper music and some exchanges between a chatty moogle and his mute chocobo cohort. Don’t know what a moogle or chocbo are? Then this game isn’t for you. Actually, this game isn’t for a lot of people, you’re just the first group to be filtered out. Next group: People who can’t stand cutesy art. This game is so syrupy, it’ll put cavities in your eyes. Out with you, now.
So ends another episode in the adventures of “Wonder Boy”.
It all started when Bocke Lee Temjin entered the Oracle’s hut and received the Elixir and the sword Gradius. This was our first act of rebellion against the extraterrestrial threat that had targeted Monster World for,… well, who knows what. Bocke would only get as far as the Mechanical Dragon, a mere agent of the alien forces. The real culprits would safely escape in their flying saucers. Centuries later, Shion would start a quest that would bring him face to face with the cryptic antagonist tha...
“Mystic Warriors” is some kind of follow up to “Sunset Riders”. It uses the same engine, practically the same GUI, and even plays the same. For those who have never played the game I am comparing this one to: It was a side-scrolling run ‘n’ gun set in the Old American West; you collected power-ups, shot bad guys, and scored points by procuring loot and bar maids. Good times.
“Wacky Races” for the Nintendo is a hidden gem of a platformer. The only reason it ever crossed my mind to play it was because I was browsing an old issue of Nintendo Power, one that had “Darkwing Duck” as its cover story. One of the other features was a pretty extensive overview of, you guessed it, this game. The graphics in the screenshot were very clean and colorful; I thought I’d like this game, and my hunch was correct.
“Mortal Kombat” is without a doubt the coolest fighting game ever. It isn’t necessarily the best; that honor might rightfully be held by some Japanese title like “Street Fighter II” or “Garou: Mark of the Wolf.” But none of those games are as cool as MK. When push comes to shove (or fatality) Kombat has the most colorful of fighting game mythologies. Nothing else in the genre can match the sheer characters, the outrageous settings—the ludicrous plot twists! I’ve lost count of how many times the ...
“X-Men: The Arcade Game” is a downright depressing and stupid experience. It is based on the comic books published by Marvel Comics, which were originated by Stan Lee and Jack Kirby in the early ‘60s. Although released in 1992, this coin-op seems to drawn more upon the 1980s wave of X-Men comics, judging by the team’s dated (at the time) costumes. It features the heroes Cyclops, Wolverine, Dazzler, Nightcrawler, Colossus, and Storm. The only novel aspect of the game was that some arcades had it ...
I did not play past the fourth stage of “Shinobi Legions.” Here is a game that could have buried a franchise. It is equal parts dull and hideous. Sega doesn’t need to say anything more. I can understand why they didn’t publish this in America themselves. After the revelation that was “Shadow Dancer” on the Genesis and the imagination of “Shinobi III,” how could they submit this as the next in line? If someone hadn’t told me, I wouldn’t even have believed that Sega had a hand in this.
I think the charm of the “Tales” series has always resided in the little picturesque settings it has given us to explore. From the beginning, this has been a fantasy universe defined by bright green fields and quaint houses and cobbled roads. “Tales of Phantasia” painted a rich picture by capturing details like shadows, reflections in mirrors and ponds, and footprints imprinted in snow. “Tales of Vesperia” is a game forged in that tradition, rich in colors and layers and the little things that i...
The problem with “Resident Evil 3: Nemesis” starts with what follows the “3.” The star of the game is not a credit to it. Nemesis is certainly intimidating and intense and fu~gly!, but his presence is also constant from the start to the end. I understand the intention: instead of launching the player into a relative safe zone, throw a big invincible monster at them right from the beginning. It’s a novel experiment, but it’s also one that hasn’t been repeated in a “Resident Evil” since and for a ...
“Kung Fu” is not a game that lends itself to deep analysis. There’s nothing subtle about it, no “deep” gameplay, and certainly not any rich art design or anything. It is what it is, which is basically a straightforward retro action game that will inspire a lot of silly grins and snickering. There’s nothing big at stake here, which is what makes the game’s charm.
This third and final “Double Dragon” for the Nintendo is god awful. It is the final, desperate gasp of a franchise that was already growing rapidly dated. When you look back, none of these games were very good. They featured a couple of bland interchangeable characters, an assortment of forgettable baddies, and combat that was skewed to the opposition. When other beat ‘em ups began to emerge with greater personality and more solid fight mechanics, it was natural for “Double Dragon” to be discard...