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jiggs

Title: shallow? who cares.
Posted: September 11, 2009 (03:52 PM)
read some reviews on Muramasa and some reviewers are saying the gameplay is shallow and it's more style than substance. i mean really what were you expecting here? SOTN-like gameplay with deep RPG'ish customization? it's a 2D sidescrolling hack n slash, beat-em-up action game. it doesn't need alot of depth for this particular style to be good. it's stylish and fun..that's all that matters. haven't had this much fun since playing Guardian Heroes. muramasa is all about seeing how many combos i can rack up in one battle. the most i've got is 150-something on the 1st boss and almost 100 on a wave of regular enemies.

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zippdementiaUser: zippdementia
Title:
Posted: September 11, 2009 (07:20 PM)
Odin's Sphere, by the same group, was awesome.
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zippdementiaUser: zippdementia
Title:
Posted: September 11, 2009 (07:20 PM)
Odin's Sphere, by the same group, was awesome.
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SuskieUser: Suskie
Title:
Posted: September 11, 2009 (09:51 PM)
I'm pretty interested in this game but the one consistent complaint that scares me is that there's a LOT of backtracking through rooms that have no enemies.
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jiggsUser: jiggs
Title:
Posted: September 11, 2009 (10:22 PM)
from what i've played so far the flow of the game goes like this: fight a wave of baddies in one room, skip through a couple rooms, the next room fight another wave of baddies, repeat once more, talk to NPC's and fight the boss, backtrack through alot of rooms you've already been to with little or no encounters until you get to a new area. the thing is your character moves at a brisk pace so going from room to room takes only a matter of seconds. it's not too bad actually but i guess they could have thrown in a couple more enemy encounters.
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