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Below you'll find blog posts on the site that were made by people this account has listed as friends. You'll also see replies that your friends may have made to posts from people who you don't currently count as friends. As many as 20 posts and replies will display, assuming enough of those individuals have posted in their blogs.
There's a new landing page for the site, which I know is always a surprise but I hope that you'll all find the new layout useful. It should more effectively highlight a variety of new content for people who visit the site for the first time, while the content that more regular users tend to enjoy most is right near the top of the page (or requires less scrolling to reach).
I've posted in more detail on the forums. You can view that topic right here. In other news, I've taken additional steps to disable iframes on the forum, both in messages and in signatures, as they can serve as a security exploit. I know some people like to use things that include iframes, but there's no telling who might control the content on the other end, so it was an appropriate change. Have a great weekend, everyone!
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It's a round number, so I'm noting it as a milestone of sorts. Which gives me an excuse to celebrate heavily today. CHEERS!
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User: honestgamerTitle: Re: I really want to go for a walk on the beach with Venter Posted: March 11, 2012 (01:48 AM)
It's worth every penny, but don't forget, you'll also have to pay for your own airfare and lodging! I'd maybe let you sleep on the floor in my front room, since you would have to come all that distance, but you seemed just a little too excited about the walk on the beach.
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User: honestgamerTitle: Re: Six wins Best Implementation at XYZZYs Posted: March 09, 2012 (02:46 PM)
Congrats on your win. That's gotta be gratifying!
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Lol...you might be right. Since, while CC was a long review, it wasn't 350K words long.
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User: honestgamerTitle: Re: My reviews are getting longer again... Posted: March 06, 2012 (08:03 PM)
I think you mean KB. MB would be a LOT of text.
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I don't know if its just because I've had a lot to say about certain games like FF XIII and Chrono Cross, but I've been more in the 8-9 MB realm than the 5-6 MB realm recently. Might have to do a couple short-n-sweet reviews just in case I'm just getting overly verbose.
OD's Thought for the Day
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I discovered that the links to posts from the Friends page were not always working as should (specifically, when people would try to click to read the original post that prompted any replies that now appear in the feed), so I fixed those links. It's just a minor tweak, all for the best because previously the page was not working as intended and now it is.
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You have likely noticed by now that the left and right columns on the main site were swapped. There's a simple reason for that. I've been reading for a long time about the natural path a person's eyes follow when viewing a site. I've also been reading within Google's help pages that it's important to switch up design elements (such as the orientation of columns) to determine which layouts get the desired response.
The new setup is an experiment. People tend to look toward the left of the page first, which will allow them to see our latest featured content no matter what page they first view upon arriving on the site. In general, the tendency is to ignore content on the far right side of a page. Because our left bar is narrower than the right bar, the effect of the new design is that the left content calls attention to itself (as it should, to encourage more traffic to reviews and such) but the right column also pops out more and is more comfortable to read. I realize that the experience can be jarring for people who have been viewing pages on the site for years. It took me between 15 and 20 page loads as I browsed the site before I adapted to the change, but now I quite like it. I hope that you'll give the change a chance and see how it impacts your browsing experience. It will likely remain in place for at least a few weeks to give me time to determine what impact (if any) it has on our traffic. Edit: For whatever reason, pages now seem to load faster than they did previously. I like that.
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Obviously, I haven't been making huge tweaks to the blogs after the recent change of some enormity, but today I did add one tweak that's been on my mind for a bit: a bar along the top of the page so that it's easy to return to your own profile if you visit a friend's blog. It's something some of you had asked about, as well.
Another change I may implement today is a change to add replies to the "Friends" page, so that it's easier to see discussions friends might be having that you aren't necessarily aware exist. It's likely I'll put that change in place today, perhaps even in the next few minutes. It'll make it easier for more people to join interesting discussions. This section of the site is obviously still a work in progress. I hope that you're enjoying the streamlined design as much as I am. Thanks for continuing to frequent the site and for posting in your blogs when you have something to share.
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Awesome write-up describing what sounds like a wonderful event. Thanks for sharing!
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I downloaded Pushmo this afternoon. Now a few hours later, I'm at 4-6 and ready to stop for a bit. I didn't skip any puzzles, so my brain is a bit fried at this point. Getting to the top of the Christmas Tree was quite the ordeal, and there were a few other tough puzzles along the way, as well (the NES controller comes to mind).
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User: honestgamerTitle: Re: So what apps do you-all use to write? Posted: January 28, 2012 (04:05 PM)
I use Microsoft Word and sometimes Open Office. I also write a surprising amount of stuff in regular Notepad if I'm in a rush.
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Why does EmP already have five orbs while everyone else has four?
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The only one of those games I don't own is Pushmo. I'm thinking I probably need to get it. I hear overwhelmingly good things about it. Lucid I picked up on the Steam sale, like you. In Zelda, the skulltula spiders got me, too. And you know how I feel about Mario Kart 7. It's like we're the same person this week!
Myself, I've been playing a game that I'll be reviewing next week, so I'll save up anything I have to say and talk about it then. I haven't had much motivation to do anything lately or I'd have more game progress to share. I need to shake this funk.
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Because when I think "not hardcore," I definitely picture Mega Man. A game isn't hardcore unless it's downright gritty, don't you know?
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Here's a weird thing I noticed online. Epic Dungeon is no more. It's now called Cursed Jewels or something like that with an extra class to play as.
I tried to read why, but can't remember. It just seems kind of lame because you and Joe have outdated reviews of a game that no longer exists in that form, I have a game I have no reason to review for that reason AND, most importantly, even if you have "Epic Dungeon", you still have to pay $1 to get this updated version. I mean, the money's no issue, but the principle of the matter is. To me, it'd be like if Bethesda came out with a patch for Skyrim where they fixed things, added a couple minor details, changed the name to NordWorld and charged you $50 more for it.
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Since I'll be reviewing it in the next couple weeks most likely. Love the game, but am starting to get a bit tired of it. 150ish hours of something does do that.
1. Avoid Fast Travel when possible. I only use it to get back to base and/or collect quest rewards, but try to walk everywhere. The game's really attractive and immersive, but when you rely on fast travel, it really devolves. Which is why I'm still going strong after 150 hours. That walking takes time. 2. Most alive world I've experienced. Just the sheer number of quests you can get from just about everyone, as well as all the little randomized events that can happen as you're walking around the countryside. 3. If you play aimlessly with the purpose being to wander around and see what trouble you can get in to, it's near-perfect. If you play in a more regimented style, things kind of fall apart, as most of the game is based on a repetitive style. Get quest, go to dungeon, kill stuff, get item and/or kill boss, go back and get reward. If you're freestyling, you don't notice (or you notice, but don't care), but if you're planning to sit down and, say, knock off 4-5 missions for a guild or something, it kind of grates on you. 4. Even that's better than in Oblivion. Just because the dungeons look so much more varied. You might be getting sent to 30 different caves for fetch quests, but at least they don't all have the same general look. 5. Difficulty balancing is still an issue. Around when I hit the late 30s level-wise, virtually everything got very easy. It might have been because, thanks to smithing/enchanting perks, I massively boosted my armor rating AND added superior enchantments to everything. But, whatever, when you get to a certain point, it does get a bit depressing, as I went from needing to use stealth and guile in many situations to just being able to destroy everything with my fire-enchanted warhammer. 6. And by "stealth and guile", I mean "exploiting enemy AI issues". Hello, Mr. Bandit Marauder! You're a tough mofo, so how about I use sneak to peck away at you with arrows while you only make lackluster attempts to find me even though I'm only about 30 feet away! Man, I got pissed when I fought Movarth the Vampire, as he apparently regens health, so that strategy didn't work and I had to actually man up and fight melee style. 7. Gotten lucky with glitches compared to things I've read. Only quest that really glitched in any way was the Brotherhood quest where you have to assassinate a woman during her wedding in Solitude. Apparently, the town gets hostile and one of your DB buddies creates a distraction. Neither of those things happened and I also didn't get the reward for the perfect kill even though I did push the statue on her while she was addressing the crowd. The most annoying thing is that I did all three Bard's College fetch quests, but the special instruments never left my inventory, so I have 10-12 pounds of non-droppable quest items cluttering things up. 8. The inventory, for MISC items, is a bit glitched. Things don't always stack, which makes the list obscenely long. Also would have been nice if they created sub-menus for ores/ingots and soul gems and quest items. MISC just gets so long and cluttered.
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Those are definitely some nice perks. I'm not sure if a lot of RPGs thought such a system would eliminate the mystery (there's an argument to be made for that, definitely) or if they were trying to sell guides or what. In any console generation, it seems like there are development teams that "get it" and there are others who make similar games but always fail to include features that could make their respective games so much better. It's a pity.
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I was disappointed when I couldn't get more games for you, but pleased when I was able to get the publisher to send you Tropico 4. I really enjoyed its predecessor, and I was confident that I was getting them to send you something you would enjoy. I'm glad I was right, but the down side is that I didn't get a copy myself. I probably should remedy that someday.
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