Title: The art of the intro... #8 and #7.
Posted: March 06, 2007 (05:15 PM)
The most fun aspect of reviewing for me is writing the intro. Writing the actual body of the review can get a bit boring, and it's often frustrating trying to figure out little jokes and such to keep it interesting. But with the intro, you have all the freedom in the world. The weirder the better.
So, out of curiosity. What is your guys thought process while creating an intro?
Mine is rather simple. First I try and think of what stands out aboout the game the most. Next, I try and think of something that somehow ties to it, like a metaphor or something. Today I was randomly thinking of how I'd approach my Crackdown review. I decided that the jumping and the freedom that it gives you is what stands out the most. I want to start the review off with some sort of quote about freedom, maybe from MLK, then go on some sort of speech-esque rant about how I was never truly free until I played crackdown. I think it'll be fun!
Gaming Progress: Making this XBLA list has really gotten me back into playing XBLA games. I spent like 2-3 hours just playing random arcade games today, it was great fun. Crackdown is ridiculously short. I can't believe I'm going to be basically all down with a sandbox game in just a 5-day rental period. Ahh well.
#8: Assault Heroes
This one is quite odd. A verical shooter... that takes place in go-kart things. The game has quite a bit of depth, you have 3 very different weapons, a flamethrower, autocannon, and machine gun, as well as grenades and an option to nuke the whole area. Each of the 3 main weapons can be upgraded 3 levels, so it's quite fun upgrading and blowing everything up to hell. A few of the bosses are pretty fun, and going through the level blowing everything up can be hectic and fun. There's also some co-op, which adds for extra carnage. However, a lot of the time when I'm playing, I'm in a daze, like I just can't REALLY get into the game. It just feels empty at times for some reason. I can't figure out why, but overall, it's a really well-designed game that I don't always have as much fun as I could with.
KNOW YOUR ROOTS lolol. Anyway, as weird as it is not being able to aim up or down, Doom can just be flat out fun at times. I don't know what it is, but after that gun goes up after firing, and I see my foe fall to the ground in a pool of its own blood, I just feel incredibly satisfied. It's weird. The only real problems with the game, are more time issues than anything. Incredibly boring levels and enemy design definitely makes things kinda lame at times, but overall, it's quite fun. It's a shame no one plays it multiplayer anymore, or it could be even better.
Posted: March 07, 2007 (10:09 AM)
I usually do one of two things for an intro:
1) I sometimes provide a short synopsis of the story and events of the game. An example is my FF: Dirge of Cerberus review. I shy away from too many details and try to get the reader to feel the world of the game. I tend to do this a lot for sequels and games with heavy storylines.
2) My usual tactic is to get personal. I give the reader some information about my thoughts, nostalgic feelings, or how I came to play the game. Sometimes I get off-balance and spend too much time talking about things besides the game. Still, when done right, it gives readers a good view of where you're coming from and how you may or may not share their stances on a title. I think that my Time Crisis review is a good example.
Posted: March 07, 2007 (01:37 PM)
check out Doom 2 sometime, it's a far more well made game than the original. shame that people always just lump the two together.
Posted: March 07, 2007 (02:47 PM)
Boo speaks the truth.