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Title: The art of the intro... #8 and #7.
Posted: March 06, 2007 (05:15 PM)
The most fun aspect of reviewing for me is writing the intro. Writing the actual body of the review can get a bit boring, and it's often frustrating trying to figure out little jokes and such to keep it interesting. But with the intro, you have all the freedom in the world. The weirder the better.
So, out of curiosity. What is your guys thought process while creating an intro?
Mine is rather simple. First I try and think of what stands out aboout the game the most. Next, I try and think of something that somehow ties to it, like a metaphor or something. Today I was randomly thinking of how I'd approach my Crackdown review. I decided that the jumping and the freedom that it gives you is what stands out the most. I want to start the review off with some sort of quote about freedom, maybe from MLK, then go on some sort of speech-esque rant about how I was never truly free until I played crackdown. I think it'll be fun!
Gaming Progress: Making this XBLA list has really gotten me back into playing XBLA games. I spent like 2-3 hours just playing random arcade games today, it was great fun. Crackdown is ridiculously short. I can't believe I'm going to be basically all down with a sandbox game in just a 5-day rental period. Ahh well.
#8: Assault Heroes
This one is quite odd. A verical shooter... that takes place in go-kart things. The game has quite a bit of depth, you have 3 very different weapons, a flamethrower, autocannon, and machine gun, as well as grenades and an option to nuke the whole area. Each of the 3 main weapons can be upgraded 3 levels, so it's quite fun upgrading and blowing everything up to hell. A few of the bosses are pretty fun, and going through the level blowing everything up can be hectic and fun. There's also some co-op, which adds for extra carnage. However, a lot of the time when I'm playing, I'm in a daze, like I just can't REALLY get into the game. It just feels empty at times for some reason. I can't figure out why, but overall, it's a really well-designed game that I don't always have as much fun as I could with.
KNOW YOUR ROOTS lolol. Anyway, as weird as it is not being able to aim up or down, Doom can just be flat out fun at times. I don't know what it is, but after that gun goes up after firing, and I see my foe fall to the ground in a pool of its own blood, I just feel incredibly satisfied. It's weird. The only real problems with the game, are more time issues than anything. Incredibly boring levels and enemy design definitely makes things kinda lame at times, but overall, it's quite fun. It's a shame no one plays it multiplayer anymore, or it could be even better.
Users with accounts on the HonestGamers site are able to contribute reviews and occasionally other types of content. Below, you'll find excerpts from as many as 20 of the most recent articles posted by icehawk. Be sure to leave some feedback if you find anything interesting!
(Note: I never played the original FF6, so I have no real views on the new translation debate. However, from comparing scripts, I think the new script is a lot better and more clear. If you are playing the game for nostalgia, you should probably be doing it with a SNES controller in your hand anyway, that’s all I have to say on that…)
For years, two questions have constantly been on my mind. Is there a god, and could a 2D platformer/strategy game actually work? Imagine my delight when I found out about a game where you play as a god in an Action/strategy game. Finally my problems were solved! But alas, this game's action strategy combination didn't pan out at all. The action was too simplistic and easy, and calling the strategy portions "strategy" was a joke (which is why the word strategy will be replaced with "strategery" f...
Game: Dragon Ball Z: The Legacy of Goku (Game Boy Advance)
Posted: July 29, 2005 (11:00 AM)
When I think of Dragonball Z many things come to mind. The dozens of filler episodes. The lame dialogue, and not to mention a pretty uninteresting story compared to most anime. DBZ’s saving grace is its insane fights, and long, epic confrontations. Now, take out these great fights, and make them suck. Then, take everything that plagues the DBZ TV show. Put all of this into a game. You’ll end up with crap. You’ll end up with…
Robots, thousands of them were gathering in the middle of a secluded bit of desert out in Arizona. I was hiding behind a cactus, watching them. The Robots were gathering and rallying for the soon to be invasion of Phoenix, several thousand humans, aware of the Robots assemblage, began to march towards them screaming curses and battle cries. The Robots became aware of their presence and began to assemble for combat. I braced myself for the worst. The humans were outnumbered 50-1. It would be a...
Game: WarioWare, Inc: Mega Microgame$! (Game Boy Advance)
Posted: December 22, 2004 (06:16 PM)
200 mini-games? Wow that sounds…
Game: Lunar 2: Eternal Blue Complete (PlayStation)
Posted: November 29, 2004 (07:24 PM)
I knew a girl once. We got along perfectly. She was the most interesting and fascinating creature I ever met. I could spend hours with her, always happy, sharing the good and the bad times. It seemed like every time I talked to her I learned something new. Despite being perfect for me, she did have her flaws though. She was kind of chubby… ok ok, she was pretty damn fat. She also wore thick glasses that seemed to triple her eye size when she was wearing them. I was not shallow though, so I staye...
Two dropships swoop in from the sky. Eight soldiers are going to land on a beach, to take it from some aliens. They know they are outnumbered. Yet they look somewhat eager for battle. Are they suicidal? Do they lust for battle so much that they don't care if they die? It's not just that though. A bit of confidence tingles in their eyes. A giant of a man stands up. He is over 7 feet tall, and clad in green armor. Perhaps this man's badassness is the source of their confidence. How could this be t...
The original Dragon Warrior was about as downgraded as a RPG can get. There weren't a lot of spells, or equipment. The world map was pretty small, and not tons of direction was given. To top it off all the battles were one on one. Enix had a lot to improve upon for their sequel, Dragon Warrior 2. They succeeded in many ways, but a few more problems were also created, keeping it from it's potential.
''Tennis? Boring.'' That is the response one might get when talking about Tennis. It's really not the most popular sport out there to watch, or play. If you give it a chance though, it is a lot of fun to play, like a really advanced version of Pong. Game developers have seen this, and many tennis games have been released over the years trying to reach the untapped power a tennis game could have. There have been a few successes over the years (Virtua Tennis, both Mario Tennis games). These three ...
The original Shenmue was a pretty big hit for a Dreamcast game, considering the lack of owners, so naturally a sequel was highly anticipated. American gamers got a nasty shock though, when they found out Shenmue 2 would be coming out only in Europe, and Japan for the Dreamcast, instead they had to wait until the Xbox. Unfortunately, in all the time it took to get here, it's still basically a Dreamcast port, and Dreamcast graphics really don't measure up to the Xbox(seriously). While the bad gr...
''Why am I still playing this game?'' I asked myself as I slowly trudged through enemy after enemy, desperately trying to build my level, and gold so I could cross a bridge and do it all over again. Despite the voices in my head pleading for me to stop I did continue going. That tends to be the weird thing with this game, (excluding voices in your head for some) despite this game's laundry list of flaws, it's surprisingly addictive, and you'll find yourself going and going and going.
Guy gamers are notorious for not being able to get the girl. Why is it though? Mostly because sitting around playing video games all day, is really LAME compared to, oh say watching movies all day. It makes perfect sense! Also, I guess women find it unattractive to get up, scratch your belly, get some bean burritos, then proceed to play games all day without doing anything hygiene oriented! Either way, Natsume has been coming out with games to satisfy the lonely gamer for quite a few years. The ...
Game: Star Wars: Knights of the Old Republic (Xbox)
Posted: January 17, 2004 (08:41 PM)
Oh RPGs, where art thou! Screamed the fair Xbox.
Mega Man 2 filled me with so much hope as I first put it in to my NES. After hating the original Mega Man, Mega Man 2 just seemed like a huge change for the better. There was actually a story in the game this time (although it's pretty crappy), there were difficulty levels to choose from, and there were three more stages. ''Looks like Capcom turned their act around!'' I said aloud to my imaginary friends. Then came actually playing the game. Besides the addition of a couple ...
Mega Man has always been one of the stranger names in video gaming. Just about any Mega Man game that is released is bound to sell a lot of copies. Yet, you don't see a bunch of Mega Man fanboys out there, especially compared to Mario, and Square. Perhaps this is because Mega Man has never been particularly loyal to any system, or company. Mega Man currently has a game on the PS2, and the Gamecube. As well as tons on the GBA. Mega Man checked in for both the N64, and PS, and had games on the SNE...