It's not all an elaborate ruse, some misguided attempt to establish for myself an online persona of dubious quality. I really am dull. If you don't find that unbearable, though, this is my blog that examines just how truly boring I can be.
Title: HGWars tweaks to plug loopholes Posted: March 15, 2009 (05:44 PM)
As stated previously, I won't be doing a lot of big changes to HGWars for awhile, but I got up late enough today that I couldn't really attend to my other project in a meaningful way before getting ready for work (where I am expected to make an appearance in just over an hour). My brother-in-law needed some help getting his wireless running on the computer he got, plus I had to eat and I need to hop in the shower.
Anyway, the time I had went to working on HGWars. Even though I didn't have a lot of time to devote to it, I stopped up two important loopholes... in addition to one that I fixed late last night/early this morning. The three total changes are as follows and probably won't affect most or any of you, since you likely didn't know about them:
1) I prevented the 'meta refresh' leveling trick from working, going forward. It was possible to save a URL to your browser, set a meta refresh to a certain amount of time and thus have the game level up your character--slowly, I'll admit--overnight while you were sleeping and the browser was left running. This is no longer the case.
2) I updated combat so that you can no longer attack yourself, and so that the option to do so is no longer visible when viewing your own profile. The problem here was that players could attack themselves, lose a minimal amount of HP and gain experience, then just repeat the process as they liked to slowly build up experience without significant risk or cost. That's no longer possible.
3) Espiga had informed me that selecting to withdraw or deposit negative amounts of gold from or to the vault would result in some serious gain for the player. It was basically an exploit that could let a person build an unlimited fortune with just a few clicks. That exploit is no longer there, thanks to espiga's honesty. I probably never would have figured out what was happening if someone else found the bug and decided to use it without reporting to me how it was happening.
Anyway, the above fixes make the game that much fairer for everyone. There's a remaining glitch that prevents battle count from tallying properly, but it's not a priority fix right now. I'll try to get to it soon. Otherwise, I think I'm caught up on tending to known issues.
User: Felix_Arabia Title: Posted: March 15, 2009 (05:52 PM)
When are you going to allow us to review this game?
User: honestgamer Title: Posted: March 15, 2009 (06:16 PM)
I will continue tweaking it and adding content forever so that it is never finished and thus can never receive a bad review score. Bwa ha ha ha ha!
User: Suskie Title: Posted: March 15, 2009 (06:31 PM)
YOU DELETED MY LVL 251 FIGHTER, THEREFORE I NO LONGER HAVE ANY INTEREST IN PLAYING YOUR INSIGNIFICANT GAME.
User: espiga Title: Posted: March 15, 2009 (06:47 PM)
HGWARS: An Espiga review
Introduction: Hi all! Espiga here to inform you all of this new game called HG wars! In my opinion this is a good game. Well, on with the review!
You go to the land of Venteria to shovel horse shit for several levels until you're strong enough to kill other people. In my opinion the part where the horse laughed at me was the best part of the story!!!1one
DUDE THESE GRAPHICS RULE. I like the whiteness of the text. It's easy on the eyes and very effective. Also, blue is my favorite color so +1 points right there!!!!!!
In my opinion the sound was the weakest part of this package. Or it could just be that I have shitty taste in music.
The mouse clicks are fluid and responsive, and everything moves at a steady 0 FPS. I can honestly think of no complaints about the gameplay in my opinion.
Rent or Buy?
BUY!!!!!!!!!!!!!!!!!!!!! Venter even promises to pay back 100% of the money you spend on this if you don't like it!
ROTW HERE I COME!
User: Halon Title: Posted: March 15, 2009 (11:27 PM)
I should try this one day.
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