Head out to the island near the far southeast corner of the map. Pass through a gate and head up to the campaign point and initiate it to trigger a scene and receive your first objective.
Follow the guide.
As you did in the club, you'll start by following a man through the area. Then you get your next order.
Enter the auction.
As you progress down the hallway, there is a device on the ceiling that you can intrude for a hacking mini-game. Look through an opening to the left and there's an Audio Log you can scan.
When you reach the far end of the hallway, pass through it for another objective.
Follow the guide.
You just have to follow the guide as far as indicated. Then you have yet another new objective.
You should be near some metal stairs. They ascend past some guards, and a catwalk leads lengthwise along the room, in front of and above the stage where the women are modeling.
Ascend the stairs and head along that route. You'll see that you're getting closer to your destination. Once you get close, a scene follows.
Scan Iraq's ID tags.
Iraq is near you, and will linger there to give you time to scan his tags, at which point another scene follows.
It's time to leave the auction now, as Poppy warns you that you are in danger and refuses to leave her friends.
Walk slowly forward along the walkway. You will reach an intersection. You should go straight here, rather than right the way you came. You'll reach a doorway. Pass through it.
Now head forward and down the stairs. There is an Audio Log at the base of the stairs that you can play. When you reach the lower level, cross quickly to the low wall to the right and duck behind it or guards will notice you soon. Then creep along it, in the diretion of the next indication point on the map.
You can drop down, then head quickly left and duck behind a crate for cover. There will be a guard immediately ahead of you, and he will spot you if you dally.
Now you can follow the guard, while keeping to cover, as he proceeds forward and around a corner. You can head in that direction, where another guard is stationed. Take him down if you like, without alerting the guard you are following. Then climb the nearby ladder.
When you reach the overhead area at the top of the ladder, head off to the right. There is a low wall you can use to cover your movement. You'll hear guards saying that they are looking for Mr. Crispin and don't want him to leave.
You need to head along this hallway behind a guard, who will come to stand near the end. You can follow him using points of cover along the hall's right side, then use a takedown move as the guard turns and starts back in your direction. By now, you'll be very close to the next point on the map.
There are more guards down here, but they're spaced out far enough that they don't pose a serious issue if you're patient and stick to cover. You can see their indicators on your map, and you can wait around if you need to get a good idea of where they walk. It's easy to perform takedown moves to make the area safer for yourself. Work your way through the door on the far wall and ascend the stairs.
Retrieve your weapons.
Get to the top of the stairs and Aiden will comment that he needs to restock his weapons because everyone is out to kill him. You can press the indicated button to do precisely that as the prompt appears, on the table.
Escape the area.
Now it is time to make good your escape.
The door to the right is locked, but you can see a camera on the ceiling along the corridor. Scan the camera to warp to its perspective, then look left to spot a switch console. Unlock it.
Now return to Aiden and head through the door. As you reach the point indicated, someone will tackle you and knock you down to the lower level. Now you have no choice but to leave forcibly. Ahead, you'll see a console you can overload to produce an explosion.
There are more guards to the right, on a balcony. You can shoot up there and hit an explosive tank to take them out quickly, or you may have a protracted gun battle on your hand. Once they are eliminated, look around the room and along a wall you'll find another console you can unlock. Then head to the next point indicated on your map.
You are now a long way from your next destination on the map. Ahead, there are men on the ground level and on an overhead balcony. Get behind some crates and consider your options. You can look to the upper left to find a camera mounted on a wall, so start there. From the camera, you can get a good lay of the land. It's possible to take out about half of the enemies with explosive blasts from plates and from explosives they carry with them, especially if you find a cluster of them together.
You'll need to take out any remaining stragglers the old-fashioned way. Then you can proceed through the area toward your destination. As you get near, there will be an armored guy you may not have hit, so watch for him and take him out with an explosion from a distance. Then reach the next marker.
As you continue from there, you'll trigger a new scene. More guards pour out of a building and begin searching. You can advance through this area as you did the previous one, but note that there is a heavily armored guy. You want to start by taking out any guards who can call for assistance, and you want to try to hit the heavily armored guy in an explosive blast. There are numerous tiles around the area, and may be guards carrying explosives also. You can also drop an overhead cargo freight on guards as they pass beneath it.
Your goal is the garage at the far end of the area. You can open the door and head through, taking out a few more guards. Then open another door on the far end. There's a vehicle here, and another guard or two. You can race to the vehicle and drive away from the area. Once you're out of the radius, a scene follows and the mission is complete.
NEXT: Act II: Role Model