Head through a rundown neighborhood in The Ward and find the campaign point, then accept your mission.
Find access to Bedbug's home.
You can pull up the Profiler to search the translucent blue area marked on the map.
There's a camera along the roof of the blue house. Hack into it, then look right and you'll see a building security router you can hack.
You have to complete a hacking mini-game to complete the hack. By now, those mini-games should be second nature. There's not anything special about this one, really.
Install tracker on Bedbug's phone.
You'll get a look into Bedbug's room now. He's directly ahead of you, so just press and hold the button indicated to install the tracker. He'll carry out a conversation with his grandmother, then get a phone call and leave the vicinity.
Follow Bedbug to get blackmail. Remain unseen.
You can follow along in the street behind Bedbug as he walks slowly out to a waiting vehicle. Don't get too close. Once he gets in the vehicle, it will pull away. There's a car parked behind it that you can confiscate.
The vehicle will eventually pull to a stop just ahead of a restricted area on the map. You need to stay close, but not close enough to attract attention. Take a turn and head off toward the right, closely skirting the highlighted area. Pull forward close enough that you don't have to worry about getting too far out of range of your target. It's okay if you have to wait a few seconds while a timer starts to count down from 20. It shouldn't take long.
Bedbug will pull forward and through the restricted area, then take a turn along a street and head right. You can continue forward, still skirting the restricted area along its right side. Don't drive too far forward yet or you'll be spotted. Soon, Aiden should comment that he has the blackmail he needs.
Bedbug parks his car and gets out on foot. You need to tail him on foot, also. Again, it's important not to get too close or let him move out of range.
You can move along a fence and head right as Bedbug walks thorugh a restricted area. If you make a mistake and have to resume, you'll continue from the fence, so it's not a big deal and may even prove convenient. There are various piles of junk. Bedbug will head right, then stop on the other side of a pile of lumber. As he starts away, you can run to the lumber, then the blue toolbox ahead, then a green box ahead and to the left of that.
Now look left as Bedbug heads around a parked vehicle. Once he disappears, highlight the cover point on the left side of that truck and press the button to cross over to it. Bedbug talks to a guard, then keeps moving. You can head around the right front of the truck and along a wall that provides a barrier leading to the right.
Stop in the recess between the building and the crates just between you and the end of that fence and wait while Bedbug talks. A guard will come forward toward the edge of the fence, then keep going across the street. Shortly, Bedbug will also follow.
Let Bedbug cross, and then it's time to follow. You can stick behind him, using more cover points as he advances. Cross first to the side of the gray dumpster facing you. Crouch there and look ahead. Bedbug heads toward the left, but there's a guard that patrols just ahead of you. If he is looking, it's not safe to pass. Wait until he starts away, then quickly run to the cover to the left, before a guard from that direction comes around.
Now you'll need to head toward the left, after Bedbug, before the window of opportunity closes. Don't run all the way through the opening Bedbug passed through, though, because he stops just beyond it for his phone call. Wait while that conversation transpires.
When Bedbug proceeds forward from there and disappears out of sight around another vehicle, you should run over to that new vehicle and hide on the other side while Bedbug talks to more guards.
Use cameras to follow Bedbug.
Now you ned to follow Bedbug by way of camera, as he proceeds past the guards he was talking to.
Look left, on the house. There is a camera waiting. Warp to it and then left from there to the camera at another house. Now look down while Bedbug talks to someone. You'll notice the threat level rising, as a crime is likely to take place.
Help Rabbit escape.
Now the man who was talking to Bedbug will share some unwelcome information. Bedbug will pull out a gun, and you have a new objective: to save the informant. There is a regulator just behind Bedbug, so quickly hack into it and you'll create a distraction that lets him escape.
Quickly call Rabbit, who is crouching behind some blocks to the lower left. The conversation will progress and a new objective appears.
Guide Rabbit safely through the Viceroys.
You need to get Rabbit out of his corner. There are gunmen patrolling now, on high alert.
You can guide Rabbit as if you are controlling Aiden while he moves between cover points. You can point to areas where Rabbit can find shelter. Wait for a guard to come forward. Then let the guard turn and start away. Now, point to the brick shed and have Rabbit run to a point along it. Then he can wait.
A guard will come back around, and will see Rabbit crouching there. Rabbit will run away in a hurry, but in one piece.
Retrieve Rabbit's dropped phone.
Scan Rabbit's phone, dropped on the ground in the scuffle. You can listen to the message to receive yet another objective.
Leave the area.
All you have to do now to complete the mission is vacate the premises. Return to Aiden, hop into the vehicle behind which you are currently hiding, and drive it away. You won't have to go far at all.
NEXT: Act II: Uninvited