The Legend of Zelda: A Link Between Worlds art
HonestGamers Guides

The Legend of Zelda: A Link Between Worlds Guide > Walkthrough > Sanctuary & Kakariko Village

Once you're done in the introductory area, head west to the next screen and you will spot Gulley

In running ahead to another area. Follow the path leading northward to the following screen, then continue westward. You will find Gulley again in front of the Blacksmith's shop. Enter the shop and witness a meeting between the Blacksmith and the Captain. The Captain is given a new shield before leaving, but has left his new sword behind. You are tasked with bringing the sword to the Captain, so leave the shop once you have the sword.

From the shop, go north one screen and east along the path to reach the outer perimeter of the castle. Follow the path south and east to the main entrance, and talk to the soldier there. He mentions that the Captain is not there, but he may be at the Sanctuary. That location is marked on your map as well. So, head back to the northwest away from the castle, then north and east one screen each to reach the outer wall of the Sanctuary.

Talk to Seres and Dampe outside, and Seres will go inside to fetch the Captain, leaving you outside with Dampe. Suddenly, Seres screams and the Sanctuary's doors slam shut and are locked. Luckily Dampe remembers a hidden passageway inside you will need a sword to help you through. Agree to help and you will be able to use the sword you were meant to deliver instead.

The secret passageway is in the Graveyard, located just east of the Sanctuary building. Go east and you will find a tombstone in the middle surrounded by a wall and two trees in the front. Cut down the trees with your sword, then push the tombstone back to reveal an opening.

Secret Passageway


In this dark room, go forward and open the chest to receive the Lamp. Equip the lamp through your inventory screen, and you will now be able to see what's within close proximmity to you. Cut down the pots in the room to get some rupees, then head to the north end where you will find two unlit lanterns and a door. Light them with your Lamp to unlock the door, and head into that room.

Here in the second room, there will be rats roaming around as well, so be careful. You can light a lantern to the left and find a chest further to the left containing 20 Rupees. Continue to the far west side of the room while lighting the lanterns, and head up the stairs to the upper level. Walk along the catwalk to find five Rupees and more rats. At the end of the path, you will find a chest; open it to receive the Small Key. With it, go back to the stairs and unlock the door to proceed.

In the next cross-shaped room, defeat the enemies in the darkness and light the lantern to the west to unlock the door. In the room ahead, you will find another lantern directly in front of you. Light it, then look on the sides of the room to find levers to pull out of the wall. The one on the left unlocks the door, so pull that one and continue upstairs to reach the inside of the Sanctuary.

Sanctuary


Inside here, you will find an evil character known as Yuga, who has Seres cornered. Yuga transforms Seres into a painting, then challenges you to stop him. You will not be able to do anything here except get knocked out by charging into the wall, since Yuga merged into the wall as a painting himself. Once Yuga leaves, the Priest will tell you to warn Princess Zelda of the impending danger, then the scene ends.

Link's House


You will be back at your house, lying in bed once again. This time around, you are awakened by a strange traveling merchant by the name of Ravio. Basically, he wakes you up and tells you to report what just took place with Yuga to Hyrule Castle, and even marks the castle on your map. Before you leave, he will ask to "rent" your house for a little while, so you might as well agree. As thanks, he will give you Ravio's Bracelet despite it being rather smelly. Exit the house and save at the weather vane if you like, then head northward along the path to the castle.

Cross the moat on the next screen and continue northward into the castle garden. The castle doors ahead are locked, so talk to the soldier standing nearby. After a brief conversation, Impa will emerge from the castle. She will ask you to come inside to talk to Zelda yourself, so follow her inside.

Hyrule Castle


When you enter the castle, Impa will go ahead to tell Zelda that you have arrived. In the mean time, talk to the soldier nearby who points out the five paintings in the gallery. Check out each of them, and after you have done so, Impa will emerge and tell you to proceed. Go up the stairs on either side and enter the throne room. Here you will meet Princess Zelda and tell her all about the incident at the Sanctuary. Impa will suggest visiting the elder Sahasrahla in Kakariko Village, and marks the location on your map. Zelda will also give you her Special Charm, which is bound to come in handy soon enough.

When you are done here, exit the throne room. Before going back down the stairs, you will see doorways on both sides. Go through the east doorway and follow the path southward to end up outside atop the castle wall. Go south to a chest containing 50 Rupees at the end of the wall. If you drop off the ledge and reenter the castle garden, you can enter the door in the northwest corner, where you will find another chest holding 5 Rupees. After that, you are done here, so out of the castle gates and follow the path west from the castle.

After leaving the castle grounds, you will find the familiar green enemies from the SNES version. This time around they will not shock you if attacked, so you can kill them safely with your sword. There is also a Heart Piece on the south ledge, but you can not grab it yet. Anyway, go north and west one screen apiece, then southward through the village gates.

Kakariko Village


Upon entering the village, you will see a large house with a yellow roof and two doors on the upper ledge nearby. Go around and enter the right door, and you will meet Sahasrahla inside. He gives you more insight about the Seven Sages if you want it, then mentions sending an understudy to the Eastern Palace, who so happens to be a descendant of the Seven Sages. The elder asks if you will hurry and meet Osfala before Yuga finds him first. He also marks the Eastern Palace's location on your map if you don't know where it is.

Since you are done with Sahasrahla, exit the house. The layout of the village is the same as the SNES version, but the inside of the buildings are different, particularly the building with the green roof next door. Go to the northwest area of town where you will spot a square hole in the ground you can jump into, if there weren't rocks blocking the ledge. Instead, you can grab a Cucco and jump off the ledge from the right side, then quickly turn and fall into the hole that way. In there, defeat the enemies and collect your first Heart Piece, as well as 20 Rupees from a chest before exiting.

Nearby, you will see the street merchant sitting on the carpet, and he sells a Bottle for 100 Rupees. You should have that much by now if you collected everything thus far, so be sure to buy it! Be sure to check the weather vane in the middle of the village and save your progress. There is a shop next to the street merchant; in there, you can buy a Shield for 50 Rupees, which I would recommend doing.

In the house directly southeast of the weather vane, talk to Bee Guy inside and he will give you the Net. If you happen to capture a bee in the wild (found by cutting down bushes and such) using the Net, you can bring it back to him for a cool 50 Rupees! Anyway, just next door is the Fortune's Choice mini-game. To the south of Bee Guy's house is the Milk Bar, situated in the longer building. You can pay the musicians in the back to hear some music, or buy Milk at the bar for 20 Rupees to fill your Bottle with. East of the village is the Blacksmith's Shop, which you have already seen. If you go over there, you will see a witch flying high above, but you can't do anything about this yet.

If you head south of the village, you can talk to the woman standing by the fence to play the Cucco Ranch mini-game for a chance to win some rupees. Complete the third (Rooster) stage for the first time to win a Heart Piece! There is another mini-game to the west of the Cucco Ranch, but it is not yet ready. So, head southeast to exit the village completely.

NEXT: Before the Eastern Palace