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Super Smash Bros. for Wii U Guide > Minigames > Target Blast

Target Blast is essentially Angry Birds. A bomb with a timer will start counting down as soon as you touch it, either with an attack or just by bumping into it. It will explode after ten seconds. Damage the bomb to send it farther. What attack you use to send it off will have a great effect on where it ends up exploding. It's possible to overshoot the targets entirely.

Your ultimate goal is to destroy as many targets as possible, though you can also destroy trophy and custom part icons to collect those. You have two rounds, and anything destroyed in the first round will remain destroyed in the second. Destroy all of the large targets for a "perfect" bonus of 30,000 points. Destroying them all in the first round will immediately earn you the bonus and reset the entire course for the second round, giving you the opportunity to do it again.

The bomb in the second round is larger and more powerful than the one in the first round, but also heavier.

There are wooden blocks and stone blocks in the way. Wooden ones are easier to destroy than stone ones but stone ones can destroy wooden ones and targets if they happen to fall on top of them.

Your general strategy should be to destroy the higher targets with the first bomb and then clean up the lower ones with the second bomb. Debris can fall from the higher explosion and take out lower targets, but the reverse is less likely to occur.

Up smash attacks are often a good way to damage the bomb without accidentally sending it flying. You'll do more damage in a short time if you don't charge your attacks, though charging the first one (before the timer starts) might be a good idea. Keep in mind, though, that your ultimate goal here is accuracy, not distance. Damaging the bomb as much as possible might not be the best way to get it to explode where you want it to.

There are three different stages. Stage 1 is a straightfoward grid of weak blocks that are easily destroyed. Stage 2 is shaped like a set of loops, making it easy to take out multiple targets with just the weight of the bomb and not the explosion. Stage 3 is like a tougher version of Stage 1, with lots of strong blocks that will make getting past the first few a challenge.

Each stage has a particular strategy for getting a perfect bonus on it with a particular character. For Stage 1, pick Fox and get close to the bomb. Shoot the bomb until it's at 102% (the timing for this is a bit tricky) and then start charging your side smash as soon as the timer hits 4. Charge it all the way and you could clear all of the red targets in the top half and hopefully the ones along the right side as well. For round 2, get close again and shoot the bomb until it's at 54%. Wait about half a second after the timer hits 3 and start charging your side smash. Fully charge it to, hopefully, finish off the rest of the targets.

Stage 2 is hilariously simple. Pick Ganondorf. In part 1, more forward one step, turn around and do a Wizard Punch, turning back towards the bomb during the animation. In part 2, simply do a fully charged side smash without moving. That's it. The first bomb will destroy all but one of the targets. The second bomb will destroy the last one with a flying block.

One easy-to-reproduce way to get a perfect on Stage 3 is to use Ganondorf. Use a forward attack (not a smash) and immediately use a Wizard Punch, his neutral special. This will cause it to slide off a diagonal block and land in a little "bowl" spot. For round 2, use two forward attacks, a neutral attack, and a Wizard Punch. Do this quickly, so it will land below the highest bomb block, causing the block below it to tilt down a little. With a little luck, the resulting chain reaction involving both bomb blocks will be enough to clear the entire field of red targets.

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