Kongo Jungle 64 – Donkey Kong Country
This stage from the original Smash Bros.
returns the same as it has always been. It's fairly simple, with a large platform with a dip in the middle, slanted stationary platforms on the left and right sides, and two platforms that move in a vertical oval pattern above the centre. The most noteworthy thing about this stage is the (horribly dated-looking) barrel cannon that moves left and right below the stage. If you're lucky enough to land in this after being knocked away, you can use it to recover. It will automatically fire you after a moment, or you can press a button to fire it manually. Be careful not to fire it while it's pointing down.
Pokemon Stadium 2 – Pokemon
This stage returns from Brawl
. It begins simply enough, as so many stages do, with two small platforms suspended over a large one. Soon it will transform into a stage based on one of four Pokemon types: Electric, Flying, Ground, or Ice. The Electric stage has two conveyor belts that will constantly push grounded fighters out towards the edges of the stage. This stage also has three small floating platforms. The Flying stage has fans in the ground that will cause fighters to jump higher and fall slower than normal. This stage has no platforms besides the large main one. The Ground stage has a mound of dirt in the middle and a fossil dig site with a few platforms on it to the right. The Ice stage is slippery and characters will lack traction when they run on it. Take a look inside of the cabin in the background for a picture of director Masahiro Sakurai's cat.
Flat Zone X – Game & Watch
Flat Zone X is a mix of the Flat Zone stages from Melee
(which had one form) and Brawl
(which had four forms). It starts in the Fire phase and eventually shifts to another random phase. In Fire
, one of the platforms (being held up by an LCD character from Manhole
) will shift around the playfield. A pair of firemen with a trampoline will also move around the area, allowing players to bounce from it. In Chef
, food falls from above, damaging players if it hits them. The chef himself can be defeated, but this will return the stage to Fire mode. In Lion
, you'll be trapped in a cage with two lion tamers that shift up and down between platforms. Touching one of the lion tamers will cause you to be bounced back towards the centre. In Oil Panic, the customers near the bottom of the screen with damage characters who touch them. They'll hop up and attack anyone standing on the lower platform. In Helmet
, tools will fall from the sky and damage fighters they land on. A character will spill oil on the ground at some point, which you can slip on. As in Fire
, a Manhole
character will move part of the platforms around.
Smashville – Animal Crossing
Like Town and City, but even simpler. One platform scrolls across the screen above the main platform. Food floats in on balloons and that's about it. That's pretty much all there is to this stage. K.K. Slider makes a cameo here after 8:00 PM on Saturdays, too. It's not really clear why both this stage and the other Animal Crossing
stage need to coexist.
Duck Hunt – Duck Hunt
Welcome to Duck Hunt, home stage of Duck Hunt, from Duck Hunt
. Designed to give the appearance of a 4:3 NES game on a 16:9 TV, you can fall off the screen at the black bars on the sides. Certain segments of the grass will randomly move to the foreground layer, which means you can disappear behind them. The trees and bush can be stood on. A standard game of Duck Hunt
will take place as you battle, with flying 8-bit ducks that can be killed by attacking them. The 8-bit version of the dog will pop out and smile if you kill one or two of the ducks, or mock you if they get away. The score counter at the bottom will increase as you kill ducks, including 10,000 points for killing all of the ducks in a round. This doesn't actually do anything, though.
Pac-Land – Pac-Land
This scrolling stage is basically a remixed round of the Pac-Man
arcade game, a platformer that predates even Super Mario Bros.
. There's quite a bit of variety in this stage, with a few hazards to watch out for. You can walk on the roofs of the buildings, which is good, because it will keep you away from the fire hydrants below, which squirt water that will push you away. The forest area has little tree stumps on the path that are tough to notice. They don't hurt you, but you can't walk past them. The bridge over the river has multiple levels and jets of water that will push you into the air. The door after this area will let you meet the Fairy Queen. One player will be able to grab her magic boots, which will allow them to run faster and jump higher for the second half of the stage. On the way back, the log bridge will rotate like a conveyor belt, so don't fall. Another log bridge will collapse under your feet. There's a trampoline next to the lake, which you can use to cross it if you can't jump very high. You can't swim in the water, so be careful. The rest of the level is just the original town area in reverse, before ending at Pac-Man's house with Ms. Pac-Man. The level repeats from here, at a different time of day. It doesn't change much, but sometimes balloons might appear, which you can collect for a little bit of health.
NEXT: DLC Stages