It wouldn't be much of an InFamous
game without a bunch of superpowers. Fetch upgrades her powers with SP, which can be earned by completing challenges or finding collectibles. If you want every upgrade, you'll need to complete every single challenge in the game. Most of her powers can be upgraded. You'll have to purchase all previous upgrades for a power before purchasing the next one, so you can't just skip ahead to a later upgrade for a power without having bought the basic ones first. Some upgrades are only unlocked after completing the story mode. Those upgrades will be marked with a tilde (~). Recommended upgrades will be marked with a star (*). You'll find the cost of each upgrade in brackets next to the names.
- By holding X while in the air, Fetch can fire Neon from her hands to slow her descent and travel farther through the air. This power cannot be upgraded.
- By holding Square while dropping, Fetch will slam into the ground and damage all of the enemies caught in the resulting blast. The area of effect increases with the distance dropped. This power can't be upgraded.
- See enemies and other important things through walls. Press L3 to use it. Can't be upgraded.
- Many of Fetch's powers tap into her reservoir of Neon to work. You can drain neon from neon signs by pressing down on the touch pad. You can spend SP to increase the maximum amount of neon that Fetch can hold, but you won't really use much while you're just sniping enemy weak points. Mixing things up will drain more neon, so upgrade your maximum capacity when you feel like you're not holding enough for what you want to do. You probably won't need all of the upgrades.
- Neon Drain Capacity 1 (3) - Increases neon energy capacity by 25%
- Neon Drain Capacity 2 (4) - Increases neon energy capacity by 50%
- Neon Drain Capacity 3 (5) - Increases neon energy capacity by 75%
- Neon Drain Capacity 4 (6) - Increases neon energy capacity by 100%
- Fetch's basic neon shooting attack. Press R2 without pressing L2 to fire a normal one. You can zoom in for better aim if you hold L2.
- *Rapid Fire (5) - Hold R2 to fire a stream of neon bolts
- Extended Clip (11) - Fire bolts for 50% longer before having to release R2 and press it again
- ~Ultraviolent Light (11) - Fire 50% more bolts per second
- Hold Circle to turn into a beam of light and quickly travel along the ground or up walls. If you dash through a neon cloud, you'll get a temporary speed boost. All of the upgrades for this ability are useful.
- Photon Jump (1) - Jump during a Light Speed dash to launch yourself high into the air.
- Air Dash (8) - Press Circle while in the air to dash straight forward a certain distance
- Extended Cloud Boost (11) - Keep your speed boost for 50% longer after dashing through a Neon Cloud
- *Double Air Dash (13) - Air dash a second time before touching the ground
- Melee combat is much more useful in this game than it was in previous games. Press Square repeatedly to throw punches.
- Melee Finisher (4) - Press Triangle to dash towards an enemy and do massive damage, probably defeating him with one blow. You can even use finishers in the air. Recharge your finisher by defeating an enemy with a regular punch combo.
- More Finisher Capacity (8) - Hold charges for two finishers instead of one
- Dash Strike (10) - Press Square during a dash to do a dash strike which will trap an enemy in a stasis bubble without having to spend any neon on a stasis blast
- Maximum Finisher Capacity (11) - Hold charges for three finishers
- Dash Strike Recharge (12) - Dash strikes give you one finisher charge instantly, without having to do a combo
- ~*Mega Finisher (14) - Enemies hit with a finisher will explode and damage all enemies around them
- By holding L2, time will slow down and enemy weak points will be revealed. Shoot the weak points to bring an enemy down instantly. This is a very, very efficient way to take down enemies.
- Enhanced Focus (8) - Slows time by an additional 50%
- Extended Focus (10) - Slows time for a longer amount of time
- Weak point recharge (11) - Shooting an enemy's weak point will recharge 50% of your focus meter, meaning you can take down large numbers of enemies with a single use of your focus meter if you're skilled enough
- ~*Enslave (12) - Weak point takedowns will give an enemy a green aura, causing them to fight for you for a short time before dying
- ~Extended Captivity (12) - Enslaved enemies will be able to fight for longer before dying
- Launches a wave of neon energy with L1 that traps enemies in bubbles of neon, causing them to float helplessly in the air for a little while, or until you defeat them.
- Charged Blast (8) - Hold L1 to charge a blast, sending it three times farther
- Extended Bubble (11) - Stasis Bubbles last longer
- Hyper Charged Blast (12) - Charged blast travel 50% farther
- Longer Blast (14) - Regular blast travels 50% farther
- ~*Volatile Stasis (15) - Stasis bubbles explode when enemies are defeated, except when they are enslaved. Multiple enemies in stasis bubbles near each other can set off a chain reaction.
- Use R1 to fire a flurry of missles (using special ammo that is held separately from your main neon meter) that attach to enemies and explode.
- Large Salvo (10) - 30% more missiles per salvo
- More missile ammo (11) - Increase maximum missile capacity to 3
- *Massive Salvo (12) - 60% more missiles per salvo
- Maximum Missile Ammo (14) - Increase maximum missile capacity to 4
- Insane Salvo (15) - 100% more missiles per salvo
- ~Heavy Detonation (15) - Missile explosions do more damage and launch enemies into the air
- This is a super move that is charged by defeating enemies. Press down on the dpad to create a ball of neon that draws enemies in and explodes. The only upgrade for it is free after you complete the story.
- Supernova - Singularity is bigger and flashier, drawing even more enemies in than the standard version
If you've played InFamous Second Son
, you'll unlock the ability to play as that game's protagonist, Delsin, in the Arena. Delsin doesn't need to purchase any upgrades, and he has access to all four of his power sets, which he can switch by draining different things found around the arena. You can choose to play as Good or Evil Delsin before starting the round.
- These powers and moves can be used by Delsin no matter which power set he's using.
- Thrusters - Like Fetch, Delsin can float by holding X in the air. These work slightly differently depending on the current power set and karma, but he can always float at least as well as Fetch can. Good Video Delsin can swoop forward and pull back to gain some height, and Concrete Delsin can use them to slowly float upwards a short distance, several times, before falling to the ground.
- Comet Drop - Hold Square while falling to do splash damage when you land. This move's strength increases as you fall.
- Ping - This is actually something Delsin couldn't do in Second Son. Press L3 to ping and see enemies and important objects through walls.
- By draining smoke, Delsin gains smoke powers. Traversal with these powers is ok, but not great. The same can be said for its projectiles, though the smoke grenades are certainly handy.
- Melee - Delsin heats the chain around his wrist to a high temperature and swings it like a red-hot whip.
- Smoke Dash - Press Circle to dash a short distance in a straight line. Delsin can quickly ascend buildings by smoke dashing into a fan or vent on a wall and launching out of a higher vent. Dashing into an upward-facing vent will allow Delsin to launch into the air, especially if he's Evil. Good Delsin can heal some damage by smoke dashing into a red vent. You can smoke dash twice in the air before touching the ground.
- Smoke Shot - Press R2 to fire a smoke shot. You can hold L2 to zoom for more accuracy. Evil Delsin can fire several in rapid succession. Good Delsin can instantly defeat enemies with headshots.
- Cinder Blast - Hold R2 to charge and shoot a more powerful shot. Evil Delsin can defeat some enemies instantly with this shot.
- Cinder Missile - Press R2 to fire a powerful smoke missile that does heavy damage. This requires heavy ammo.
- Sulfur Bomb - Throw a smoke grenade that creates a field of smoke that causes enemies to start coughing. You can subdue or execute coughing enemies with Square or Triangle at a close range. Good Delsin's area of effect for his Sulfur Bomb is larger.
- Dash Subdue/Dash Slam - Good Delsin can subdue (defeat) a coughing enemy by dashing at them and pressing Triangle. Evil Delsin can defeat any weak enemy instantly by dashing at them and pressing Square.
- Orbital Drop - Charged like Fetch's singularity. Delsin launches into the air and drops down with a huge impact, doing tons of splash damage.
- Delsin can use neon powers, too, but not nearly as well as Fetch can.
- Melee - Delsin turns the chain on his arm into a blade of neon and slashes with it.
- Neon Dash - Similar to Fetch's Light Speed, except Delsin can't dash in the air. He'll just drop to the ground if he tries. He can Photon Jump, though.
- Dash Strike - By pressing Square during a dash, Delsin will unleash a shockwave that damages enemies in front of him. This covers a wide area, but has a short range.
Dash Throw - Dash at an enemy and press square at close range to throw them and instantly defeat them. Only works on weak enemies.
- Neon Beam - Fire a bolt of neon with R2. Evil Delsin can fire more rapidly than Good Delsin.
- Laser Insight - Like Fetch's ability to see weak points while aiming. Only Good Delsin can slow down time this way. Good Delsin can also recharge his Laser Focus meter by dashing any distance.
- Phosphor Beam - Hold R1 to charge and unleash a powerful blast. This takes time to charge but Delsin can carry eight units of the heavy ammo required to use it.
- Stasis Bubble - Throw a projectile that explodes, suspending any enemies caught in its blast in a stasis bubble. Good Delsin can trap enemies for longer. Enemies in stasis bubbles can be defeated with a single neon beam, exploding if defeated by Evil Delsin.
- Radiant Sweep - Charged like Fetch's Singularity. Send out a flurry of neon beams that trap all enemies in front of Delsin in a wide area in stasis bubbles, then explode, doing massive damage to a huge number of enemies.
- By draining one of the scoreboards, Delsin can use Video powers. These are great for traversal and sneaking up on away from enemies, but aren't so great against large numbers of enemies. Ignore the fact that video isn't a physical thing like neon or smoke or concrete.
- Melee - Good Delsin summons a huge, slow-moving sword, while Evil Delsin summons claws.
- Video Surge - Delsin sprouts wings and flies through the air a certain distance. He can do this twice in one "flight." Hovering along the ground or wall will reset the counter. While on the ground, Delsin can jump while dashing to jump higher than usual.
- Video Torrent - Hold R2 to fire a stream of projectiles. Evil Delsin can use this in longer bursts with better accuracy and a longer range.
- Bloodthirsty Blades - Pressing R1 fires a green projectile that "marks" a target, followed by a group of blades that home in on the marked enemy for big damage. Evil Delsin launches many more blades than Good Delsin. This takes heavy ammo.
- Shroud of Invisibility - Pressing L1 turns Delsin invisible and leaves a decoy where he was standing at that moment. Enemies will continue to fire on the decoy while you sneak around. You can instantly take down one enemy by walking up to them and attacking them as Evil Delsin, or two as Good Delsin. You won't be able to turn invisible if there are enemies within a short distance of you. Good Delsin can stay invisible for longer.
- Summon Wingman - When you turn invisible, you'll summon one Angel if you're Good or three Demons if you're Evil. Wingmen attack enemies and draw their fire. They go down after a few hits.
- Hellfire Swarm - Defeat enemies to charge this. Call down a swarm of angels or demons to do heavy damage to enemies in front of Delsin.
- Finally, a reason to use the concrete powers you got at the very end of Second Son
. You can gain concrete powers by draining them from one of the twisting concrete pillars you find. Concrete powers pack a heavy punch, but traversal is slow and there's no super move. Concrete powers don't change with Delsin's karma.
- Melee - Delsin slams the ground in front of him and does heavy damage in a wide area, sending enemies flying.
- Strength of Granite - This is a passive ability. Delsin will take 20% less damage while using Concrete powers.
- Boulder Dash - Become a concrete golem and dash along the ground. This is slower than other traversal powers and can't turn very sharply, but you can damage enemies just by bumping into them.
- Concrete Thrusters - Press L1 to launch into the air. Then press L1 again to float higher. You can release L1 and press it again several times to reach higher platforms, though it's pretty slow.
- Concrete Shrapnel - Fire a stream of concrete with R2. Fast and powerful.
- Concrete Barrage - Use heavy ammo to fire a sweeping barrage of concrete with R1. Great for attacking groups of enemies.