Welcome to the site's Duck Tales 2 guide, written by Jason Venter.
Niagara Falls As the name implies, there's a lot of water in this stage, but also a lot of wood and a duck at the end who likes to attack with flames. It's a great place to start your globe-trotting adventure. |
Bermuda Triangle? What triangle? You're here for the Mermaid's Tear, but you'll have to fight Captain Duckbeard if you want to take it home. |
Mu The lush island of Mu is home to the Stone Plate. Can't Scrooge just eat off a regular plate like everyone else? Oh, right. It's not that kind of plate... |
Egypt The shifting sands of Egypt rather naturally play host to puzzles deep inside the pyramids, and you'll have to solve them if you want to find all of the stage's well-hidden treasure. |
Scotland There's something magical about Scotland, and I'm not just talking about the duck wizard that guards the Lamp of Eternity. |
Under Ground You can only access this special stage if you've claimed the pieces of the map, available elsewhere throughout the game. Your reward for accessing this area is a battle with a familiar boss. |
Glomgold's Ship Everything comes down to this brief stage and showdown with a mechanical contraption called the D-1000, but it's worth the hassle; Webby's safety is on the line! |
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