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Vagrant Story
Vagrant Story (PSX) game cover art
Genre:
RPG

Developer:
Square
Publisher
Region
Released
Square
NA
05/16/2000
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Systems > PlayStation > V > Vagrant Story

Welcome to the site's Vagrant Story page. We have reviewed thousands of games since the site launched, and there are a growing number of news posts available. Check below for Vagrant Story currently available on the site. If our coverage hasn't yet reached the point you'd like, remember that you can always sign up for a free user account and submit a review, or start a conversation on the site forums.

Review
ender's avatar
Staff review by James Gordon (Date unavailable)

The graphics in Vagrant Story are some of the best I've seen in a while... very smooth and life-like animations, stunning cinemas, phenomenal lighting, detailed polygons... this game's got it all. There is nothing here that's 2D; the characters and environments are all fully 3D.
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Review
overdrive's avatar
Staff review by Rob Hamilton (July 30, 2009)

Every combat action Ashley takes affects a risk meter. As it rises, both good and bad things happen. He can cause much more damage, but his accuracy and defense both suffer. If you gain high risk because you chained a 10-hit combo on some fool and immediately get assaulted by something else, you'll receive a severe dose of pain.
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Review
djskittles's avatar
Reader review by djskittles (April 25, 2004)

Squaresoft has impressed Playstation gamers many times in the past. The breathtaking Final Fantasy’s, Xenogears and many others have created fanboys who worship Squaresoft’s skill in creating complex stories and breathtaking worlds. Unfortunately, gameplay has always taken a backseat to the epic stories and dazzling graphics. Vagrant Story is more gameplay oriented than the usual Squaresoft games, but does that necessarily make it better? Sadly, the results are mixed for this ...
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Review
Suskie's avatar
Reader review by Suskie (July 05, 2007)

By and large, most RPGs aren't hard, really. They merely take a lot of time and effort to complete. This is because most RPGs base the player's skill on how much experience they've obtained, how many battles they've won. Racking up experience points is a time-consuming process, and it's hardly a challenge, unless you consider the test of endurance involved “challenging.” Your typical Final Fantasy or Dragon Warrior really doesn't take much skill to beat, now, does it?
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