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SoulCalibur II
SoulCalibur II (GCN) game cover art
Genre:
Fighting Action (Versus)

Developer:
Namco
Publisher
Region
Released
Namco
NA
08/27/2003
Namco
EU
09/26/2003
Namco
JP
03/27/2003
AKA: Soul Calibur II (EU), Soul Calibur II (JP)
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Systems > GameCube > S > SoulCalibur II

Welcome to the site's SoulCalibur II page. We have reviewed thousands of games since the site launched, and there are a growing number of news posts available. Check below for SoulCalibur II currently available on the site. If our coverage hasn't yet reached the point you'd like, remember that you can always sign up for a free user account and submit a review, or start a conversation on the site forums.

Review
honestgamer's avatar
Staff review by Jason Venter (October 06, 2003)

Rather than force you to face nine million matches to unlock all the hidden characters and their alternate weapons, Namco went the story-based route. When you first begin this mode, you appear on a map and get to read some text. This leads to a battle with an opponent, where you'll quickly learn the basic moves that make up a typical fight. From there, you advance onto the next area, where there's more story to read and an excuse for another fight.
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Review
honestgamer's avatar
Staff review by Jason Venter (October 05, 2003)

When playing in Extra Arcade, you can change what weapons your characters use in battle, provided you have obtained new ones. This can greatly affect how balanced a fighter your character is. Tamil can find a weapon, for example, that lets her take out anyone almost without effort, or she can pick a different weapon that has some attributes that are great and some that are a disaster. It's amazing how many ways Namco found to keep gamers playing.
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Review
heroofthewinds's avatar
Reader review by heroofthewinds (September 05, 2004)

Do you like big swords? How about oversized muscle men in suspenders? If you answered yes to either questions, you’ll love Namco’s latest double edged serving of Soul Calibur II. Yum…giant steak knives…
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