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Kane & Lynch 2: Dog Days
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Publisher Region Released Square Enix NA 08/17/2010 Square Enix EU 08/20/2010 Square Enix JP 08/26/2010 Square Enix AU 08/20/2010 |
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Welcome to the site's Kane & Lynch 2: Dog Days page. We have reviewed thousands of games since the site launched, and there are a growing number of news posts available. Check below for Kane & Lynch 2: Dog Days currently available on the site. If our coverage hasn't yet reached the point you'd like, remember that you can always sign up for a free user account and submit a review, or start a conversation on the site forums.
Review
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Staff review by Brittany Vincent (September 05, 2010) Bullets rarely feel as if they’re making proper contact, and aiming serves little purpose other than to give the illusion of accuracy. In an attempt to make the game seem a little more realistic, weapons have been “handicapped,” if you will, to maintain the illusion that these are still two men on the run, testosterone and adrenaline fueling their every move. It doesn’t work, and as a result the game feels artificially lengthened by frustrating firefights and enemies who take more punishment than your controller while playing this game. |
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Staff review by Tom Chick (August 23, 2010) So we get a corridor shooter with a bunch of set pieces. These will do in a bind. The early bits are the best, on the crowded streets of Shanghai, chasing a pantless couple, or pinned down by the cops in a video rental store, or gunfire shredding the flimsy wooden panels of a gaudy restaurant, or threading through a stretch of jammed chaotic freeway. Expect a lot of filler between these cool bits, usually in a warehouse or parking garage or something. |
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Reader review by pickhut (August 23, 2010) I didn't think the first Kane & Lynch title, Dead Men, was a terrible game, but it did do a few things wrong that made it only an above-average product. The Campaign mode, for example, while it took gamers on a tour through various locations around the globe, was nothing more than a very basic hide-and-go-shoot action fest. Sure, there were a bunch of police, thugs, and mercenaries on screen trying to kill you, but it mostly felt subdued, especially since you had four or five AI buddies backing ... |
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