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BioShock
BioShock (PS3) game cover art
Genre:
First-Person Shooter (Sci-Fi)

Developer:
Digital Extremes
Publisher
Region
Released
2K Games
NA
10/21/2008
2K Games
EU
10/24/2008
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Systems > PlayStation 3 > B > BioShock

Welcome to the site's BioShock page. We have reviewed thousands of games since the site launched, and there are a growing number of news posts available. Check below for BioShock currently available on the site. If our coverage hasn't yet reached the point you'd like, remember that you can always sign up for a free user account and submit a review, or start a conversation on the site forums.

Review
Lewis's avatar
Staff review by Lewis Denby (June 12, 2008)

BioShock is an expertly crafted and finely tuned videogame: every inch of the level design has its place and purpose, and most of that purpose involves creating an astonishingly believable world out of something so incredible. The series of giant hubs that comprise the city are exactly as you’d expect the different districts to look, and contain exactly the amenities you'd expect to find there. The architecture in particular is wonderful: a phenomenal fusion of elaborate 50s art deco with the metallic necessity of constructing such an underwater world. Even the true greats at creating a palpable, utterly plausible environment – Deus Ex, Half-Life, System Shock 2 – didn't come anywhere near this incredible accomplishment.
Read Full Review // Comments (1) // Review Game
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Review
honestgamer's avatar
Staff review by Jason Venter (October 28, 2008)

What once seemed perfect now more closely resembles a haunted amusement park. Water sprays through fissures in the transparent barrier encasing the city. Hallways are filled with rubble. Signs advertising a perfect future hang crookedly and flash sporadically as sparks shower the cracked asphalt below. The laughter of men, women and children has faded away, replaced by cheery classical music that blends oddly with the screams of the dying and the barely living. Vitality once formed the heart of the city. Now it's all but gone.
Read Full Review // Comments (7) // Review Game
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Review
Suskie's avatar
Staff review by Mike Suskie (August 04, 2008)

The setting of Rapture is unique, which in horror-themed FPS terms means the developers were free to pull off new environmental tricks – like having water leaking in through the windows, or making the walls creak from the pressure – in addition to the usual flickering lights and distant screams. Irrational also knew how to handle irony and awkward juxtaposition, too. Watching a little girl in a pink dress who’s stabbing corpses with a giant syringe get attacked by a bunch of lunatics wielding rusty pipes is unsettling. It’s even more unsettling when it all unfolds as “How Much Is That Doggy in the Window?” plays on an old turntable in the background.
Read Full Review // Comments (15) // Review Game
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Review
zippdementia's avatar
Reader review by zippdementia (June 30, 2009)

First off, before I even begin this review, I want you to go into your game settings and select the “turn off Vita-chambers” option, also known as the “make game not broken” option. I’m serious. If you own a PS3 you’ve been given this great gift so don’t waste it. Vita-chambers are the worst idea to hit a first person shooter since X-Box live. The ability to respawn immediately after death with full life at first glance seems like a decent way to keep the flow of a game going, much in the sa...
Read Full Review // Comments (4) // Review Game
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