Dragon Ball Z: Burst Limit |
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Dragon Ball Z: Burst Limit reviewReviewed July 31, 2008Josh Higley says: "The previous games, while encyclopedia-like in scope, were pretty ho-hum as far as actual playability. They ran the gamut of problems from being hardcore button mashers to having an awkward camera. When your fighting game has an awkward camera, it's probably time to start over anyway. And in this case, they went right down to the basics..." |
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