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Blaster Master
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Publisher Region Released Sunsoft NA 11/??/1988 Sunsoft EU 04/25/1991 Sunsoft JP 06/17/1988 |
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AKA: Chou-Wakusei Senki MetaFight (JP)
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Welcome to the site's Blaster Master page. We have reviewed thousands of games since the site launched, and there are a growing number of news posts available. Check below for Blaster Master currently available on the site. If our coverage hasn't yet reached the point you'd like, remember that you can always sign up for a free user account and submit a review, or start a conversation on the site forums.
Review
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Reader review by mariner (November 07, 2004) Why did I love this game as a child? For I, like practically everyone else, did enjoy it during the glory days of the NES. And now I sit, an older and wiser person, and I try to remember why it gave me so much joy. I do this because it is no longer enjoyable, because I currently find the game to be, while decent, not all that special. Was it just the cool name? Was it the fact that you were in a cool looking rover that jumped? Was it the multiple styles of play? Perhaps it was a combination of t... |
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Review
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Reader review by overdrive (July 08, 2005) Sometimes I think I’m too hard on storytelling in today’s video games. Yeah, sometimes plots get overly convoluted and sometimes you’re stuck in control of a “hero” who looks, sounds and acts like a reject from some ultra-lame boy band, but do I really have the right to complain? I’m from the old school, where stories were non-existent much of the time. And you know what? We often were grateful when those “plots” didn’t actually weave their way into the fabric of the actual game! |
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Review
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Reader review by retro (October 31, 2003) When a man loves a woman, he'll do anything he can for her. Without a doubt, should she be kidnapped or just go missing, the least a man would do is go searching for her with the intention of finding her and having her back in his life. Even back in 1988, gamers were so used to seeing worn out damsel in distress storylines that they almost expected to see that particular theme used in 99% of all video games. Any change of scenery when it came to the story was a more than welcome sight. |
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