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Ace Combat 6: Fires of Liberation
artwork unavailable
Genre:
Flight Simulation

Developer:
Namco Bandai
Publisher
Region
Released
Namco Bandai
NA
10/23/2007
Atari
EU
11/23/2007
Namco Bandai
JP
11/01/2007
Atari
AU
12/13/2007
AKA: Ace Combat 6: Kaihou e no Senka (JP)
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Systems > Xbox 360 > A > Ace Combat 6: Fires of Liberation

Welcome to the site's Ace Combat 6: Fires of Liberation page. We have reviewed thousands of games since the site launched, and there are a growing number of news posts available. Check below for Ace Combat 6: Fires of Liberation currently available on the site. If our coverage hasn't yet reached the point you'd like, remember that you can always sign up for a free user account and submit a review, or start a conversation on the site forums.

Review
dragoon_of_infinity's avatar
Staff review by Josh Higley (November 08, 2007)

When a game that is a part of a series as long running as Ace Combat, there's always that nagging concern that the formula will become stale, or the ball will be otherwise dropped with new changes. A very fine line must be walked between adding to the game, and wrecking it. Ace Combat 6 walks that line very well.
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Review
pickhut's avatar
Reader review by pickhut (May 25, 2010)

Ace Combat 6: Fires of Liberation doesn't strive to be anything new or refreshing, instead choosing to expand on features that were implemented in previous installments. Its biggest influence, though, is Ace Combat 4, right down to the very fact that each games' wars were both affected by the Ulysses asteroid incident that was first mentioned at the beginning of AC4. This means you'll experience long missions that last up to 30 or 40 minutes, which require a return to base for reload at s...
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