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Gradius III
Gradius III (SNES) game cover art
Genre:
Scrolling Shooter (Horizontal)

Developer:
Konami
Publisher
Region
Released
Konami
NA
08/??/1991
Konami
JP
12/21/1990
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Systems > Super Nintendo > G > Gradius III

Welcome to the site's Gradius III page. We have reviewed thousands of games since the site launched, and there are a growing number of news posts available. Check below for Gradius III currently available on the site. If our coverage hasn't yet reached the point you'd like, remember that you can always sign up for a free user account and submit a review, or start a conversation on the site forums.

Review
Masters's avatar
Staff review by Marc Golding (January 13, 2004)

Gradius III, being one of the first shooters to grace the then fledgling Super NES console, is plagued with more than its fair share of slowdown. It’s not so noticeable in the manageable confines of the Easy game, but crank the hard meter up even one notch, and the increase in enemy and projectile activity will create a crawling chaos onscreen.
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Review
phediuk's avatar
Reader review by phediuk (April 29, 2006)

First and foremost: Gradius III has some of the worst slowdown ever seen in a scrolling shooter. Yes, yes, this is a common issue in early third-party SNES games, and Gradius III was actually the first third-party game ever released on the system (just two weeks after launch.) Even so, the fact that slowdown is the first thing to come to mind when I think about Gradius III is not a good sign. If more than a few sprites or one larger-than-normal sprite is present (which is almost always, and incl...
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Review
sgreenwell's avatar
Reader review by sgreenwell (September 03, 2005)

An aspect commonly overlooked in classic gaming is how solitary the experience is. Like lonely teenagers in a basement, the heroes of Super Mario Brothers and Sonic the Hedgehog work in complete isolation. While they may be working to save the world, there is little representation of this in their respective games. Outside of fun, the only reward for playing is rescuing pixelated princesses and fuzzy animals. These games rely solely on the strength of their gameplay to attract ...
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