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The Legend of Zelda: Link's Awakening DX
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Publisher Region Released Nintendo NA 10/??/1998 Nintendo EU 01/??/1999 Nintendo JP 12/12/1998 |
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AKA: Zelda no Densetsu: Yume o Miru Shima DX (JP)
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Review
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Staff review by Jason Venter (Date unavailable) Though the world is massive and intricately-designed (and the dungeons too), there are likely to come several points where you find yourself groaning as you realize you have to make a trip back over most of the map. At such times, the map can seem a shade too sparesely populated by worthy opponents, or the number of rocks and holes you encounter may prove irritating. |
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Review
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Staff review by Zack M (Date unavailable) New in Link's Awakening DX is a full-color dungeon, only accessible through the GBC. In it, you will have to solve various color-oriented puzzles, and after defeating the boss, Link may don either a blue or red tunic, each with their own advantages and disadvantages. |
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Review
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Reader review by lozlttp (June 28, 2006) Link's Awakening DX (LA for the purpose of this review) is one of the lesser known games in the Zelda saga. Their are several possible reasons for it's being relatively unknown: perhaps people are alienated by the original storyline, maybe people prefer the item systems of Ocarina of Time, Majora's Mask, and Wind Waker, or perhaps people simply flat-out hate handhelds. In any event, LA is one of the stronger Zelda titles, due to its being perhaps the most unique of them all. |
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Review
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Review
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Reader review by ratking (Date unavailable) This is by-far the first Zelda game I had ever played. I was easily confused at first, and had trouble getting past the very first puzzles (that dumb mushroom). But after a little help from my peers, and my refusal to ever give up, I had one of the funnest gaming experiences. This Zelda game is an improvement upon that gameboy game, but truly they are the same, except one has color. |
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