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Shin Megami Tensei: Nocturne
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Publisher Region Released Atlus NA 10/13/2004 Ghostlight Ltd. EU 07/01/2005 Atlus JP 02/27/2003 |
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AKA: Shin Megami Tensei: Lucifer's Call (EU), Shin Megami Tensei III: Nocturne Maniax (JP)
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Welcome to the site's Shin Megami Tensei: Nocturne page. We have reviewed thousands of games since the site launched, and there are a growing number of news posts available. Check below for Shin Megami Tensei: Nocturne currently available on the site. If our coverage hasn't yet reached the point you'd like, remember that you can always sign up for a free user account and submit a review, or start a conversation on the site forums.
Review
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Staff review by Jason Venter (November 17, 2004) A once-verdant landscape is no more than a barren desert. And thus the scene is set. The plot twists its way through more than 80 hours of gameplay from that point, never overbearing but always gnawing at your consciousness from behind the scenes. As interesting as the sequence of events that gradually unfolds is, though, this game isn’t about plot. It’s about old-school, ‘punch you in the face and laugh when you cry’ role-playing. |
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Review
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Reader review by Aquas (April 03, 2008) The night is that time of demons. The title screen is a shadowed navy background filled with various creatures. Their eyes glow different colors as your hero stands faced towards them. He appears small and insignificant compared to the fiends loitering the area, but his back bares the glowing stripes that show his demi-fiend nature. After a pause with the cast of figures, the logo reveals itself from top to bottom in the matter of a moment. It reads ‘Nocturne’ in large red letters, and Shin... |
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