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Mega Man X: Command Mission
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Publisher Region Released Capcom NA 09/21/2004 Capcom EU 11/19/2004 Capcom JP 07/29/2004 |
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AKA: RockMan X: Command Mission (JP)
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Welcome to the site's Mega Man X: Command Mission page. We have reviewed thousands of games since the site launched, and there are a growing number of news posts available. Check below for Mega Man X: Command Mission currently available on the site. If our coverage hasn't yet reached the point you'd like, remember that you can always sign up for a free user account and submit a review, or start a conversation on the site forums.
Review
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Staff review by Zack Little (September 30, 2006) This isn’t the first Mega Man RPG, but it is the first Mega Man RPG that hasn’t used weird some weird card system or had grids to move around on or wasn’t a blatant Pokémon knockoff. In Command Mission you play as X, robot fighter extraordinaire, hunter of the rogue reploids known as Mavericks. If you’ve been playing Mega Man X games for a while, you probably have this history memorized; from what I can tell, it’s just a continuation of the main series. I wouldn’t know because, again, I’m not good at the games and haven’t dug deep into the storyline. And, again, I don’t really need to. Command Mission’s plot is extremely linear and self-contained. |
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Review
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Reader review by gmsephiroth (January 02, 2006) Mega Man has always been, traditionally, a side scrolling platformer which involved shooting other robots with your arm cannon until they explode. There have been few exceptions to this formula, and Command Mission is one of them. |
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