GameFAQs Summer Reviewer Tournament (2004) The summer tournament of 2004 was instituted by Denouement and SnowDragon, and judged (initially) by Fix, Masters and RuninRuder, all legendary reviewers on the GameFAQs scene. It was agreed that there would be eight teams, each with three members, and that victors would be declared by decree of the panel of judges. The pre-finals 'season' would consist of 7 rounds, after which the top 4 teams would continue to the finals. Each captain was granted several 'home' games, during which he would be able to choose who faced who in that particular match-up. On neutral ground, commissioners would determine match-ups at random. Team members could only use a given review once, and had to post it by the deadline stated for a given round, or else a review would randomly be selected for them by a commissioner. Captains of a given team could overrule the choices of their team members at will (something that caused some friction even early in the tournament). During drafting, there were over 40 interested parties. People were to post in the appropriate thread, and those making the drafting choices were then able to pick a 'second' and 'third' member for their teams. The eight captains were: Honestgamer, Jerec, Denouement, SnowDragon, Mariner, Retro, Leroux and Zigfried. Though Zigfried actually ended up picking the eighth and ninth draftees, it was because he traded position with Denouement in a risky attempt to secure Guts and Overdrive as his second and third team members. Even when the last person was chosen for this tournament, there were many good reviewers who could not participate. They formed an alternate tournament (called the 'Summer Fever' tournament) under FFM, which was later operated with Bobotheclown as a commissioner and Bloomer as a judge. Masters, a judge of the Summer Reviewer Tournament, also participated in the Summer Fever tournament. The information copied below was taken from the GameFAQs message boards. I am only including text from the 'Summer Tournament' topics where wins were detailed (with justification by the judges), as the other topics primarily existed only to sort out team match-ups and such (most information determined in those threads is readily evident from the content of these posts included below). Responses from those involved in the tournament have been removed in favor of summarization by myself, in order to keep this file from growing too large. Though posts have been merged for the same reason (and timestamps and signatures have been removed), and though other formatting has been changed, I have not added content to the messages themselves. Also, though there were interview topics early in the tournament, I am not including the text of those here. The results you see below (except commentary between rounds) was in general written by the judges and sent to Denouement, who created message board threads compiling the judges' comments. Denouement also compiled statistics, and those are lifted shamelessly for the sake of archival. Errors remaining below are the responsibility of the people who wrote the original text, not myself. --Jason Venter ======================================================================= Round One: ----------------------------------------------------------------------- King Broccoli 2 - Denouement 1 Ruder: Broccoli over Denouement. It's hard to vote against Chris because 85% of his piece features the type of brilliant writing that makes him one of the site's elite talents. Sadly, the review stumbles as it begins: the "two steps" lesson that Chris administers seems so mundane and bare-bones compared to what follows. This author is capable of expressing the same point in more creative and compelling terms; but, for whatever reason, Chris seems to leave his ability behind when presenting the themes for his reviews. It's not usually an enormous problem, but it's a killer against Broccoli who, in contrast, delivers an awesome introduction before proceeding with his convincing, brilliantly written criticisms. Broc also remembers to mention the game's tragic bright spots and adds touches of effective humor here and there, making his piece virtually perfect and a deserving victor. Fix: WINNER: King Broccoli. Both of these reviews were excellent, but Broc has the edge; his focused, relentless essay on SF3's numerous problems hits the reader, and hard, from start to finish. It's just an extremely complete piece of writing. Chris's is very good, but his doesn't hit stride until we're past the opening paragraphs (the "there are two steps to creating a good video game..." was kinda goofy) and into the vivid descriptions. It's Broc's Birdstone by a neck past Chris's Smarty Jones. Masters: This was the toughest matchup, easily. Both reviews were excellent, certainly two of the best of this round. I chose Chris's based on his superior intro and his superb atmosphere-setting. Broc's primary weapon is his humour, and it seemed that with this review he opted for a more 'serious' approach. It worked fine, but in making my decision, I found myself reaching for that trademark humour to match Chris's atmosphere, and it was not to be found in the dosage required to give him the push. ----------------------------------------------------------------------- Jerec 2 - Cyper 1 Ruder: Dutch over Cyper. Dutch's personality really shined through as he convinced me that a game was trash and kept me completely entertained as he went about it. I pictured a baffled and frustrated Dutch staring at a computer screen with a tome of an instruction manual in one hand, wondering when the heck he was going to participate in the ugliness that was evolving on his screen. Cyper's review is certainly solid and should do its job for the potential Lighthouse buyer, but nothing about it really stands out as being special. His piece is longer and less enjoyable than his competitor's, a combination which forms the kiss of death in contests. Dutch's charismatic gold wins. Fix: WINNER: Jerec. There's no denying that cyper's review is written well enough (actually asking "where should I start in this review?" within the text was a bit off-putting), and it will certainly appeal to anyone interested in learning about Lighthouse, but Jerec's, at some 700 words lighter, is simply more accessible. It's down-to-earth and aggressive in its complaints of SimEarth, and there's nothing missing. It's simply extremely decisive in its direction. Masters: Jerec's review is excellent. I critiqued it awhile back for Honestgamers. It's honest, direct, and has an effortless humour about it. That much said, Cyper's review is absolutely compelling -- probably his best. The sections aren't wholly necessary, but they don't detract. Cyper wins by virtue of doing that most difficult thing: making me want to play the game, which is a bit more difficult than Jerec's task of making me NOT want to play his. ----------------------------------------------------------------------- Sapharos 3 - Kane 0 Ruder: Sapharos over Kane. The fools who were doing ROTD wouldn't listen to me, so I'm glad I have this venue to proclaim Sapharos' Shadowgate 64 an excellent review. I loved the section on the decline of the adventure genre near the beginning of the piece, and I'm impressed that his points actually made me ponder some elements of a game I've owned for years (specifically, his defense of the no-monsters approach). On the other hand, I was disappointed with Kane's entry. Not that it was bad, but I've read so many superior Kane reviews. The writing doesn't measure up to what I've seen in his mightiest works and the "what's going on dude" approach doesn't sit well with me. That Little Johnny stuff just isn't the Kane I know. Fix: WINNER: Sapharos. He certainly has them in his collection, but this is not the type of Kane review that'll set off fireworks. His second paragraph just doesn't click (little Johnny got on my nerves), and some passages (see paragraphs 2-5) are constructed so amateurishly that I have to double-check to make sure this is a Kane effort. It just isn't the refined eloquence that his most renowned reviews are. Meanwhile, Saph delivers an extremely well-informed, witty, persuasive piece that would have scrapped and clawed a fight out of any match. He makes a ton of good points; I especially like how he discusses the falling off of the genre's popularity, and notes Shadowgate's "folly" as obscurity through lack of distribution. The fact that I want to play Shadowgate now is telling of how good the review is. Masters: This is curious. Kane has lots of gems, but this didn't seem like one of them. The review read awkwardly when compared to the smooth, clear prose employed by Sapharos. Even when the idiosyncratic reviewing approach taken by Saph is considered, his is still the more enjoyable read. ----------------------------------------------------------------------- Zigfried 2 - Deathspork 1 Ruder: Spork over Zig. It was so difficult to choose a winner in this match. With all the botched attempts at "establishing themes" that I've seen in reviews lately, Zig comes out and scribes pure brilliance with his "one moment" opening. Like the game's story, there was risk of getting "too cheesy" with this sort writing, but Zig takes the risk and it pays off. Yet, the most powerful part arrives later when Zig describes how desperately he wishes to help one of the characters. But Spork had me even more amazed with his descriptions of all the crazy stuff that goes on in RKA. The "haymaker" paragraph is one of the most powerful instances of descriptive writing I've ever seen. While my reaction to Zig's review was one of amazement at the beauty of it all, my reaction to Spork's was more like, "MAN, I've gotta try this!" In the end... Zig's review is truly a stirring account of that one moment he shared with the adventurers of EVE, but Spork's is more inviting to the reader who wishes to join in all the fun. Fix: WINNER: Zigfried. Super tough match here. I really enjoyed Spork's, there's no doubting its quality. But Zig's EBE is absolutely entrancing. His light passages, combined with the mysteries of the game he brings up but leaves unexplained, made me wish I either had access to EBE, or that the review was longer and more revealing. Its appeal is uncanny. These are two vastly different pieces, but one had to be chosen. Masters: Spork had some specific passages that I wasn't too enamoured of. Beyond that, his review was very tight and very entertaining. But Zig's review I would call best of round. It's that good. This is Zig at his best: very convincing. I don't even like the genre he's dealing with, and yet I'm somehow interested. That's the highest sort of praise. ----------------------------------------------------------------------- Leroux 2 - GUTS 1 Ruder: Leroux over GUTS. GUTS' GA3 review features his usual method of ditching any type of organization and riding on enthusiasm and attitude. That approach works well in a review like Blood Gear that basically just kicks your ass and gets you to buy the game, but in a longer effort like this, it wears thin and makes reading difficult by the end. Leroux's piece not only features high quality writing and sensible organization, but even becomes quite entertaining when he discusses the game's many ridiculous glitches. Ninja Gaiden is the more thorough and enjoyable review here. Fix: WINNER: Leroux. Leroux takes this one without too much struggle, thanks to a hilariously unrelenting attack on the laughable Genesis edition of Ninja Gaiden. The intro was particularly good, as he uses Joe Musashi to compare to the currently inept Hayabusa. GUTS's review, of course, is thorough and to-the-point, but he lacks the charisma, eloquence and humor that Leroux has working here. Masters: This is a classic matchup of the 'talky' writer versus the 'literary' writer. Leroux's piece is stylish almost to a fault. GUTS's piece is like a documented conversation with a friend. In this particular case, the latter works better, because I feel I know more about the game GUTS is talking to me about than the one Leroux is waxing somewhat lyrical about. ----------------------------------------------------------------------- Jihad 3 - Overdrive 0 Ruder: Jihad over Overdrive. I was really worried when I first took a look at Overdrive's review and saw that it was a lengthy 2600 review. "Long" and "Atari" is usually a reviewing recipe for disaster. But his intro was extraordinarily clever and, for a while there, I found the piece quite interesting and entertaining. Unfortunately, I did eventually lose interest in the review's latter stages. Jihad's sophisticated writing kept my attention all the way through and the length seemed appropriate given the advanced (relative to 2600 games) subject matter. Fix: WINNER: Jihad. While Overdrive's work is technically very sound, it began to drag for me. It's not a good sign when a review feels drawn out, and the subject is a simple Atari game. It couldn't quite stand up to Jihad's articulate dissection of the poor Red Dead, which, amazingly, was dispatched in a swift 1000 words. Masters: Jihad's review is dead tight. His voice is an authoritative one, but never does it become condescending. I feel there are some throwaway bits in there, but not so many as in Overdrive's overly long work on a 2600 game. Overdrive's flow is smooth as butter, and probably that fact more than anything else has attributed to his rise to fame. But this review seems to dillydally too long on the irrelevant giving me quite a bit more than would seem necessary to both inform and entertain me adequately on a game this archaic. ----------------------------------------------------------------------- NT220 2 - Snow Dragon 1 Ruder: NT over SD. The writing in both reviews is excellent, but NT had more to say--and said it in wittier fashion. SD overcompensates for his scant source material with sections of exaggeration (like the introduction). I like the imagination and all, but it seems like too much for such a crude old game. I was more entertained by NT's rips on Gaia's text. Fix: WINNER: NT220. NT's review is probably the most balanced I've read so far, noting IoG's shortcomings with smart prose, but then hinting at the fun, atmospheric adventure that lies beneath the crappy dialogue and plodding story with enthusiasm. SD's isn't as smooth a ride -- the first paragraph (and other choice spots) border on the ridiculous. He does calm down later on, and there are some really great descriptions, but the lingering feeling I have is that SD's overdoing it. It's fun to read, but at the same time, overblown. I have to take NT's even piece over the ups and downs of SD's ambitious work. Masters: I considered that bias might be a problem when reading NT's piece; not only have I played his game (and not SD's), but I share his opinion. However, this did not prove to be the case. I found NT's review to be solid, but only that, while SD managed a review with the delicious richness of prose that he normally provides, without the considerable overindulgence that normally follows. SD got it exactly right here. ----------------------------------------------------------------------- Janus 3 - Tachibana Ukyo 0 Ruder: Janus over Tachi. The writing ability and the ideas are all there in Tachi's work, but things went wrong in the execution. The sentences get so long and dense and complicated that I got lost many times along the way. I don't have much to say about Janus' work, mainly because there isn't much to criticize about it. This was one of the very few XBox games that I had slight interest in, and when I was done reading, I really felt compelled to play it. This praise review did its job. Fix: WINNER: Janus Operative. Janus wins handily, with an interesting, readable epic that begins just as any Star Wars film would, and ends only after a thorough and excited analysis has taken place. The enthusiasm really carries this one. Meanwhile, Ukyo (IS THAT YOU ZIGFRIED?!) has a command of the language that not many have, but he doesn't seem to know quite how to wield it. His piece is far too dense, as some sentences and descriptions last for lines and lines, making things extremely hard to follow. There's such a thing as too much, and this is it, as was evident from the first paragraph, which itself was just one sentence. A variety in content and sentence structure and length would have helped this one immensely. Masters: While Janus's review felt like it went on too long, I still believe it's one of his very best reviews. Ukyo on the other hand, gives us a piece that takes his usual heavy clause and dense paragraph style to the extreme, resulting in an over-the-top review that proved too difficult to digest for its own good. ----------------------------------------------------------------------- Skinny Puppy 2 - Retro 1 Ruder: Retro over Puppy. Granted, Retro goes a little too far with his tangents, especially the basketball one, but there's a heck of a lot to like when this guy delves into an old game. From his descriptions of the comic-book-style craziness to his bemoaning of the eventual frustrating parts, Retro remains a likable and convincing narrator. And heck, how can you dislike a review with a freakin' poem at the end. Nick Evil Jr.'s piece features great writing but there's nothing there about Rival Turf that hasn't already been noted by a million other people in pretty much the same fashion... unless we're talking about the humorous bits like the overdone fat elf stuff, which weren't really effective. Fix: WINNER: Skinny Puppy. Retro starts with his usual goofy-but- innocent anecdotes of green beans and backstabbing redneck family members. But by the time he's made the bizarre connection to how he feels about Battletoads (and has incorporated a disturbing, nonsensical connection between 'starting strong' and basketball), Puppy's already off and running with his kick-ass thrashing of Rival Turf. And Retro -- "hard as calculus?" Haha, okay, that one felt distinctly southern and actually made me laugh. And the poem? Yeeeah. You do have lots of descriptions that illustrate your knowledge of the game and its ups and downs. SP takes this one, though. Masters: I didn't like either of this reviews, yet these are two of my favourite reviewers. I found SP's review to be entirely TOO irreverent and flippant, while I found Retro's a bit too cute for my liking. In the end, SP was a bit more direct and edged out Retro's work, which was far more roundabout in its communication of simple ideas. ----------------------------------------------------------------------- Mariner 2 - NickEvil 1 Ruder: Mariner over Nick. Mariner's review is not only unique but also extremely relevant and significant--pretty impressive when you consider how many Zelda III analyses have been written over the years. You've always had the folks who praised this game endlessly, and you've occasionally found the folks who rip it apart, but here is someone who's a fan of the game yet can still identify its many flaws and disappointing aspects. I really can't think of a more thorough GameFAQs effort. He compares the game to both ancient Zelda I and heavenly Ocarina across all imaginable areas--dungeon design, monster design, overworld design, menu design... you name it. And he does it in such great detail--I was overjoyed to finally see someone mention the great Gleeok when discussing the shortcomings of Zelda III's bosses. The piece seemed so complete to me back in the day that I simply decided it wasn't worth my time to ever write a Zelda III review, because someone already covered that ground just fine. That's the only time I can remember doing that. Nick's review is excellent; I honestly have nothing to complain about there. But it doesn't leap off the screen as an all-time favorite for me as Mariner's does. Fix: WINNER: Mariner. I pondered this one for a while, even moving on to other matches before making a final choice. Mariner's review stands as a 'relative to the other Zelda games' text. The arguments he makes against LttP in comparison to other successes of the series are extremely fascinating and well-grounded. The essay serves as sort of a satellite analysis to the other 18 million Link to the Past reviews out there -- it doesn't hold your hand through the basics, but jumps right to stacking the game up against its relatives with the assumption you come in with the background info. I like it. I really enjoyed Nick's review, ever marveling at what could have been for a game crippled by a backbreaking difficulty, but it didn't quite hit me like Mariner's unique effort. Masters: Mariner's review is a brilliant look at how Zelda III compares to other games in the series: specifically, Zelda I and OoT. It's a strong comparative essay with good points, but as a review it doesn't want to make me play Zelda III, which is really what it should be trying to do in accordance with the score given to the game. Nick's piece was a welcome sight, reminding me of the days when he wrote solid reviews devoid of fanboy bashings. It's tight and the flow is perfect. A more 'normal' Mariner review would be in tough, regardless. ----------------------------------------------------------------------- Hangedman 2 - Honestgamer 1 Ruder: Hanged over Venter. Usually, people go way overboard when reviewing their favorite games, but Venter does the opposite in his Mario Kart review. Where's the passion and the enthusiasm, man? This is so straightforward and unimaginative. I ended up wanting to hear about the stuff he said I didn't need to hear about in his conclusion. Hangedman's review is livelier and made me chuckle, so I'm voting for him. Fix: WINNER: Hangedman. Battle of the Good But Unspectaculars, here. Of Venter's, I especially liked the modest conclusion, and both had the analysis in place, but Hangedman's gets the nod thanks to his typical great humor. Venter, for your favorite game ever, you're not too lively about it. Masters: Hangedman is a funny guy, given to self indulgence, like most great, funny writers. With this review, I didn't feel like he pulled it off that well. The excessive HTML mark ups and derision made the thing come off somewhat gimmicky, while Venter was able to give us the straight goods with one of his very best reviews. His featured clean writing and there was none of the forced humour that seems prevalent in some of his newer works. ----------------------------------------------------------------------- Woodhouse 3 - Tom Clark 0 Ruder: Woodhouse over Clark. I appreciate the time and effort that Clark obviously put into his review, but I don't like how it turned out. It's way too long, and a lot of it deals with basic instruction manual type stuff, and when he finally gets to parts that should allow for cool specific descriptions (like the boss paragraph), he skimps on detail. Woodhouse kept me reasonably interested and his writing was good, so he wins. Fix: WINNER: Woodhouse. Clark's piece was long and heavy on the hyperbole -- it was enthusiastic, but wasn't particularly economical. Woodhouse's was well-written and effective without being overblown. Masters: Woodhouse writes with a sophisticated ease; he managed to take a dodgy game and interest us in its objectionable subject matter. I was impressed with his poise and professional voice. Tom Clark writes with a good mix of facts and humour, but this review featured some unwieldy paragraphs and overexplained sections -- it just seemed unnecessarily bloated. ----------------------------------------------------------------------- SUMMARY Jerks 3 - Mongol Horde 0 Detective Work 2 - Chaos Legion 1 World Heroes 2 - Sinister Ministers 1 Mariner's Team 2 - Magnificent Bastards 1 Record|Wins|Team 1-0 |03 |Jerks 1-0 |02 |Mariner's Team 1-0 |02 |World Heroes 1-0 |02 |Detective Work 0-1 |01 |Chaos Legion 0-1 |01 |Sinister Ministers 0-1 |01 |Magnificent Bastards 0-1 |00 |Mongol Horde ======================================================================= During the first round, there were some great matches that showed how anxious people were to jump into the game and start performing. Following the results post, the main activity occurred when SilEighty (Guts) called for the dismissal of Zigfried as captain of the team Chaos Legion. He suggested he himself would make a better captain. Overdrive's silence was initially interpreted as acquiescence, but Overdrive later revealed he just wasn't responding. This event set the stage for comments associated with the second round of the tournament. ======================================================================= Round Two: ----------------------------------------------------------------------- Denouement 3 - GUTS 0 Ruder: Chris over GUTS. I don't have much to say about Chris' review that I didn't say for the Super C competition, except that this time I noticed he mentions samurai's honor. What an ironic twist! GUTS is usually the one who makes good use of samurai honor in his reviews. Chris beats him at his own game. I'd comment on GUTS' review, but Zig was rude to me in IMs when I asked him about it. Someone really needs to overthrow that guy... Fix: WINNER: Denouement. I like Chris's review when I first read it for the Fact/Fix Invitational II, and I still liked it here. It's not mind- blowing, but it is generally well-written and generally well focused. I'll take this piece over GUTS' Kaze Kiri piece, which is ridden with shoddiness. Masters: WINNER: DENOUEMENT This was an... interesting matchup. Guts's review was hella funny, ridiculous even (a 0 score??), but clearly not a 'serious' competition review. Probably anything decent from Chris would be enough to take this easily. Still, I wasn't particularly pleased with Chris's effort. It seemed overwritten, advancing the same somewhat problematic thesis with alarming redundance (Super C is hard but not necessarily fun). As always, his writing was very atmospheric, very sophisticated, very hyperbole-laden. While I felt it was almost TOO MUCH with his last review choice, Aladdin, he certainly crossed the threshold with this piece. That being said, it's competently written with a great intro and conclusion and some memorable lines and more humour than I've come to expect from young Chris. Those positives are more than enough to topple what is almost a joke review from ever- informal Guts. ----------------------------------------------------------------------- Overdrive 2 - Kane 1 Ruder: Overdrive over Kane. Perhaps the biggest problem with OD's review is that it ends so abruptly. Otherwise, he makes the vital connection to Zelda 3 and proceeds to describe the key elements that raise Alundra to another level--the freshness and unpredictability of the dream/dungeon progression, the complexity of the puzzles, and the remarkable story. The best bit comes when gives us a slight glimpse of the character cast: this is accurate, affecting stuff that can really make me interested in an adventure game. His opponent, however, outshines him when it comes to pure writing; Kane's prose is nothing short of brilliant. And I admire Kane for confessing at the outset that he wasn't sure how to handle Xenogears. But in cases like this, it's essential that the reader come away with the feeling that the few good aspects outweigh the many flaws. That's not the feeling I got from this review. Kane rips the game apart in so many ways, but the positive tilt basically comes in the form of, "trust me, the story is good." Granted, he conveys the message much more eloquently than that, but I remain unconvinced... while OD convinced me that there's lots to love about Alundra. For a point of reference, I was much more touched by Overdrive's bit on characters than Kane's. Fix: WINNER: Overdrive. Both of these were a pleasure to read. Kane's epic Xenogears holds at the attention of the reviewer through its winding analysis (which bounces around a bit, at once saying Tolkien wouldn't disapprove of Xeno's story, and calling some of the writing Jamesian, but that the delivery is seriously flawed in terms the ideal amount of story presented). Overdrive's Alundra feels more focused -- he knows what he's going for, and he does it with a light elegance. Unfortunately, there's the lingering feeling that Kane's emotional essay is without a source for that emotion -- for a game that should be loved, he pays ample attention to the game's apparently abundant shortcomings, and plays it light on the praise. I wish Kane had shown me what there was to love; as it is, his focus feels too off-center for this to be truly effective, despite the incredible writing. Masters: WINNER: KANE Too much hyperbole is a turn off, but on the whole, Kane's artful writing seems in keeping with his subject matter. While the review is not without flaws (some word choices and phrasings are strange -- awkward even), the review is incredibly ambitious given the writer's somewhat complex feelings of ambivalence toward it. Overdrive's review does nothing wrong, and it even ends exceptionally after a somewhat slow start. It just seems outgunned here. ----------------------------------------------------------------------- Zigfried 3 - Cyper 0 Ruder: Zig over Cyper. Zig dishes up a sweet hook and then delivers a very readable account of why Steam Hearts is a nice shooter with or without the sexual stuff. The keys here are the extra-cool moments that Zig points out: the parts on the meteor-to-warship transition and the black hole boss get the point across that there's stuff here besides sex cinemas that you don't just come across in any shooter. I must say that, personally, I miss the sarcastic concluding bit from Zig's original GameFAQs rendition. He seems to let Steam Hearts off the hook a little easier this time, but that doesn't really matter here. As for Cyper, his review is okay but it really seems archaic considering how far review writing has come. He's just so methodical about everything. Fix: WINNER: Zigfried. This one proves to be another Chris-GUTS-like mismatch. Cyper's review is certainly thorough, but tedious and vanilla to read. Zig's lively essay on Steam Hearts has been one of my favorite reviews of his for a long time, and doesn't have much trouble here. It was both more energetically and more concisely written. Masters: WINNER: ZIGFRIED Cyper's review is serviceable. It's nowhere as engaging as his last entry, which seemed to be bursting from the constraints of the sections he tied it down with. The quiet prose of Hunter Hunted stays gamely within its section headers and doesn't do much to stand out. Zig's Steam Hearts is just the opposite. It was slow in parts, where Zig was describing gameplay, but the intro was insightful and catchy enough, and as the 'point of the game' was revealed, it got more and more enjoyable to read. ----------------------------------------------------------------------- Mariner 2 - Retro 1 Ruder: Mariner over Retro. I wasn't too thrilled to see reviews for two old sports games on the docket, especially since I know that both of these guys have more compelling stuff to go to battle with. To be fair, Mariner writes a pretty interesting TB review, as he doesn't settle for mentioning the funny old absurdities that every TB review covers. We all know that you never throw incompletions in TB, but Mariner also tells us about the computer's preset actions relative to field position and specifically notes the cheapness of particular plays/players. I also had to smile when he compared TB's star-studded cast to the fat- skinny guys in Ice Hockey. Retro's structure isn't nearly as tight as Mariner's, his writing here isn't as good, and his review is a little too long. I don't see the need to mention instruction manual type stuff like what each button does, especially since he notes that button functions can be altered anyway. Fix: WINNER: Mariner. While Retro's NBA Jam is enthusiastic, it features the trademark Retro goofiness ("...more mad than an erupting volcano"), and some totally useless information to boot. He takes the time to describe inconsequential stuff like the two-second long dunk video at half-time of each game, and actually brings up what each button on the controller does, only to then say that the button assignments can all be changed anyway. I'll take Mariner's more polished Tecmo Bowl, which focuses on the nostalgic appeal of the ancient football game, but then smartly dissects it by analyzing all of the flaws and technical shortcomings. Masters: WINNER: RETRO Retro's review was enthusiastic and made me want to play the game. Detracting from its worth were some forced metaphors/imagery and unnecessary control explanations. Mariner's review seemed to talk down to me, seemed to be adamant about demystifying a legendary game -- and while the latter is fine, in the demystifying, Mariner's tone is overly negative given that the score furnished was just above a 6. I almost wanted to give him the win on his conclusion alone though, as it is absolutely brilliant. ----------------------------------------------------------------------- Janus 2 - Hangedman 1 Ruder: Janus over Hangedman. My apologies to Janus. For the second week in a row, I have nothing but generic commentary to offer him: this Otogi is just flat out brilliant. He makes everything seem alluring and exciting, from environments to combat moves to weapon choices. And if he keeps this trend up, I may just have to buy an XBox. Hanged's piece is compelling in its own right after a rough opening, but the writing isn't up to Janus' level. Fix: WINNER: Janus Operative. This Otogi review by Janus is awesome -- it paints a beautiful picture with great eloquence, and transitions to other topics just as well. At the same time, it isn't so overboard that reading it gets goofy. I liked just about everything about this review, from the discussions on the beautiful environments, to the intense action and hybrid RPG elements, and the "how ****ing awesome slicing up monsters in the skies is" part. I want to play this game. Hangedman's Manhunt is also atmospheric and effective, and in some parts frighteningly so (this game sounds disturbingly dark), but not to the degree of Operative's; I also wasn't quite so crazy about his opening. Still, this one was close. Masters: WINNER: HANGEDMAN Janus's piece is an atmospheric tour de force. He paints a remarkably vivid picture of the dark world of Otogi, but unfortunately I don't get a good enough idea of what the enemy encounters are like, indeed, how the challenge of playing the game FEELS. Hangedman's review is perfect, from start to finish. The review of the tourney thus far for me. It's a brilliant analysis of a game with subject matter that is already compelling -- no try-hard stuff here. This is really what a review should be. ----------------------------------------------------------------------- NT220 3 - Tom Clark 0 Ruder: NT over Clark. I know that this has been common knowledge for a long time now, but I may as well restate it: NT is one of the best RPG reviewers around. I love his no-nonsense approach here, jumping right into Lufia's fantastic plot and hooking the reader in from the very first word. His great foundation is so important, because it makes the shortcomings of the game's mechanics seem all the more tragic and frustrating. Rips on the insane dungeons and ridiculous battle system are also articulated well ("utter chaos" is right!). Clark's review is also brilliant at times--the passages on conscience and AI show me that Tom put some real thought into this work. It's just that many other sections are dull, clunky, or unimaginative. Clark's inconsistency brings him down. Fix: WINNER: NT220. Clark's Halo really is good in spots, especially his paragraph that emphasizes the game's greatness in terms of the realistic AI. Other sections aren't quite so hard-hitting -- the introduction was somewhat weak ("Sorry to ruin any suspense that could have been built up by giving away the ending of the review..."), and are otherwise simply not as tightly written. NT's is extremely sharp and economical, he pulls no punches, and he has the consistency that Clark lacks. Masters: WINNER: NT220 Clark's problem is the same as it was in the last matchup he was in. This review is too wordy for what it communicates. I've read long Bloomer pieces, but they communicated complex thoughts that seemed crucial somehow. Here the sheer size comes off as unnecessary, the reviewer coming off as long-winded, and the same massive blocks of text exacerbate the problem. NT was clear and concise, building up Lufia's potential appropriately, before systematically ripping the game's execution in a pretty entertaining fashion. ----------------------------------------------------------------------- Snow Dragon 2 - Honestgamer 1 Ruder: Venter over SD. I don't know what the heck is going on in Venter's introduction, his "plot kicking butt" paragraph is useless, and his writing here is generally inferior to Jessie's (though both have their clunky moments). Still, Venter settles down before long and really does provide everything I could ask for information-wise. It's interesting and detailed (but not to the point of being superfluous), and I don't imagine that a potential buyer would need to refer to other Ocarina reviews after this. It does its job--whereas Jessie's review does not. I was disappointed that, after the panic attack opening paragraph, Jessie didn't really give us an idea of what makes the game so terrifying until about the seventh paragraph. Instead, he opts for overlong diatribes regarding the game's detractors, mixed in with tales of Copernicus. The ideas here are good and need to be addressed, but not at the expense of the all-important theme. And while Jessie has his moments of writing genius, he also stumbles and seems to contradict himself occasionally: one moment I'm given a situation where charging full speed ahead is presented as the brave thing to do, the next moment I'm told I'll have no chance if I utilize such tactics. Fix: WINNER: Snow Dragon. Venter's review is at times overwritten, at others vivid, and at still others, awkward in its transitions. There's just something distracting about moving from some artsy-fartsy descriptions, straight to telling what the 'C' buttons on the N64 controllers do -- the reading just is not as smooth as it could be. Also, intentional or not, certain things just break the mood in a piece of writing, and "something he blows" does it here. There is also a lack of justification in some areas -- "it kicks butt" about the story; "it's just one of those games" in the closing. This doesn't mean the review is terrible by any means -- you just have to get a lot more picky when all the writing is at a high level. Venter, I definitely liked this more in some ways than your SMK from last week -- it is so much livelier. Snow Dragon's Metroid II, which, despite a couple silly areas of its own ("...as if they were balloons slowly running out of helium"), was an enjoyable read which often captured the gloomy environments that Metroid is known for. Perhaps his bit on insisting to others that M2 represents the beginning of survival horror went long, but I'll take it over Venter's up-and-down effort. Masters: WINNER: SNOW DRAGON I've played and enjoyed both of these games, and Jess's description seems to more accurately capture the essence of his game. That is important enough on its own to net him the win. To delve deeper though, I found Venter's review to be an uneven read, bouncing back and forth between over-the-top artsy (see the intro), to "this game kicks butt" informal, to boring control explanations. Very distracting. Jess went too far with his ranting about Metroid II kicking off the survival horror genre, but on the whole he was more consistent. ----------------------------------------------------------------------- Nick Evil 3 - Skinny Puppy 0 Ruder: Nick over Puppy. I don't like Puppy's intro at all; it seems like it's right from Janus' Gunstar Heroes opening, and I wasn't thrilled with it there to begin with. What follows is very good, but not enough to defeat the entertaining and expertly written Evil piece. From his ketchup sandwich comparisons to his dubbing of EDF a "blacklisted classic" to his hatred of the "disgusting, vomitous rough" that is the SNES library, Nick constantly amuses and amazes me with his clever methods of expression and portrayal. When Puppy counters with his usual "humor with an attitude" lines, focusing on matters concerning homosexual samurais and women's racks, they just don't prove as witty or effective. If I had to complain about Nick's review, I'd say that the weapons system is really the only thing that he paints as special about this "greatest sidescrolling shooter," but those of us who have played EDF know why the man may have been at a loss when listing positives. Fix: WINNER: Nick Evil. I liked both reviews yet again here, and I've never played either of these games. With that noted, I'll take Nick's - - somehow, he's always convincing, and he doesn't fail to be here. Puppy's piece was cool, but with its numerous stressed complaints, just didn't make me feel like I was missing a game as awesome as his score said it was, while Nick's, ever harsh on the SNES crowd, made me really feel like I really was missing out. Masters: WINNER: NICK EVIL Both reviews had great pacing and flow, and easily digestable language. Both had great insights that were not over- explained -- avoiding the tendency of shooter fans/reviewers to get too 'shooter technical'. But SP's intro was off-putting while Nick's was a sweetly laid welcome mat to the rest of the review. He also managed not to let his anti-SNES bias RUIN things. For the difference in quality between intros alone, Nick gets the win. ----------------------------------------------------------------------- Woodhouse 3 - Tachibana Ukyo 0 Ruder: Woodhouse over Tachibana. I'm not really interested in the subjects of Woodhouse's reviews, but I'll give him some credit: considering how much room there is for goofy antics when discussing this sort of stuff, he handles the subject matter here very well, and I appreciated his concise approach. Every time I started to get into Tachibana's review, I'd run into another needless sex joke. This had me frowning and looking at my PC clock. Fix: WINNER: Woodhouse. Woodhouse's encyclopedic knowledge of hentai/'anime dating sim' genre titles once again rears its head, in a serviceable if not unspectacular Sentimental Shooting review. It does its job -- it's short and smart, making its case with eloquence and a knowledge of the genre. Ukyo's problems continue, not in the form of unreadable descriptions, but this time, repeated lame sex jokes. I could have tolerated one or two in a really great, absorbing review, but there were a ton here, and they were so distracting and lame, it made reading extremely tiresome. Masters: WINNER: WOODHOUSE Both reviewers in this matchup chose 'weird games', but Woodhouse makes his (admittedly LESS weird) game seem interesting and appealing, Ukyo's take on his game does little to make the odd subject matter palatable to the more mainstream gaming audience. Not that he has to, but this isn't what I would have chosen as a 'competition' piece. ----------------------------------------------------------------------- Sapharos 3 - Deathspork 0 Ruder: Sapharos over Spork. Sapharos' review is powerful not only because of high-quality writing and effective descriptions, but because of structure. His introduction appeals to us right off the bat simply because it's so frank. Then he delivers a concise but convincing theory on the appeal of the series as a whole before expanding into an interesting study of the role played by audio/visual elements in regard to the games' all-important atmosphere. Only when he's captured our attention with all this good stuff does he launch into descriptions of the current episode's fundamentals, a stretch which culminates with a well-thought-out analysis of the game's flaws. Spork's review is also great but not quite as impeccable as Saph's. It seems like Spork pondered certain lines and descriptive passages to the point where, instead of sounding grand and interesting, they sound overdone and clunky ("archaic pointed weapons" comes to mind). Attempts to switch gears back to a more blunt and casual approach ("centaur henchmen practicing archery on your face") just seem awkward because they don't blend in well within the ambitious context. Fix: WINNER: Sapharos. Man, this Sapharos review, to me at least, was a knockout. I like how he starts right off in describing how Silent Hill achieves what it does in terms of scariness -- the breakdown is impeccable. The restraint demonstrated in comparison to the usual horror B-movie gorefest; the utterly eerie sounds of the static radio that hums louder as danger staggers forth, and the clangs of metal, and the guitar riffs; and describing the hopelessness of James' situation in a simple, straightforward style, making it all the more chilling. It was great how the scope of the analysis then widens, as Saph describes how the story of Silent Hill goes beyond the protagonist and his singular quest. But he keeps things down-to-earth, not failing to forget the annoying, ever-present locked/stuck/bolted doors that populate all of the SH locales. A lot of reviews attempt it these days, but this is one of the best examples of combination atmosphere breakdown/actual gameplay analysis I've read in a while. His systematic essay is a bit too much for Deathspork -- his Elemental Master is ambitious, but is another example of a piece needlessly overwritten. The introduction feels forced, overly meticulous and at points just goofy (cirrus structures?). That's not to say the review is bad -- the attention to detail is worth noting, especially when Spork takes the time to point out the 'little touches' that punctuate the otherwise dull presentation. It's just not written as compactly as Saph's. The wordy-atmospheric approach is a precarious balancing act, and this one has a couple missteps. Masters: WINNER: SAPHAROS I had expected to see Spork use his SF2010 -- perhaps he's saving it. But where that review had genius analysis, this one relies heavily on thick descriptions that while written well, teeter into the realm of over-the-top on too many occasions. This, up against the best I have ever read from Sapharos -- a review that got Silent Hill 2 just right by simply DISCUSSING it. There are no try-hard passages featuring attempts to recreate the Silent Hill experience. Saph just talks about how the game frightens, and WHY it frightens, and gets it exactly right. Brilliant stuff. ----------------------------------------------------------------------- Leroux 2 - Jerec 1 Ruder: Dutch over Leroux. I can't say I wasn't a bit apprehensive when I discovered that Dutch went with a "story" format for his piece. Much to my delight, however, this review is no "courtroom" or "Crocodile Hunter" novelty/farce. It's an endearing tale that clicks on all levels. Dutch's humorous and folksy style lured me into the story while his depictions of business around town and encounters with the neighbors filled me in on everything I'd need to know about the AC experience. I was so interested in the transitions from timid newcomer to prominent town member to disillusioned outcast that I hardly realized Dutch was educating me on every facet of the game (and a subsequent look through an AC strategy guide confirmed my impression that there is indeed "enough about the game" in this particular story review). Leroux's Contra does live up to its reputation, showing much of its might during a vivid stage-rundown during its second half. But particular sections of the article's first half didn't interest me: making light of things like health restorers in trash cans and super- hero leaping abilities seems unnecessary when the author has so much quality information to relay. A couple of slow spots doesn't rob the review of its excellence, but it does knock it a notch below a Dutch work that succeeded with a risky approach and kept my eye from glancing at that dreaded PC clock. Fix: WINNER: Leroux. I appreciated Jerec's unique approach, which was certainly revealing, not just of the game, but of Jerec himself (as the sudden turn of events that occurred when Jerec ran into a small fortune and his behavior shifted much for the worse as he lost all sense of societal responsibility). My only problem is that I feel like what I've learned was limited to exactly what happened to Jerec -- I don't necessarily learn of all that's possible, just of what happened. That's just one of the downfalls of this type of format; I ended up with some questions that might've been answered in a 'normal' review (e.g. What can you do to make friends in a neighborhood in AC?). Other than that, it really was very entertaining to read. But I'll take Leroux's, which fuses the typical 'bad-ass' approach to Contra with silly oddball cynicism in the form of observations about health bars and the frighteningly named and overly muscular heroes. Masters: WINNER: LEROUX Jerec's review uses relies on gimmick: it doesn't pretend to be a standard review, it is a story of Jerec's experience within the game, Animal Crossing. It's well written and funny and easy to read but goes on too long to be truly effective. Meanwhile, Leroux's Contra is one of the better reviews on the site with good insights and good humour (the bit about jumping in ball form and shooting at oneself comes to mind) is simply too much. ----------------------------------------------------------------------- King Broccoli 3 - Jihad 0 Ruder: Broccoli over Jihad. This is one of the best Broc reviews I've ever read. I don't know how he manages to change things up so many times in his works and yet make it all seem so smooth and effortless. He baits us with an entertaining macho-man intro only to swiftly and suddenly inform us that accepting Ecco's challenge means that we will be inevitably torn to shreds. And then, following the manliness and blunt warnings without the slightest hiccup, we're treated to beautiful discourse on Ecco's visual majesty. I've had this game for years, and I've hated it for just as long. But Broc's awesome description of the shark-attack scene may have actually persuaded me to give it another shot. Brilliant job. As for Jihad's review, the opening section is an absolute mess and the writing isn't anywhere close to what this guy is capable of. I'm even interested in ZoE2 but couldn't find much to like here. Give me more Red-Dead-quality stuff. Fix: WINNER: King Broccoli. Broc wins this one hands-down, with an awesome, engrossing Ecco that closes just as strongly as it opens -- the consistency is unbelievable. The stylish opening, and then backing off and admitting how beautiful and challenging the game is -- it was just a cool, entertaining way to go about it. Top-to-bottom, this was one of the best pieces so far. I didn't care for Jihad's as much; I didn't much like how the introduction went, heavily relying on the first ZoE failure (and let's be honest, comparing it with The Bouncer in terms of unreached expectations can't be saying THAT much of how it was a letdown). Also, the "Wazzap wit dat title boyyeeeee?!!?!" line? That was utterly useless, distracting, and frankly, quite dumb. Overall it wasn't that bad, but doesn't touch Broc's. Masters: WINNER: KING BROC This one was VERY difficult! Jihad's review read just as review should really. A good mix of rich writing and cogent analysis -- even some light humour. But Broc's review pulled out all the stops. It's not a thesaurus-thumper, but instead uses lush language that makes you think "ah, nicely put". And it does so without overpowering the actual REVIEWING that demands notice. Stylish AND functional. Kudos. ----------------------------------------------------------------------- SUMMARY Chaos Legion 2 - Mongol Horde 1 World Heroes 2 - Mariner's Team 1 Magnificent Bastards 2 - Sinister Ministers 1 The Jerks 2 - Detective Work 1 Record|Wins|Team 2-0 |05 |Jerks 2-0 |04 |World Heroes 1-1 |03 |Mariner's Team 1-1 |03 |Detective Work 1-1 |03 |Chaos Legion 1-1 |03 |Magnificent Bastards 0-2 |02 |Sinister Ministers 0-2 |01 |Mongol Horde ======================================================================= Following the second round, original posts did not reflect what was soon to become a hot topic on the boards: that both event commissioners (Denouement and SnowDragon) had not yet won a single match as a team. The revised standings (those indicated above) were posted by Denouement shortly after the incorrect standings (which did not entirely count commissioner losses). Talk also centered on the fact that the last two picks from the draft, Sapharos and Woodhouse, were the only two reviewers involved in the tournament with an undefeated record. Overdrive speculated that SilEighty's comments against Zigfried may not have been correct. Participants also congratulated the judges on their excellent work and dedication to the tournament to this point (and rightly so). With talk of the round still fresh, it was time already to advance to preparation for the tournament's third round. ======================================================================= Round Three: ----------------------------------------------------------------------- Jerec - Woodhouse Ruder: Dutch over Woodhouse. Many reviewers would be content with composing the basic foundation of Dutch's review and leaving matters at that. Essential GTA3 information is conveyed in organized, well-written passages. But Dutch goes a step beyond the fundamentals in certain segments and takes the piece to another level. The intro contains one of the greatest hooks to be found on GameFAQs, the "favourite past- time" paragraph grants us an idea of GTA3's appeal outside the lines (and injects some humor and personality to break up the straightforward game descriptions), and the concluding bit on the moral dilemma and subsequent revelation that Dutch experienced provides not only thoughtful closure but also a final smidgen of incentive for us to get in on the action. Woodhouse's review contains his usual solid writing (perhaps his piece proves slightly superior to Dutch's in this regard) and the third paragraph on the game's characters really got me interested. Unfortunately, the latter half of the work degenerates into generic "fighting game speak." The points are necessary, to be sure, but I imagine that there are more interesting and imaginative ways of relaying them. While Dutch augments his solid foundation with clever, thoughtful passages, Woodhouse settles for the basics and comes up short in this round. Fix: Jerec's GTA3 is obviously strong, as he's used it on many occasions of competition before. It is the extremely entertaining introduction that hooks you from the outset -- many people (myself included) sometimes use examples of in-game action to introduce the topic in an interesting manner, and this is one of the most effective examples of that. The topical breakdown/order of discussion are a bit plain ("For the most part, the control is good"; "Visually, this game is very good"; "The sound is also of exceptional quality"), but excellent examples of just what Jerec means are always presented. It isn't always the most eloquent piece of writing, but does just about everything you could ask for in terms of content. I also found it funny when Jerec suddenly noticed how much he enjoyed his newfound criminal hobbies, nervously self-analyzed himself for any potential real-life bloodlust, and then immediately returned to GTA to kill more people once he was convinced he was still mentally stable. Woodhouse's freakish thoroughness of knowledge related to the adult genre of gaming and its predominantly Japanese roots continues to amaze. His QoH review may actually be written a bit better than Jerec's in spots, but as a reader I fail to be convinced of the points he's trying to make. He gives a 9 to a game that even he admits is seriously deficient in any notable form of innovation or originality, "stealing" fighting engines and movesets from other fighters. He compliments the game for being difficult on the higher difficulty settings, and says that the need for practicing in order to succeed makes it all the more worthwhile. Is this not true of most well-known fighters, though? Jerec's piece was, if anything, convincing. I'll take his. WINNER: Jerec ----------------------------------------------------------------------- Broccoli vs. Venter Ruder: Broccoli over Venter. Broc is solidifying his status as the best reviewer of the post-Axelay Wars era (if not of all time); he's a true Rodimus Prime to lead this flourishing generation of writers who are restoring pride to the reviewing community for the first time since the Horsemen's ragnarok! In his SMK piece, we finally find a "sex intro" that doesn't seem out of place or just plain stupid, as Broc maintains his slick and confident--even cocky (but likable!)--tone for the duration of the work (though he doesn't forget to humorously lump himself back in with the game nerd faction). The prose is witty and accurate throughout, and perhaps the most effective portion comes when Broc nails down the essence of the SMK experience in contrast with its fierce (but pretentious and convoluted) peers. Perhaps it can be said that the two people who haven't yet played SMK would request additional specifics, but this is overall excellence. Not to say that Venter simply rolled over and died, however; I enjoyed his review quite a bit once it got going. I don't know if his intro is immediately effective for those who haven't played the game, though, and there's a lot of fat that could've been trimmed. Why are we being told of save files being manila folders three paragraphs before we get to the TRULY cool and atmospheric stuff (sounds of bullets all over, glass shattering, etc.)? Venter is inconsistent here: sometimes he writes too much on dull topics (see paragraphs 2-4), other times he presents us with great stuff that comes a few paragraphs too late. Fix: Broc hits another homerun. His SMK appears to have been crafted more lovingly than I'll even bother describing here. The opening sexual metaphors are a nice touch, if at least for conveying the otherworldly experience that the game manages to present -- but his actual game analysis, delivered almost poetically, completely blew my mind. Broc's arguments are crystal clear, and I especially liked how he made the point that SMK lacks the 'bells and whistles' of other racers, instead focusing on the action. It's a strange feeling reading a review like this; it takes raw ideas that most SMK reviews (or people who've played the game, for that matter) could never articulate this well, and sculpts them into a magnificent piece of writing. A Herculean effort. Venter's 007 is not going to take down this powerhouse (as most reviews wouldn't). It just isn't written with the same zeal as Broc's, but then again, this is a down-to-earth review. I don't like it when a 9/10 piece starts with an example of one of the most annoying problems with the game at hand, but the 'So I did' at the end was a nice touch. And so Venter does exactly what is expected of him -- covering the almost redundant 'games based on movies are bad' argument, touching on the importance of graphical atmosphere to replicate a true 007-ish experience, and explaining the celebrated multiplayer mode. He's just coming across Broc at a very inopportune time -- he's overpowered here. WINNER: King Broccoli ----------------------------------------------------------------------- Sapharos vs. Nick Evil Ruder: Sapharos over Nick. Sinner attacks Afterburner III with the fury of a raging madman, tearing it apart in very brief, extremely harsh paragraphs. He does well: if I had the slightest interest in purchasing AB3, my interest would have dissipated by the end of the work. But I feel that Sapharos accomplishes a greater reviewing "feat" here, keeping me intrigued during a lengthy study of an old-fashioned PC adventure. He does take a long time to establish the game's premise, but I feel the information he supplied was vital and served to get me interested enough to keep reading about the mechanics. And he does cover everything I'd ask for relevant to in-game stuff: environments you explore, story progression (how this title's ideas of "puzzles" and advancing the quest differ from others), and the effectiveness of the text-parser. Nick's review is fine, but the work Saph put into his piece ultimately produced a greater impression. Fix: Sapharos strikes yet again, perhaps not as powerfully as he did with last week's Silent Hill, but with a Laura Bow piece that's conversational and at times funny. If there's one recurring thing that I appreciate about Saph's work, it's that he always seems studied-up coming into a review; here, he's able to communicate the advantages of LB in terms of its advanced (for its time) text-parser, and make reasonable distinctions between this game and others of the genre (noting how this one is less of a puzzler and more of a story). If anything, I suppose I'd say that his complaints seem significant enough to make me question the '8' -- if 'the wanderlust dissipates far too quickly' and the limited environments lend themselves to a sense of repetitiveness, well, these sound like pretty big problems for a game like this. But I'll take his word for it. I wonder about Nick's choice; instead of going with a review similar in force to last weeks Earth Defense Force, he chooses an AB3 piece that uses ridiculous GBA/GBC- type comparisons to convey the game's poorness right in the introduction, and some of the claims seem almost hyperbolic (here I could be wrong -- maybe it really is that bad). The half-censored obscenities and choice words like 'dung' and 'droolishness' make this look more like a polished GUTS effort than one of those all-crushing Nick essays that'd be threatening in a tourney setting. Why aren't you wielding the mighty Bloodlines and others?! I'll take Saph. WINNER: Sapharos ----------------------------------------------------------------------- Snow Dragon vs. Leroux Ruder: SD over Leroux. As I read Jessie's LoM, I couldn't help but wonder why all of his reviews aren't this brilliant. Nowhere are the overlong sentences or needless phrases or unnecessary tangents that have tarnished some of his other pieces. The writing is fabulous (check out the graphics paragraph, excellent stuff), the flow is perfect, and Jessie's passion for SoM and his disappointment with LoM really shine through without anything feeling forced. It's a long review, but only towards the very end does it begin to have that "talking too much" feel. It's just an analytical masterpiece. Leroux's review is also very good and fairly entertaining (I liked the BOLD+CAPS attack in paragraph 4). But with a subject like Paperboy, there obviously isn't much room for analysis, leaving little opportunity for a reviewer's skills to really shine. And unlike Jessie's review, there weren't any particular passages where the writing really made me think, "Wow" (again, perhaps a result of the skimpy subject matter). Fix: This is the best review SD has used so far, and incidentally, it is by far the oldest he's used. Take that for what you will. The flow here is easily superior to his past two weeks' efforts, as the dissection of the weak LoM is systematic and ruthless -- things start out nice enough as SD builds up (and shows his own) expectations for the RPG based on its SNES's excellent predecessor, but then begins hammering away with one-liners ("Unfolding the story is more akin to letting go of a balloon"; "...Magic and items, serve no purpose in this game at all"), followed by explanations that fully convey the stupidity of the project. There are some things that drag this one back down to earth, like controller function instruction manual type stuff and the striking plainness of transitions in the second half of the analysis -- the first half of the piece is delivered with such good timing and preciseness that getting to the "At least the graphics are fantastic," "The original score is fantastic," and "The control is a bit dodgy" parts was a little underwhelming. Still, a great read. I'm taking SD over Leroux's effectively negative Paperboy review. SD's more eloquent and hard-hitting with the delivery of his criticisms, but that may be because he's reviewing a PS RPG with a history to speak of, and Leroux is analyzing an archaic NES game. Either way, that makes SD's a bit more ambitious, and he has the edge here. WINNER: Snow Dragon ----------------------------------------------------------------------- Tachibana Ukyo vs. Deathspork Ruder: Tachibana over Spork. This one was tough, as the writing is excellent in both reviews (Tachi gets a few bonus points for humor). At first I was thinking I'd pick a winner based on who did a better job making his case, but Spork convinced me that SF2010 is indeed an underappreciated classic and Tachi convinced me that Hillsfar is complete trash... so that didn't work. I'm going to go with Tachi because Spork's review takes a little while to really get started--four paragraphs come and go before he truly delves into the nuts and bolts of the game. The descriptions are incredibly good later in the review, but I'm not certain that all readers will delight in the history-based opening segments. Tachi kept me interested and entertained at all times. Fix: This was a ridiculously competitive match. Ukyo's review is hilarious and relentless, right from the start. The pointlessness of the opening ceremonies (dice-rolling, etc.), the repetitive nature of the annoying fetch quests ("find my pantaloons"), the ridiculous size of pukey identical areas of exploration -- its all here. It's so unlike his past entries -- lighthearted, bizarrely funny, and most importantly, highly readable. One of my new favorites. Spork's 2010 displays his knack for capturing atmosphere -- witness his "The very structure of the game effects an urgent mood..." paragraph for some great observations on the hostility that the game attacks with. It's hard for me to find much fault in either review, but Spork's doesn't have the striking momentum that Ukyo's does, which is scathing and effective from end to end. WINNER: Tachibana Ukyo ----------------------------------------------------------------------- Skinny Puppy vs. Jihad Ruder: Puppy over Jihad. This is my favorite Puppy review--there's a personal stamp to it that you won't find in other reviews for the game. For a time, he ditches the tough guy stuff and presents some of the most frank and touching passages you'll see around here. Read the two paragraphs that kick off with "Which brings me to ICO's visuals," and tell me that you don't want to buy the game right then and there. I was thinking about purchasing ICO for a while, and this review is what pushed me out the door and made me go do it. The descriptions are wonderful. He details such subtle but crucial aspects as ICO tugging on Yorda's arm and dishes up clever, accurate descriptions involving ghostly cuties and evil muppets. Jihad counters with a missile of a review, telling of one awesome, crazy MS3 antic after another seemingly without pausing for breath. The reckless tone is fitting and the descriptions are excellent; it all really makes me want to play the game (though I did have a concern while reading that he was giving away a tad too much--I want to be surprised by some of this stuff too, you know!). I'm going with Puppy's, though, as it was unique and more affecting. Fix: There's a lot to like about SP's Ico, especially the fact that he puts a lot of emotion into the review. Some things about it don't mix quite right (SP is emotionally attached to the cuteness of this game, but still finds ways to call the hero ugly and use terms like 'brain- rapingly', which are more the kinds of things I expect when reading his reviews), but its still well written and sincere, as he doesn't fail to recognize Ico's shortcomings (and the fact that many people won't be satisfied in general). Jihad's review is way different -- its a veritable whirlwind, packing excited descriptions of the outrageous MS world into an unbelievably enthusiastic piece of writing. I'm going with SP here -- Jihad's review really is good, but at times it feels hyperbolic. It relies heavily on descriptions of 'crazy moments' to show how great a game it is, perhaps too much so. At the same time, SP's was a pleasantly touching surprise. WINNER: Skinny Puppy ----------------------------------------------------------------------- Retro vs. Overdrive Ruder: Retro over Overdrive. I was all set to rip Retro when I first saw the epic size of his review, but I must admit that it contains a heck of a lot of good information. I actively looked for stuff that could've been cut, but it all actually seemed relevant; and if I were someone seeking info on the game, I'd be delighted with this effort. Overdrive's writing is superior but his competitor's piece seems more thorough. And Retro's personality becomes a huge asset, as his enthusiastic voice ultimately makes his review more enjoyably to read than his opponent's. Fix: Two very different reviews here. Retro's is bursting with personality and filled with examples of situations, levels, enemies, and bosses. If there's one thing Retro rarely lacks, its personality, and there's plenty of it in this heartfelt piece. I'll take it over Overdrive's which has both less character and less detail that Retro's. Some of his complaints I didn't quite get -- his first is that Amagon has many pestering enemies. This is true of many platformers -- enemies almost always abound -- so is this really something to complain about? His point becomes clearer when he brings up the more absurd foes and the bosses, but Retro takes this one. WINNER: Retro ----------------------------------------------------------------------- Janus Operative vs. Zigfried Ruder: Zig over Janus. It seems like Janus was trying to beat Zig at his own game by using an offbeat review about a rather silly game. Unfortunately, all of his super-short sentences and exclamation points and parentheses make reading a little clunky in parts. Zig, on the other hand, seems perfectly at home in this territory, allowing me to pay more attention to his tale of exploding proteins and musclebound mastiffs than to his writing mechanics. Particular portions of Janus' review were amusing and well done (that pink suitcase bit sounds rich), but his descriptions never interested me to the point where I could see myself looking for and playing this game. Zig pulled this off. Part of the reason, of course, is that when writing "wacky" reviews, it helps to have the wackiest subject matter possible. Tossing arcade cabinets at people's heads sounds kinda cool and a little crazy, but not as cool and crazy as the legendary men's beam. Fix: JO's Dynamite Cop is good in that it explains the understandable appeal that DC holds as a next-gen throwback to the beat-em-ups of the past (plus a dimension added). That said, it can't stand up to Zig's Choaniki, which somehow manages to actually analyze the ups and downs of the game amid the hilarity ("And believe you me, realism is the key"). Janus's solid DC looks simply plain next to its opponent. WINNER: Zigfried ----------------------------------------------------------------------- NT220 vs. GUTS Ruder: NT over GUTS. NT is one of the most consistent writers on the site, and his Ardy Lightfoot piece is proof that A-level writing can be found in areas of his catalog separate from his classic RPG reviews. He stumbles just a bit right out of the gate here ("far more easier" in the second sentence), but recovers immediately with an amusing jab at Mario. It's all great from that point on: I really like his word choice ("a tedious potpourri of the oldest cliches known in platforming") and transitions ("Then the pendulum swings"). And he always manages to not only find the silver lining in underachieving video games (in this case, the underground passage level), but also make them seem as appealing (and tragic) as possible. His competitor puts up a valiant fight. I appreciate GUTS' effort to bring more eloquence and refinement to the table, and the result is very good, but it seems to be missing his trademark "fire" that we saw in bullets like Blood Gear. If he can find a happy medium somehow, GUTS will be mighty. Fix: NT strikes again with an excellent dissection of the disappointingly inconsistent AF; he carries the theme of inconsistency through the entire essay with logical examples (some stages being too easy, others being ridiculously complicated) to back up his points. He makes it so clear why this game is mostly a forgettable failure, and why games we remember -- like SMB3 -- are never forgotten. GUTS' Blazing Star is unique compared to most of his other reviews I've read, but just isn't written as compactly and effectively as NT's. WINNER: NT220 ----------------------------------------------------------------------- Mariner vs. Denouement Ruder: Mariner over Denouement. There's no one in the business as good as Mariner when it comes to annihilating washed-up "classics." Reminiscent of his Zelda III masterpiece, he starts here by "giving credit where credit is due," and then launching an impressive, well- thought-out assault on Metroid's numerous flaws. Mariner has no mercy-- from the ridiculous energy system to the repetitive rooms to the lame methods of killing bosses to those stupid "merry hoppers" that are almost impossible to avoid, he rips them all apart. It's an incredibly convincing piece; I loved this game as a kid and have no desire at all to play it again after reading this review. Chris made matters difficult though by turning in a masterpiece of his own. His KOTOR is awesome in almost every respect. If I were to find a slight flaw in it, it's that it didn't really give me a good idea of what the mechanics of combat are like. Fix: Yet another tough match between differing pieces of writing. Chris's KotR is great in terms of capturing the epic nature that an adventure with the Star Wars rights has the potential for. I also liked his arguments concerning the multiple-choice conversation response system employed -- the result really isn't a greater sense of non- linearity, but somewhat the opposite (as it's often obvious what choice you need to make to achieve the desired effect with other characters). I never got into the NES Metroid, and Mariner's review makes me glad, because he makes such brutally logical and seemingly fatal complaints that I wonder how this game has the fame that it does. Repeating rooms that make traversing the game a chore; the explorative nature of the game, with too few rewards to truly warrant the exploring; challenges that are challenging not because of ingenious situations, but because of a lack of capabilities that'd make such tasks reasonable; and the unbalanced distribution of missiles and the weak wave beam -- Mariner brings Metroid back to harsh reality with incredible effectiveness. The haymaker to his case is the fact that upon continuing the game, you always begin with 30 energy, even if your maximum HP is in the hundreds. I have to go with Mariner in this one -- his arguments are extremely good and the essay is structured very well. WINNER: Mariner ----------------------------------------------------------------------- Hangedman vs. Kane Ruder: Kane over Hangedman. The writing in Kane's review has its fair share of pockmarks, while Hangedman's work is pretty clean. But Hanged fails to provide us with many specifics while slaughtering his game. We do get some weak and unnecessary attempts at comedy (see the conclusion). Sure, it does its job in that it convinces the reader to never bother with the sludge that is Hotdog Storm, but it's not the type of stuff that impresses people in a competition--which ain't good when it's up against a very effective and descriptive BillyKane review. Kane devises an outstanding introduction and does a fantastic job of convincing the reader that playing RE makes for an awfully scary experience (see the "there is one point in the game" paragraph... "traumatizing" indeed!). Fix: Hanged's Hotdog Storm is pretty good, and generally funny (as is usually the case with him). He rips into the game, using other, much better shooters from the time period to prove his point that there's no way HS should have been this bad. But Kane's is better -- his determined essay on RE is ridiculously atmospheric, from the frightening opening which explains how the characters end up at that dreaded mansion, to breaking down the ambiance created by the little touches that mess with your senses -- shadows of objects you can't see, dramatic camera angles, noises from off-screen, and the general sense of panic created by the urgency of the situation that taps into the most primal of fears. He tops Hangedman, whose 'wheelchair-bound asthmatic' jokes are silly, but not enough. WINNER: Kane ----------------------------------------------------------------------- Cyper vs. Tom Clark Ruder: Cyper over Clark. Cyper's review starts off with some strong writing but eventually devolves into the type of routine reviewing that I can hardly tolerate these days. Some of this technical stuff is interesting, some of it is boring, none of it is particularly ambitious. It's tough to read after I enjoyed Retro's fun-packed review. Still, Cyper gets the nod, because he kept me a little more interested than Clark did. Clark almost lost me completely with that huge second paragraph. He goes on to use a lot of words in seemingly dense paragraphs that don't really go far beyond surface elements. Sometimes even the simplicity fails (endorsing the game's characters and then telling me they do little aside from giving hints). His graphics section was excellent--I wish he wrote with such vividness more often. Fix: Not a whole lot to say about this undercard match-up. Cyper's is serviceable -- it's a thorough breakdown of Yoshi's Island, perhaps lacking the personality that Retro's version was able to muster. It tops Clark's Star Fox Adventures, which is thorough, but quite boring, and is structured like a bulky sectioned review. If Clark could trim his pieces up, he'd be a lot better off, I think. WINNER: Cyper ----------------------------------------------------------------------- SUMMARY The Jerks 3 - Magnificent Bastards 0 Sinister Ministers 3 - Detective Work 0 World Heroes 2 - Chaos Legion 1 Mongol Horde 2 - Mariner's Team 1 Record|Wins|Team 3-0 |08 |Jerks 3-0 |06 |World Heroes 1-2 |05 |Sinister Ministers 1-2 |04 |Chaos Legion 1-2 |04 |Mariner's Team 1-2 |03 |Detective Work 1-2 |03 |Magnificent Bastards 1-2 |03 |Mongol Horde ======================================================================= The topic announcing results for this round announced that Masters, one of the three judges, had unfortunately given up his position. That left two people judging the submissions. It was a highly-anticipated round, with a lot of interesting matches and also some excellent commentary provided by the two remaining judges. For the next round, it was determined the ASchultz would fill in as the third judge. ======================================================================= Round Four: ----------------------------------------------------------------------- Denouement 3 - Snow Dragon 0 Ruder: Denouement over Snow Dragon. I like the concept behind Jessie's introduction--there's potential for a neat hook here, but awkward wording detracts from the effect (too many words again, like the redundant nows in sentence one). When it comes to the mini-games themselves, Jessie's review seems self-defeating in that it makes the games seem pretty darn dull. It doesn't help that the section on the best game, Noah's Ark, does a poor job of describing game play and level design. "You around, delivering animals who don't do much of anything to the door in the middle of the ark, where they then run submissively to their place in the built-in stable."... huh? Clearly missing a word after "you" and desperately needs a comma after "anything." The "decent" mini-game, David & Goliath, is described as having "four relatively boring levels" followed by a one-hit final boss and a "contrived ending." This doesn't make me want to give the game a chance! On the other hand, Chris' review does a wonderful job of making Wild Arms 3 seem worthwhile despite its underlying conventionality. I really don't have much to say about the piece, just because it's flat- out great. This is the kind of brevity and convincing writing that I've always wanted to see from Chris. Only one part seemed a little awkward to me: the story/characters paragraph reads as if the heroes are part of a train robbery one minute and protecting mystical spirits the next. Maybe they're robbing the bad guys' train or something, but the transition from rogues-to-heroes still probably could've been a little smoother... or maybe I'm just reading it wrong. Fix: WINNER: Chris. Chris delivers with what seems to be an ideal Wild Arms piece -- it recognizes the fresh coat of paint, applied to fairly standard formulas in terms of RPGs, and it's content with that. The writing is solid throughout, with some passages sticking out in particular (such as the atmosphere created by the noise of the swinging doors that reminds us of the Wild West). Great effort. It will be enough to outgun Jessie, whose Bible Adventures is entertaining, but quite rocky in spots. The writing just isn't as clean as Chris's -- observe, from the 'Noah's Ark' section: "Rocks that look like basketballs that have had a chunk bitten out of them roll along the ground and the decks lining the big boat, and Noah's got to keep his bearings together as he jumps over them." Chris's is more clean-cut, so he wins. Andrew: Denouement's review is very smooth and certainly gives me a good idea of what Wild Arms 3 should be like. I enjoyed the discussion of how to get around combat(it still feels like a score for the little guys when I read of a game that does that) and three characters are introduced in a nice sweep to cover what the game's all about. The only weakness may be that it bounces back and forth between sentences, i.e. 'One the one hand this. But on the other that. Wait, I don't want to discriminate against mutants so on the third hand this.' Grossly unfair, but I hope the exaggeration makes it clear. SD's review does feel a bit over-finessed, perhaps an experimental work that half- justifies itself by not undergoing the usual proofreading, and though I haven't read too many BA reviews, I see 'Three games at your disposal; which one to play first!' and think...DEADLY HOLY TRINITY PUN TO CHANGE THE PACE. There's also the dovetailing enthusaism discussing Noah's Ark, the 'best' subgame. I think the review mentions pros and cons of religion, but instead of the heightened diction that doesn't quite measure up to King Broccoli, perhaps a few more Biblical references would be nice? The penultimate paragraph is also a long winded way of saying 'two out of three ain't bad.' So...DENOUEMENT. ----------------------------------------------------------------------- Skinny Puppy 2 - Kane 1 Ruder: Skinny Puppy over Kane. This was a very competitive match, but my analysis will be pretty simple. Both writers focus on shooters here, but take vastly different approaches: Kane examines Ikaruga's nuts and bolts, while Puppy--after an obnoxious introduction--concentrates on Lightening Force's stylistic elements. They both do extremely well, but Puppy's approach lends itself more to engaging reading. In other words, it's easier to pull in the reader and show off your skills when you're concentrating on awesome levels, music, mecha, and monsters than when you're discussing black and white chains. Puppy really gets rolling with a vivid description of Strite and never lets his enthusiasm waver after that. Beyond that, I found Kane's references to Aladdin and Macross to be amusing and effective, respectively; but I'm confused by his labeling of Ikaruga a "sidescrolling shooter" after telling me it's a vertical in paragraph one. Fix: WINNER: Puppy. It's hard to find fault with Kane's review, except to say that its focus on the technical side of Ikaruga makes it a somewhat unexciting read. It is extremely informative, but there's no powerful descriptions to complement the technical analysis. Puppy's has both. His Lightening Force, unlike Kane's review, has readily apparent "weaknesses." His intro doesn't exactly impress (though I like the argument), and some phrases ("..the graphics are sexier than your mom") are downright idiotic -- I felt like I was overhearing a conversation between seventh graders or something. But he nails the rest -- the technical side is delivered in tandem with some awesome imagery/descriptions that make me want to play (see the sixth and seventh paragraphs). Andrew: Here's an interesting battle. One review, looking at a recent revolutionary game that pays homage to old school stuff and yearns for it all too. Kakihara shows a disgust with all this in general, and the direct contrast with two strong writers--not to mention seeing one game's name in the other's review--makes for a potentially entertaining battle. First, Kane had the best line of the round: 'to Buddhism what Disney's Aladdin is to Islam' is gold. I'm confused as to who Snake, Free-way and Hunter are, and I can't really say that I enjoy the asterisks and pointless sexual references. The review is engaging enough as it is, and even when it refers to other games I don't know, the comparison has good concrete examples. But Kane's review manages to tell why certain parts of Ikaruga are good and bad, and why its innovation is not so great or lasting. It's smoother, too, without having to use parentheses, and Kakihara's occasional too-long sentence that doesn't get to the point('And while I won't spoil it with too much detail, the last level is truly epic, a fierce battle above and beyond anything leading up to it.') loses its way against Kane's more direct and forceful prose. KANE. ----------------------------------------------------------------------- Tachibana Ukyo 3 - Cyper 0 Ruder: Tachibana over Cyper. I thoroughly enjoyed Tachibana's rip-job; I found the piece to be fast-paced and funny--which were probably the only two advantages it held over a surprisingly strong opponent that held its ground in most every other respect. I look at the success Tachi had not only in mocking the game, but also in noting its few impressive elements (innocently entering a cabin to switch characters only to see your enemy's health meter appear), and I've gotta give him my vote. Cyper really impressed me here, however; I have no interest in the game he reviewed but I was very interested in reading his thoughts on it, because most SSBM reviews don't go as in-depth or contain as many appealing descriptions. It starts feeling long at the end, when he spends a little too much time on the levels, but Cyper is on the right track. Fix: WINNER: Tachibana Ukyo. Cyper delivers a pretty impressive Smash Brothers piece which manages to really capture the essence of the appeal of SB. His analysis of the fighting is great, but otherwise the piece seems to drag a bit, as a sizable chunk of the review is devoted to the stages. It really is good, and probably could have done some real damage, but it comes up against a powerhouse here. Ukyo's F13, like his Hillsfar, is hilarious from end-to-end, thrashing the poor logic (zombies, stupid camp layout) and execution (four inept counselors) of the entire project. It's full of great lines ("Generally speaking, if you're going to program a sprawling maze into your game, you should probably subsequently program a good reason for me to actually go there"), and the writing is excellent. Probably my favorite of Tachi's. Andrew: TU's Hillsfar bash review was something else and when I saw Friday the 13th, I expected more of the same. I didn't quite get *as much* more, at least at the start--he doesn't weave his jokes around the game so much as pull stock jokes out of his hat('wait, what was I saying?') The long paragraphs also seem to loop around, referring back a bit too much, which sort of captures the circular feel of the game but leaves me feeling like I'd drunk too much warm fluorescent Koolaid. Hillsfar might have spoiled me for more gems like 'undead linebacker' but the historical snark at the end registers well. Cyper's review feels like a nice, solid review that unfortunately doesn't stand out much among other strong reviews. Phrases like 'the kicker' and 'mind you' tend to bog a person down versus a slashing humor review where a writer can show what he's about, that he's adapted himself to the universe of the game and wants to guide you in it. The difference here is between an affable tour guide you feel very, very guilty yawning in front of, because you know you'll take a good deal away from it--and you don't yawn but once--and one who keeps you laughing and you hope you can still focus on the next entertaining bit. TACHIBANA UKYO. Deathspork 2 - Hangedman 1 Ruder: Deathspork over Hangedman. I like Hangedman's review a lot; I even referred to it when I was first thinking about purchasing Shattered Soldier. In a contest setting where I'm required to pick a "winner," I'm afraid I have to nitpick. Hangedman gives us zero information on the game's level designs and environments. No, these factors aren't as important as the aspects of the game that he DOES cover, but they could have supported his vague "there's great incentive to keep playing" statement, which is followed only by talk of the bosses. In contrast, his competitor is so thorough that he even addresses the game's out-of-place title screen, and he does it all in an interesting and intelligent way. Spork's review leaves me with no questions about its subject; Hangedman's review leaves me with a couple. That's why Spork gets my vote. Fix: WINNER: Deathspork. Short and not ridden with the ambitious, complex descriptions of an Elemental Master-type review, Spork's take on Pyramid is probably as interesting and succinct as a piece on a puzzle game is going to get. He's already hammering away at the foolishness of the game by the excellent third paragraph, and emphasizes the minuscule odds of a player succeeding with some funny comparisons. This one checks in and out quickly enough that there are no real big problems -- and this is good, because it's hard to estimate how valuable a review of an unlicensed puzzle game really is. It tops Hangedman's either way, which is okay for what it does -- discussing how bosses are tackled by the everyman in the learn-through-dying technique -- but he doesn't even mention any of the awesome action from the stages. In a game where you're clinging to missiles and jumping on trains and splattering flying bugs that are trying to carry you off, you'd think these things would warrant a mention, but Hanged never touches them. Andrew: Deathspork sent in a review on a game I've written a guide for and when I see one of those I'm a stickler for detail. Some of the information is wrong at the quibble-level but it would take more words to explain it away. The lamentations over not being able to form a single line do seem exaggerated, though. Sometimes seeing a review of a game, my judgement is clouded by whether or not I sympathize with the writer, and having gotten to level 5, 'that's just sad' for getting 20 lines weighs even heavier than the Rosie O'Donnell crack. The rest of the review is too SMART to have this over-self-depreciation of puzzling talent. The puzzle-game test mentioned in the last paragraph is apt, though, and I think I started using it to gain other ideas after I forgot I read this review. Compare the probability of getting two lines to seven ****ing 3/4-diamonds in a row, for instance, and you're on track. Hangedman wrote one of those fun reviews where you feel like a real jerk noticing those grammatical errors. 'There's no spread gun; stop whining and get over it' is a great clincher I think would allow even non-Contra fans to understand. Same with the italicized list. I'm a bit confused as to Lucia's role, and I'm still wondering if this Contra has the same alien lurking at the end, or if we should suspect that. But it's a slick review that will substitute nicely for my never playing this game and, thus, finishing out a series I liked at the start. HANGEDMAN wins. ----------------------------------------------------------------------- Jihad 3 - Tom Clark 0 Ruder: Jihad over Clark. I don't like the flow of Jihad's review-- mainly because there is no flow. It reads like he addressed topics as they popped into his head, and little forethought went into the matter of organization. Still, the info the reader needs is all there and stated quite well. He does a nice job of describing the dark, bizarre premise and he certainly came to the review equipped with a laundry list of flaws to cover. Tom Clark raised my hopes high with a nice, humorous intro--and then spat out an enormous paragraph that takes a million different topics and smashes them into one glob of text. He rebounds with a very good paragraph on the game's platform sections, but the damage had already been done, as the casual reader probably wouldn't make it past that gargantuan third paragraph. I didn't like how he mentioned specific parts of the game for no real reason--the robo revolt and cyclops death he refer to don't mean anything to the reader. I understand why he doesn't want to ruin the surprise by talking about them in detail, but then they may as well have been left out entirely. Fix: WINNER: Jihad. Jihad takes this fairly stale match-up, using an American McGee's Alice review that's straightforward and descriptive -- he makes this version of Wonderland seem pretty freakin' weird. Clark's Cosmic Spacehead has quite a bit of relevant detail, but the writing is somewhat dull and repetitive ("First off..." in paragraph 4), and the structure is questionable in spots. In one gigantic paragraph he crosses topics ranging from plot to target audiences to puzzles (including examples) to the flaws of having the lengthy password system. Clark always seems to have small spots of cool writing ("insipid platformery poison") surrounded by stuff that isn't so special. This is another one that needs cleaning up. Andrew: After a great first line, Jihad falls back on too many terms of a middling reviewer. Not that he is, but in this sort of competition these slips can be deadly('eye candy/gameplay/level design'/directly mentioning visuals and sound as entities.) I was interested by the changes in Wonderland and wondered if, perhaps, Jihad felt the gloomification of a world such as Wonderland really could be counted as original. Anyone can have angst--even game designers. I'd be curious to see what part logic played in the puzzles, and if standard sort of platforming really fit in with Carroll's vision, but there wasn't enough of this to tip this review to greatness. As an evaluation, it was tidy and wrapped up well, but it didn't point out any clever details in the game--or ones the game missed that made it untrue to the story--that a review largely needs. Tom Clark's mention of the stoned Cheshire cat was an amusing match-specific crossover but I feel that his review had faults too. He takes a bit too much time to introduce a silly plot, and although I agree that console point n clicks often have something cool with enough humor(Blazing Dragons) I really don't like that huge paragraph in the middle. Tom also refers to entities a bit too much('the presentation, the level design') which makes it hard to immerse yourself in a game as a reader. When the game relies on a story as point and clicks do, that's a further strike. I'm also curious about the sorts of environments Cosmic encounters: outer space fights? Hitchhiking on spaceships? Worlds made of crystal and/or sand? The killer is when, over halfway through, I'm informed there are platforming levels. Tom takes a bit more time to say things than Jihad does, so I will go with JIHAD. ----------------------------------------------------------------------- Leroux 2 - Mariner 1 Ruder: Leroux over Mariner. Hard match. I was really entertained by Leroux's jabs at the game's goofy "victims" and weak artillery, and I loved the "Shining" paragraph which served to show the potential coolness of the ZAMN concept. On the other hand, I loved Mariner's level/boss descriptions and his keen, enthusiastic observations on things like Protoman and the fluctuating level of challenge. I have no significant complaints about either piece; I'm choosing Leroux's simply because his amusing jabs made his work slightly more entertaining. Fix: WINNER: Leroux. It's hard to justify a choice in matches where both pieces accomplish what they set to, as they do here. Mariner's is an extremely thorough comparison of Mega Man 3 to the other MM games, namely the heralded MM2, and in all of the important facets -- bosses, stages, difficulty. Leroux's does what it intends to as well, ripping a hole through Zombies Ate My Neighbors, a game of mass appeal which I never understood (and Leroux's review is ideal for explaining why). The cynical humor works great here, and I like how he catches references to classic thriller/slasher flicks like The Shining. Since both really do what they set out to, I'll take Leroux's -- I thought the writing was a bit better, and his was just a more enjoyable read. Andrew: L: "Yes, water pistol, as in,"... this sort of thing is effective for conversation but not as effective in the context of a review. There's some overemphasis here on snark for snark's sake and the paragraph at the end seems to be a missed chance for making fun of the controls. The blow by blow description works when the details stand out by themselves(a bazooka amidst squirtguns, or letting people die so there are fewer to rescue next round.) But when describing the frustration of controls, if you can mimic the frenetic feel of not doing what you want, the review takes off. This review felt as though it glided on the game's badness, and you noticed enough that was ludicrous without giving more than a belly laugh. Oh, also, I'm a hypocrite about using recursive parentheses. "You're writing a review, not a math equation." M: This seems almost to be apologizing for enjoying MM3 and the tone doesn't fully mesh with the information he presents; for instance, he'll say, MM3 is great, then he'll point out a way or two MM2 outdoes it, thus not really making MM3 feel like the underdog. I like how he has pointed out the small innovations that occur between MM2 and MM3--but I can't help but notice the final paragraph mentions every game except MM4. Perhaps a brief reason why MM4 didn't improve on MM3? Sort of to balance the equation? Also, given that he's got a long review, I might put some of the stuff(i.e. granting that MM2 is rather good) at the start. From my Mega Man experiences I enjoy the super-hard turning to familiar simplicity, and this review touched on a lot of that, though. MARINER. ----------------------------------------------------------------------- Retro 3 - Jerec 0 Ruder: Retro over Dutch. This is one of those great nostalgic Retro reviews that just makes you go "aww" when you get to the teary-eyed conclusion. It's a fantastic effort: I even like the "list" that other people seem to criticize. I like the brief level descriptions (like the vampire-bat/screen-filling lasers line and the mention of MetalMan's clock-like realm), the music descriptions (see his horrorstricken remembrance of Wily's dirge), and the mentions of things more subtle (the guys who illuminate rooms with their flame-heads). Retro doesn't use any fancy writing to describe these things, but his unabated enthusiasm sees the concepts through. I really like Dutch's review, too: I love the atypical focus on music, the conclusion is awesome, and particular unexpected lines made me chuckle (Rikku's introduction and the crap rock lyrics line). The writing just isn't rock solid throughout, though, and some sections, particularly during the second half of the work, don't seem to maintain the passion that Dutch exudes during certain parts. There is definitely some incredible stuff here, but Retro's review is more consistent from start to finish. Fix: WINNER: Retro. If there's one thing you can depend on Retro for, it's a sincere, personalized review of a game from his childhood. It always seems to be the same things that carry his reviews -- a strong familiarity with the subject at hand, and an evident enthusiasm conveyed in a conversational manner that lends itself to a very believable, down-to-earth tone. His MM2 fits the bill here. A good game analysis mixes with some heartfelt comparisons to 'friends who stick around,' plus a great section where Retro takes a time-out to list some examples of uniqueness presented by the weapons system of Mega Man. There are some instances of awkward wording here and there, but nothing that really hampers the piece as a whole. Jerec's effort is much more of an up-and-down one. Some parts are great (I really liked the intro), and read more profoundly than others. It seems like a really cool idea to emphasize the emotional power of music, but its not always delivered as cleanly as Jerec's capable of. Later on in the piece, the phrase "mess[ing] with your emotions" is used on three different occasions in a span of two paragraphs, and there are other cases of repetition and redundancy. If Jerec could have kept up the pace throughout, this could have been something really special, but there seems to be a division here -- the first half is very poignantly written, while the second half is plain and straightforward. I've gotta go with Retro's consistency here. Andrew: Gosh I hate having to judge reviews I've already enjoyed(R,) especially when they're up against others that are their rough equal(J.) Or is R's J's rough equal? Read this critique to find out! Retro's review starts off with a very good personal note but putting friends in quotes does allow for a bit more bitterness. It's a great review to read the first time through, and it certainly inspired me to think about the Good Old Days. But now I have to sit down and try to tear it apart. He doesn't have to tell why that person is no longer a friend but maybe a mention that some games have lasted longer than friendships. would work well. For me, I can walk past a CD/cartridge with an old game on it and not have to say hi and still remember a ton. As for the review Retro does come up with incongruities such as 'I wasn't jumping on top of head after head or collecting fortunes of coins; it was different' which is a bit too ironic. Or say 'thrills, chills...' a bit too colloquial for the reminiscing tone. But then he manages to name-drop bosses without making an outright list of names. He can wrap great observations(Bubble Man's music) up with the non- obvious filler, and the emotional effect is diluted. On a first reading, I often overlook these things, saying, yes, there's good stuff here. There's a paradox: it's a game you want to waste time on, and I get the feel from Retro's review, which itself seems to waste a bit too much time. Jerec's review wastes a bit of time too, while but the big cop out is mentioning side quests and mini games for you to discover for yourself. It sort of screams that he didn't look for an example which would have been better placed than 'the sound is good.' And telling several times how the music messed with my emotions...messed with my emotions. I think a weakness here is that while there's nothing that's refutable, there's nothing really to pick up on and say, yes, I recognize this as an important detail. At this level too much of a sentence like 'The voice acting is a mixed bag; some are very good, while others are not so good' is a killer. There are too many of these that slow the review. The word quota would be better spent describing examples of why the sphere grid is so great. RETRO. ----------------------------------------------------------------------- Janus 2 - King Broccoli 1 Ruder: Janus over Broccoli. This wasn't Ecco vs. Otogi, but both reviews were very good, and I had a tough time reaching a verdict. There are very minor mechanical issues in both, but in neither case are they significant enough to drop one piece below the other. Both start off with very amusing introductions. I think the difference for me is that Broc just didn't talk much about his game's one big flaw (the ridiculous difficulty during later stages). He touches on it very briefly, and before we can really get a true sense of it, he's already jetted back to the redeeming good stuff. Janus remains focused and convincing, providing us with plenty of instances of his game's absurdity, such as the silliness of the turning system come boss-fight time. Fix: WINNER: Janus. This match-up wasn't as impressive as you'd expect given the reviewers involved. Both reviews have good intros, Broc with is usual personality, and Janus showing how Atomic Runner somehow manages to be cliche times three as far as storytelling goes. But neither is very spectacular past that. I like how Broc's changes pace a bit midway through, when Lion King suddenly becomes ridiculously hard. I'm not always fully convinced of his arguments -- the game seems too hard/unfair to deserve an endorsement like 8/10, and otherwise, the writing just isn't as killer as it's been in the new reviews used from the past couple weeks. I'll take Janus's, which although certainly not his best, either, still has some great complaints, analysis, and funny moments ("Yes, even when absolutely still, Chelnov still must press a button to turn around"). Andrew: For a Janus review the effort feels garden variety and as he tends to overuse the word 'nonsense' and gets a bit too adverbial(ie "in theory/actually/quite" in P6.) It crosses the line to laundry listing at a few points, with a bit too much repetition to show the game's stupidity. And the one-sentence paragraphs don't hit. I am supposed to be a judge, not a critic, but I can't help kibitzing here-- "A suit. It's not half the scientific marvel of Chelnov, a perpetual- motion machine in his own right, and it doesn't let him turn around easily." I'm struck comparing this to Leroux's: Observation and snark, but no heart, the feel that everything is put out more than competently but it's not slashed to bit with the maniacally economical and glittering sentences that make a great review. That's left to KING BROCCOLI. His review soars so much that using 'orgasm'(hey, WOODHOUSE didn't use that word) fails to annoy me. I've read better elevated diction to introduce stuff from him(last part of 1st paragraph changes tone too abruptly, but it takes off after 'stinkbugs') but I hate whining about reviews like this. His review reads like an innovative sort of alcohol bender that hasn't been discovered yet. The only suggestion I could give is that there's a bit too much trash talking. And sometimes I know what he is trying to do, but I suspect he can do it a bit better. For bashing reviews without subtle or unique humor there can be a ceiling, which Janus's hits. KING BROCCOLI. ----------------------------------------------------------------------- NT220 3 - Sapharos 0 Ruder: NT over Sapharos. Sapharos' three previous entries all captured my attention immediately with fascinating opening passages, but this review fails to do the trick. Saph talks about basic factors and MMORPG fees long before getting to the in-game good stuff here. I'm sure the info is essential and, I don't know, perhaps people who are really into this stuff find it fascinating, but it didn't seem like a compelling way to kick off a review to me, and I didn't really get into the piece at any point thereafter. I won't bore anyone with generic praise of NT's mighty work. I'll just point to the parts I thought were highlights: the section where he lists actual improvements on usual RPG traits, and the passages towards the end where he describes how the game fails in any and every of its intended purposes. Excellent stuff. Fix: WINNER: NT220. NT calls Mystic Quest on all of its shortcomings -- its characters arbitrarily joining and leaving the quest; the monsters, so irritatingly weak that they can't even put up a fight; cure spells solving all problems instantly; boxes with items, that refill after you enter and exit and area; and perhaps most ludicrously, if you actually manage to die, you can simply restart the battle. This is NT at the top of his game -- hard-hitting, economical prose where no words are wasted. The second half of the piece is just as swift at dispensing criticism (see the awesome parallel 'it fails' paragraphs that tell how MQ serves no purpose successfully). It's also loaded with outstanding individual lines (the last sentence of each of the last two paragraphs). This is a great example of how to write a negative review that isn't overly heavy on sarcasm. Saph's Diablo II is okay, a fairly straightforward effort, with some bits of obviousness (such as your character level being a factor in determining whether you're strong enough to win a battle or not), and some bits that feel like they're out of the instruction manual. This piece was heavy on factual stuff, but felt a bit too light on critical analysis. It's not the achievement that NT's is. Andrew: First, NT220 mentioned Wizardry without insulting it, and with a slightly confusing transition to start I said--haha, time to turn the tables on something he's pointed out in SEVERAL of my RPG reviews. It took me a few readings to get started, and other paragraph transitions may seem moded...but after that I really started to enjoy it. If there's one criticism the review itself doesn't have strong personality...but it acts as much more than a tutorial for anyone who would want to write thoughtfully about an RPG. I'd mention the big issues a bit sooner, as buildup tends to work better for praise, but I found myself groaning at almost every single example NT220 offered up-- reminding me of some bad Apple RPGs I once played. This review is much closer to touching universal points than having FFMQ's lack of personality. But Sapharos's 2nd-paragraph transition is even more baffling and sets the scene for a review that's stilted in tone. When dissected, Diablo II is simple, apparently, but your next paragraphs seem to indicate there's a lot to do. Then 'You get what you pay for' + 'it's free' + 9/10 = contradictions, which is my personal pet peeve. Then there's stuff like mentioning you'll die a lot more after leveling up a ton(how?) after the quests(awkward wording--plus, you mention that they AND items are crucial.) The concluding paragraph lapses into pseudo-FAQish strategy, and the tone just doesn't feel right. Given some of Sapharos's great stuff that makes me half ashamed of some of my old windows review, his Diablo II review never really matches up well with NT220. NT220 wins. ----------------------------------------------------------------------- NickEvil 3 - Zigfried Ruder: Nick over Zig. Well guys, I had this big huge essay all typed up for this mighty matchup, but then, uh, my computer froze. Sorry. Fix: WINNER: Nick. Nick used a real review, so great. Andrew: Geez. I remember this review of Zigfried's. He solicited contributions for trite phrases, then added an absurd story at the beginning which points out some faults amusingly and subtly, but I don't think its enough. It's stil not appropriate for a tournament, but it brought back some funny memories. I think it inspired my NES Toki review, too, which I like to throw in a nonsequitur for whenever I get the chance. That's not enough, though. I'm impressed with how Nick captures many things I enjoyed about Super C. His adjectives seem very well placed. Against one of Zigfried's detailed and captivating ramblers this would be an interesting match. But NICK wins clearly. ----------------------------------------------------------------------- Honestgamer 3 - GUTS 0 Ruder: Venter over GUTS. I really like Venter's SC2. Unlike some of his other abominations, it flows really well and avoids dumb humor (the grandma/Heihachi part pushes things a bit though). I enjoyed his in- depth look at the atypical quest system, and the whole review rides on his enthusiastic voice. It's such good stuff that it convinced me to buy the game. BUT, GUTS' review convinced me to buy his game too! But then I thought back to an argument I had once with Zig, where he told me that Blood Gear's graphics consisted of poor pastels and bubblegum mechs. In that case, GUTS' praise for the visuals here is inaccurate. So, maybe his whole review is a lie. Thanks to Zig, I can't trust it. So once again, GUTS loses a match that he should have easily won, all thanks to his coach! Fix: WINNER: Honestgamer. The GUTS effort is the typical brief and sometimes effective stuff that will give you a (really) quick look at a game, but it isn't terribly specific (and let's face it, it's surely not super eloquent). It's out of its element here. Venter's Soul Calibur II is solid and informative (in spots maybe overly so -- I don't feel like I need to know stuff such as the options for customizing matches like time limit and difficulty, as many games have this). But I'd rather be given an overabundance of well-articulated info than a dearth delivered in a choppier manner. Venter's is also backed with lots of examples (and some sports of humor), while GUTS tends to ride more on pure enthusiasm. Such is the way with reviews this short. Andrew: GUTS's review is less appropriate than Zigfried's to the competition, and that's saying something. I like old school games too. I like having an idea what they're about before starting them, and GUTS's review didn't give me that. So despite my finding that Honestgamer's first-person rhetoric rings over-earnest, and there is a paragraph or two of initial unnecessary gushing, it's pretty clear who the winner is. HONESTGAMER. ----------------------------------------------------------------------- Woodhouse 2 - Overdrive 1 Ruder: Overdrive over Woodhouse. What a bizarre match. How the heck do I compare these two works? Well, I'll start with Woodhouse. His writing was simply excellent, probably the best I've seen from him yet. The review seemed like more of a story to me, and I was wondering when he'd get to the actual game play stuff... then I reached the part about the decisions, and I realized that's all the "game play" there is. So I'm fine with his approach, and his writing was great, and his honesty in dealing with all this stuff is admirable. But... Overdrive's review was something I related to, got into, and enjoyed more. Loved the relevant comparisons to Insector's peers and nodded knowingly during his description of the hell that is level 5. Pretty much everything I'd ask about a shooter is addressed here. There's really no way to compare these pieces "objectively," so I'll go with the review I had more fun reading. Fix: WINNER: Woodhouse. It was surprisingly difficult to choose a winner here. Both pieces cover the basics -- Overdrive systematically annihilates Insector X by bringing up its flaws in character size, stage difficulty and pointlessly easy bosses, while Woodhouse does his usual exploration of the hentai genre, this time with Tsuki: Possession. But Woodhouse's does a little more -- it discusses the tone that his game takes with its material, the circumstances of the plot, and it deliberates on the psychological justifications that may take place as a result of playing a game like this. So I'll go with Woodhouse. Reading about porn games every week really is off-putting, but the writing is too sharp to allow me to really hold that against it here. I can only imagine what Woodhouse could accomplish if he'd cover 'normal' games with this skill. Andrew: Woodhouse's review deals with a disturbing manner quite well and also leaves you feeling that, yes, there is a way to look into such things without really being tainted by him. It's a serious but not stuffy look at things, and although bishuojo seems to restrict the format of a review, I felt this review brought up the most interesting questions of the round and never risked sounding like some awkward birds-and-the-bees talk. Overdrive's observation is good but the transitions feel clunky. "Let's just say/Just look at." And the first two paragraphs feel like false build up to the bolded tour de force third. I'd have liked to hear about the first level at the beginning as well, too. Perhaps it could have built the reader up for a more apt disappointment. Maybe a joke about Kafka would wash. This review left me thinking about his Toilet Kids review, which I enjoyed immensely. The observation is there, but the focus and organization aren't quite. WOODHOUSE. ----------------------------------------------------------------------- SUMMARY Sinister Ministers 2 - Mongol Horde 1 World Heroes 3 - Jerks 0 Detective Work 3 - Mariner's Team 0 Magnificent Bastards 3 - Chaos Legion 0 Record|Wins|Team 4-0 |09 |World Heroes 3-1 |08 |Jerks 2-2 |07 |Sinister Ministers 2-2 |06 |Detective Work 2-2 |06 |Magnificent Bastards 1-3 |04 |Chaos Legion 1-3 |04 |Mariner's Team 1-3 |04 |Mongol Horde ======================================================================= The fourth round was rather controversial. For awhile, it looked like Guts may be disqualified for inflammatory comments on the GameFAQs message boards (he had a topic modded on a tournament board, which was against the rules). However, he was allowed to participate at the last minute after agreement from all involved parties and commissioner Chris. Additionally, the Magnificent Bastards and Chaos Legion were at the center of controversy involving picks from Nick and Zigfried, with last-minute review switches when Honestgamer overrode Nick's review choice, and Zigfried responded by posting a link to a new review a minute shy of the deadline. Finally, judging itself was delayed by nearly an hour so that Andrew could turn in the last of his critiques, which were posted later than normal. FFM felt the need to interrupt with a comment stating that he hoped Broc lost, but other than that and the delay the events went smoothly. People began preparing for the next round. ======================================================================= Round Five: ----------------------------------------------------------------------- Honestgamer 2 - Denouement 1 Ruder: Venter over Chris. Chris starts off with a really nice intro and maintains a high level of writing throughout. The problem here is that, beyond his great prose, he just didn't capture my interest. Judging the piece "by the book," he seems to have done everything right, but the problem with reviewing a game like this is that even the "exciting parts" just don't sound very exciting without an extra touch of wit or special depth of analysis. I see Chris dishing up well-written paragraphs on machine guns and snipers and potent weapons and I just kinda snooze because it sounds like every other game with these things. Venter's review has plenty of personality, making it easy for scrubs and experts alike to fully understand what the DMC2 experience consists of. For once, a Venter piece displays great fundamental organization, as he maintains focus on the game's main flaw even while covering other positives and negatives: "Even as you groan when you walk down another wide-open street and know you're going to blast through it easily, you'll appreciate the fact that it looks so darn good." While much of his writing is layman's work, there are some very nice moments: "Capcom probably thought he'd seem even cooler if he was unperturbed by things like the end of the world, explosions that rock a city block, or whatever else he faces. But really, he just seems bored. The player may end up sharing that sentiment by extension." Fix: WINNER: Venter. Chris's Syphon Filter is probably the more eloquent of the two, but his intro feels like an abrupt start to things -- the first sentence begins "It was an afterthought of a game..." and the second, "So it's not surprising...," so I almost feel like I'm missing something at the front end. The rest is okay, but seems to lack the liveliness of past tourney entries like Aladdin. Perhaps the extra smallish paragraph driving home the 'this game is nearly identical to SF2' was overkill since you mentioned it about 4 other times. Other than that, serviceable but unspectacular. For some reason, I also sort of felt like you were giving the game a 7 because of a taser, which was Venter's DMC2, on the other hand, doesn't suffer from the organizational/content problems of past entries, and is loaded with personality, as his piece spins around the semi-central fact that he sucks (and therefore he can find appeal that others probably can't). It's bolstered by some good one-liners ("They speak their lines then exit stage right, relieved. You will be too"), and in general is the most readable Venter effort I've come across. Andrew: Well, I mentioned it briefly last week...and if there's one thing that rankles me, it's false humility. YOU DON'T KNOW WHAT IT'S LIKE TO REALLY SUCK, PAL! IN FACT, I DON'T EITHER, AND I'M BEING LAME FOR THROWING THIS JOKE OUT! Not really. But when a shtick pops up throughout the course of several paragraphs, and it doesn't work, it grates by the end. Here the whole narrative voice got to me in the wrong way. I myself like describing if a game is good for a klutz or not. I don't mind describing how things can go wrong or reading about things other people did. But the 'I suck' and (better, but not great) pseudo-snarky end sentences reek slightly of the stand up comedian who's tried to start up a personality cult since high school, when he couldn't even join one despite showering regularly his senior year, and the alcohol his audience needs to imbibe not to boo at him. Sentences such as 'I played it because of the gameplay' also serve to put a ceiling on how much of an emotional impact a game can have; I remember bloomer's comment about trade routes as the introduction for Star Wars I in one of his reviews. Some words just deaden things, getting a yes/no point across well enough, but falling woefully short of strong description. Others that are just dropped out there can make things fizz--but they're solo players. I'm looking at YOU, vasectomy. As for denouement's reviews, I love ones that feature a person trying to hang on to a game he doesn't want to go on the scrap heap. And yet, at the same time, he recognizes its limitations. I think one of my problems with writing sequel-reviews is that they wind up being "Magic Candle 2 did this but Magic Candle 3 DDIIDDNN''TT!!" Enough here is roundabout with the comparisons, and the review never really whines. The concluding paragraph is particularly good; it's the fitting end of a eulogy, for a game that's a eulogy . But I'm still not sure what a Syphon Filter is. I suspect I should know. The biggest complaint here is a sentence that wavers a bit too much--'I suppose this way is better'--but anyone who sits down to read it a few times will see what's going on. DENOUEMENT. ----------------------------------------------------------------------- Cyper 3 - NickEvil 0 Ruder: Cyper over Nick. It seems like Nick was bored and took a careless approach to writing this review. The sections prior to the main criticisms are so routine they're painful, and the whole piece is marred by sloppy, un-Nick-like lines: "Alucard's game will disappointingly chug along a disappointingly often amount of time." Cyper showed this week that, despite a rough time in this tournament so far, he can compete with anyone when he's on top of his game. This was the second week in a row that I really enjoyed his entry. This particular review, relative to a lot of his other stuff, features deep analysis (see the passage on team and individual glory) and careful attention to detail ("A well-placed flashbang, or a silenced rifle barrel poking from a dark alcove, can be the ruin of an entire team"). The icing on the cake came later in the work when he convinced me that CS doesn't truly fall victim to the complaints others have leveled at it. Good work, Cyper; show us more stuff like this. Fix: WINNER: Cyper. Cyper puts up a strong showing for the second week in a row, with a CS essay anchored by a well-developed 'intense teamwork action' theme that pervades the work. I don't have much to say about this one -- it actually held my interest from start to finish with good information and an appropriate usage of 'man this is satisfying' in-game moments. Cyper's review looks like wildfire next to Nick's sleepy-eyed Drac X; he certainly doesn't seem too pumped to be writing about it, at least. It lacks the preciseness in terms of wording that Nick usually possesses ("For Alucard, not the world is not at the fingertips;" "..disappointingly chug along a disappointingly often amount of time;" "..remain impressively there"). The message gets through, but these types of careless problems are distracting. Cyper in a head-scratcher. Andrew: Nick divides Saturn's Castlevania into separate entities quickly: the premise, the game as ported from the PSX and the extra alleged goodies. So far so good. But then--the second part of the story strings together several pleasant sounding but, on re-reading, too- obvious sentences. And Lord do I dislike the sentence that started the downfall: 'Gone is'...with the subject matter, reminded me of Goth poetry, but usually Nick doesn't do that. The paragraph description of the port graphics then breaks down into 'mostly anything'...eegh, it kind of undoes the poetry built up...and an outright tangle of a sentence at the end. I also feel that the extras could be mentioned before the graphic ports. Contrast the game's depth with what the Saturn tried to add, and I think the reader will be able to get in tune with good additions vs.bad additions.more easily. Cyper's review seems more straightforward at first, but it really grew on me. I've mentioned I come down heavily on parentheses in others' reviews. Cyper's got a lot of these, and the flow is occasionally interrupted, with Nietsche seeming particularly superfluous--save the sentiment for the next review. But each sentence seems to be saying something even if the language is not terribly poetic. I've taken to games where you push blocks around lately and could see myself getting a rush in parts where I wasn't told a player got them. I think though where this review really shines is in discussing the team play and why it's so effective and how it can even balance out. It's something I really haven't seen from a review before, and I forgot my innate biases against shooters through the read and re-read. And the ending is clever too. The review never tries to be showy, but it is a fine accomplishment nonetheless. CYPER. ----------------------------------------------------------------------- Woodhouse 2 - Kane 1 Ruder: Woodhouse over Kane. Kane treats a beautiful game with some beautiful writing, but occasionally interrupts the brilliance with senseless bits on Rosie O'Donell and the like. To borrow a Bloomer term, I didn't particularly like the "dynamics" here. I would really get into a passage only for an abrupt switch in style and focus to take place. Woodhouse's piece is consistent, though it rarely rises above the "solid" level. I liked the part about the entertaining pre/post- match bits, which basically gave the review a little jolt of personality. Ultimately, Woodhouse pulled off his goal of showing why the game is far from a successful fighter yet achieves its aim and can be worth acquiring if taken for what it is. Fix: WINNER: Kane. BLAH. This one wasn't as impressive as you'd hope. Kane's SSII review (some of it, anyway) is on another plane of analysis, emotionally conveying the beauty that the experience provides. That is, in places. I still don't understand what could possess someone to break the mood of a piece of writing, as is done here when Kane follows some haunting descriptions ("Under the moonlight...") and a weighty next-paragraph topic sentence ("..transcends conventional wisdom") with a similie concerning Rosie O'Donnell and Whoppers. That and the "true gangsta fashion" parts were utterly dumb lines. That's a lack of consistency in tone that really jars you if you're reading closely. Other than that, though, Kane tops Woodhouse, whose own fighting game piece is solid in terms of writing and content, but just isn't on the level of the competition; it's pretty forgettable. Maybe it's a difference in values, but I also don't really see the justification of how his game is a 6 when even he says the fighting depth is so meager that only the most inexperienced gamers could begin to enjoy it for anything outside of the anime source material. So reluctantly I make a decision: I'll take Kane's at-times- awkward, at-times-brilliant effort over Woodhouse's steady but unmemorable showing. Andrew: Hey. Kane. Why the Rosie O'Donnell reference? I'm not a fan, but...why bother with her, period? That's two weeks in a row! Two reviews with potentially different takes on the same genre and it's not easy to decide. One weakness with Kane's review is that there are probably too many superlatives...the second? Ehh. I can't really find it. It's a lot of fun, and this is for someone who hates fighting games. Woodhouse showes that he's more than just a hentai reviewer here. I'm still in the kiddie pool when it comes to fighting games, but Kane shows that the next direction is, and should be, about a story, and about character development above and beyond ripping the opponent's spine out. Woodhouse tackles the trade-offs between popularising a game outside its obvious niche market and making it too darn simple. Both authors press a bit--the extraordinary (Kane) and the disappointing (Woodhouse) where you risk attention to small details vs. making the reader clearly tired with a bit too much--the dry style is well suited to hentai, but Woodhouse might benefit from trying something more active for fighting games. I think Kane could take some of the praise off and still make it a fine game--the 'How can you not enjoy this?' sounds a bit like an advertisement. And with this race going down to the wire as I see it, it's only appropriate the last line decides it: "without a wisp of pretense, I don't think any game ever will." It's a bit too much of a strong-arm, considering the sentence 'it's really the overall aesthetic of the entire game that renders it an unforgettable piece of true artistry. Simply sumptuous.' So, WOODHOUSE wins. ----------------------------------------------------------------------- Jerec 2 - Tom Clark 1 Ruder: Dutch over Clark. Dutch starts off with some GREAT opening paragraphs and keeps up the enthusiasm through the very last line. I really like Dutch's casual descriptions of the gory events that take place in this game (headless cops staggering around). The leisurely attitude is perfect and makes me chuckle, but even more importantly, all the brief sweet descriptions show me just how darn cool this game really is. Clark's review is pretty good, and isn't plagued by his usual monster-paragraph problems, but, well... it's a Gameboy football game. It's thorough if methodical, but it just can't compare with the fun and excitement to be found in Dutch's more ambitious work. Fix: WINNER: Jerec. Jerec's Vice City is good -- the analysis is fairly straightforward and thorough. It doesn't captivate like his GTAIII did -- he used appropriate in-game examples of action in that piece to command the attention of the reader. Here, his 'you can do this in this game!' examples are torrential; there are so many of them that the effect feels slightly cheapened. Jerec also repeats himself in places, but other than that, this is another enthusiastic showing. Clark's Quarterback Club won't win this match -- it has its own problems, the main one being that this is a gameboy color sports game that supposedly isn't worth the 1500 words he spends on it. Composed of just four, minute-long mini-games, you'd think this would be a breezy, check-in- check-out thrashing of a game no one should bother with. Clark's breakdown is painfully thorough, as he dissects every square inch of the four pointless mini-games. The writing isn't bad, but Clark needs to figure out what deserves such thorough attention in a critical essay -- nothing seemed too worth it here, and his point could have been made in about a thousand fewer words. Andrew: Two promising reviews seemed ultimately to collapse--just as I felt Jerec's review was about to go one way, it swerved another, and the conection wasn't always obvious or pleasing. I'm more comfortable with the descriptions of unusual mischeif that you can pull in GTAVC, i.e. assaulting an old man and shooting his caddy, or whatever. Some of the sentences seem glib, but need more explanation, as well. 'Each character is perfectly voiced, fitting their ethnic stereotype without flaw.' <- whoah. Does GTA:VC allow for fitting in these stereotypes so you can laugh at them? Is that part of the whole bit, along with killing etc.? Or are they believable enough ethnically, without seeming outright bigoted? There are several possibilities for why this would be good or bad, and the ability to perform wanton acts in GTAVC, along with the release you seem to get for them, brings up questions. This review doesn't always address them, nor does it really smoothly describe all the fun. Tom Clark's review of such a simple game feels a bit penny-ante, but it's boosted by an amusing introduction of his trying to come to grips with a game related to a sport he knows nothing about. The disasters pile up quickly and although the review seems over-written at times--the events don't seem to need the description, and things read a bit more like a thorough play-testing checklist than, well, a game. I'm guilty too of that at times but when Tom Clark tries to expand to other games in the genre, or some ideas for what to do, the game's a bit better. Here I must go with the unAmerican review of TOM CLARK though a more organized rewrite from Dutch, whom I got tired of calling Jerec for the moment, would probably tip things the other way. ----------------------------------------------------------------------- KBroccoli 2 - Hangedman 1 Ruder: Broccoli over Hangedman. This wasn't competitive. Broccoli gives me a fantastic review with effective humor, superb writing, and excellent descriptions (see his paragraph on the first level). There's so much documentation on Altered Beast that yet another bashing review with the same old complaints doesn't seem warranted--unless the "humor" is supposed to carry this work, but it doesn't. Apart from the jokes, it's methodical stuff and not very interesting. Fix: WINNER: Broccoli. Hanged's piece feels hollow -- he examines Altered Beast, dissects the significant problems with the play formula, and throws in a couple hit-and-miss jokes along the way. I suppose I could point out that he fails to detail what types of environments you'll be exploring, or the music, or any of that typical 'standard' stuff; he just talks about trudging through the levels kicking stuff in the shin (and the sad occasion of missing out on an orb that allows you to transform, which is the 'only salvation' offered). However, Broc's is the bigger accomplishment of the two works, as it lovingly describes the expansive Mario 64 landscape with humor and imagery. It's a fairly fast-paced review that doesn't dwell long on any certain point -- he covers topics like Mario's abilities and the beautiful, varying feature-packed environs with an effective brevity. So I'll take Broc. Andrew: KBroccoli's quirky introductions work well when they weave into the game--but Mario's peripheral professional role of plumber is too front-stage here. The flowery diction is of course way above "WELL I WENT TO KMART, STOP DISSING DUDE, I NEEDED MONEY FOR A BURGER AND FRIES SO I GOT A BARGAIN GAME, THEN I SPILLED THE COKE ON THE GAME, IT WOULD HAVE SUCKED ANYWAY..." and will always get a smile, but in the end, it doesn't lead into the clever comparisons and game tie-ins and yearning for new, different and weird which you should probably go and look in his Sheep review if you haven't already. And unfortunately that's what stands out for this review for me. King Broccoli is never in danger of forgetting to tell you what the game is about, and being breezy about it. But the stylistics take over here--sentences elongated a bit too long, a bit too often--and perhaps a bit more dull information gathering would do well here. Hangedman's introduction is much more convincing, and I like how he guides you along with a very effective narrative voice, revealing how the game is about kicking opponents in the shins...until the ALTERED BEAST does so with twice the force. The review is very well done and seems bounded only by the limits of most bashing reviews of simple games that don't cause personal trauma, although I noticed the word 'comical' got overused. HANGEDMAN. ----------------------------------------------------------------------- Sapharos 2 - Mariner 1 Ruder: Sapharos over Mariner. The whole "thanks Aschultz youre a great guy" bit seems a little shady to me, but Saph's piece really appealed to the old-schooler in me. Perfect descriptions of the crudeness (enemies being straight lines stuck together) and frustration (emerging from a dungeon to find invincible monsters standing in line to pound on you) involved in primitive RPGs. I liked Mariner's review too, but I just wasn't a big fan of his format. I didn't get into the review until the second half when he started talking about the bosses and levels; up until then, I really thought it was a not-so-special action game with obvious flaws, and I'm not so sure the "redemption" parts really washed away that initial bad taste. Fix: WINNER: Mariner. While Sapharos's review picks up more momentum a short ways through, I felt it began kinda rough. There's no buffer between the clueless reader and Saph suddenly diving directly into the mechanics of the overworld and dungeons that Ultima offers. I don't know where we are, or why we're there -- from the very start, we're just in dungeons with archaic monsters composed of lines. He says that 'they actually look demented,' but doesn't really undertake backing that up. It's just one long narrative of Saph's apparently tedious misadventures through continents and space (again, I don't know why space, and we're never told; maybe it's not important), and then it descends into a "My, games have come far, but this is archaic!" wrap- up. Not that there weren't good parts -- his encounter with the orcs (and how he tells the tale) is amusing, and he does get across a lot of information throughout the piece. But I'll take Mariner's Skyblazer, which has a much more obvious direction (proving its subject to be unique/special among the surplus of mediocre action/platformers). Though I'm not quite convinced that a "giant rotating wall" is the breathtaking boss confrontation I'm promised (certainly sounds SNES- ish, though), the rest is convincing and cool (particularly the level design paragraph). It's just a more complete essay. Andrew: Sapharos's Ultima I review brings back a lot of points I embarrassingly forgot to address in my own, which gives it a big boost, and I'm impressed he got through the game seemingly without learning about dungeons's secret doors. It's safe to say that Ultima I is a memorable game without being something you want to go back to, and when you start exploring what seems to be a vast world...it tries to overwhelm you with mirrors and numbers and rotations and 380-point damage attacks. I like how he's narrated his frustrations, and how finding one semi-cheat(bouncing between signs) killed them off for a bit. I actually found the game a bit smoother when I took it out, but I had a head start...and an affection for the Ultima series. This review reduces the already low-resolution game further although I'd have been interested to see what he thought about the space sub-game, or the anachronisms, or the overworld icons, which I find much more appealing than his amusing town and line-drawing dungeon-monster descriptions. Also while he was ranting I hoped to hear a word or two about the gelatinous cubes. Now THOSE suck. Even worse than their namesakes in that Noah's Arcade game from Wayne's World. Mariner's first sentence doesn't leave much leeway for Skyblazer actually being good--which tangles up a thoughtful first paragraph--and the second and third suffer from the same ills. Other sentences are a bit ponderous: 'This causes one to be extra cautious for no good reason, those lowering the overall enjoyment of the game' and then contradictory ('controls are solid enough' after a good send-up of the fighting options.) The counter-points to the game's faults don't seem to average to an 8, and when the presumptive heart of the review is slipped in at the end(well, 2nd-last paragraph) it feels like a bit of a ramble. There are a few more stale over-general adjectives than I'm used to in a Mariner review as well, which dooms it in a competition. SAPHAROS. ----------------------------------------------------------------------- Zigfried 2 - Tachibana Ukyo 1 Ruder: Zig over Tachibana. I feel bad voting against Tachibana, as I can't think of any way he could have improved his review. It's excellent--about as good as I can imagine a review for that awful game being. But Zig just takes a RUTHLESS, HAVE NO MERCY approach in DRIVING home his points and SLAUGHTERING the disgusting game he takes on. He made the greater impression, clearly. Zig wins. Fix: WINNER: Zigfried. I'll pass on my ageless and groundless Zig-is- Ukyo arguments for now and just say, to start, you owe it to yourself to read both of these reviews. Ukyo's is hilarious and sharp. So is Zig's, and after having to read about how some porn games are going to 'get me off,' it's nice to be shaken back into reality by a review with this much attitude, humor and sense. I fail to come up with any actual 'advice' type stuff for pieces of this caliber, but I'm going with Zig's based on the simple fact that it's a relief to read about a hentai game from this perspective. Ukyo's Double Dragon needs to be read, too, so don't pass it up. Andrew: I actually liked Tachibana Ukyo's El Viento review a bit better, but maybe he just wanted people to read both reviews. With Zigfried's review, the link to his site is really pointless, and although it's a bad idea to read parallels of different reviews or compare versions, etc.(i.e. STICK TO THE LINK THEY GAVE YOU,) I don't like comparing the taglines for the GameFAQs and Shadatannis reviews, and more overall, this hit-piece based on Woodhouse, with its mimicry and personal echos, however grounded in the facts and whatever interesting questions it unlocks. Aesthetics can be argued, but given that this is a competition that's supposed to be entertaining--and there are disqualifications/suspensions for equivalent sorts of things in sports--there's really no choice. TACHIBANA UKYO. ----------------------------------------------------------------------- Snow Dragon 3 - Overdrive 0 Ruder: Snow Dragon over Overdrive. This is one of those Snow Dragon reviews where the writing is great and you wonder what the heck is going on when he doesn't write this well. He takes a really interesting approach here, showing no shame when expressing his appreciation for the unlimited continues and actually making a convincing case for why said continues are actually a positive aspect. Of course, his descriptions of the action are more than convincing on their own. I really liked Overdrive's Rubik's Cube comparison and I think he hit the nail on the head very early on when saying there's rhyme and reason to every single element of the R-Type adventure. I'm usually not a fan of the walkthrough-style review, opting for select highlights instead, but whatever, that's just my opinion. Both reviews are great and void of any crippling flaws. Jessie's had the slightly better writing and it seemed like he explored more "uncharted terrain" with his subject, so I'll give him the nod. Fix: WINNER: Snow Dragon. SD's Guerilla War is a terrific comical tribute to the early NES "blow-em-ups," lively, fast and inventive. It manages to justify the 'unlimited continues' facet well enough, and packs in plenty of cool descriptions. I am again paralyzed in terms of finding faults worth mentioning. Overdrive's started well, enough, until I realized that it was a stage-by-stage breakdown of R-Type. Literally. "This happens in the relatively first stage, but the second stage...once you get to the third stage...the maddening sixth stage...the finale goes down like this..." It'd be nice to save something for actual gameplay, rather than just rundown what each level primarily consists of. I'll go with SD. Andrew: Now, this is an interesting matchup of two games where you get thoroughly maimed before you finally plow through 'em. Overdrive wins the endgame(SD's last line doesn't work for me) and opening, with Snow Dragon taking the middle-game. It looks like the Rubik's Cube has a bit more Joe-Mentum than the politician Snow Dragon mentions, and I think he's a bit of a retread in reviews by now. He's gone on to blathering about Iraq, where they don't have shiny PS2's yet, and by the time he stops he will, after years of teetering, finally be too boring to have any real influence. Such cannot be said for either of these two reviewers in the best matchup of the round IMHO. But in the end, Overdrive's review is a good shooter review with a clever, if--I feel-- not quite fully used comparison to the Rubik's Cube, i.e. mentioning he'd leave R-Type solved like the Rubik's Cube makes the comparison perfectly lucid. But with Snow Dragon's review, I'm left thinking, HOW DID I MISS THIS? It's a great review that transitions well between the various power-ups and gives the frenetic feel of the game, well, after the slightly drawn-out Islandia bit. There's a good phrase to make you laugh or say, yes, that's what I'd like to see in a game, and with Overdrive, I think, gee, I understand why he likes it. Plus I have a weakness for games where one person beats up an entire army(Rush N Attack) and think that there's only so much to say about straight-up shooters after a while, regardless of how difficult they may be. Overdrive would have won the other two matchups, but here SNOW DRAGON takes it. ----------------------------------------------------------------------- GUTS 2 - Skinny Puppy 1 Ruder: GUTS over Puppy. GUTS' review is a hilarious and very necessary response to the nonsense posted by another reviewer. All that aside, though, it's still the best Drakengard review I've read. That second paragraph really takes care of business, plain and simple. As for Puppy's, between the rampant fekkot-isms ("*** **** *** sucka!"), the entire paragraph devoted to telling us why stories aren't important in shooters, and the Jim Morrisson-esque conclusion, I didn't find a lot to like. Fix: WINNER: GUTS. Puppy's Silpheed is okay -- it goes through the motions of knocking the poor shooter on the usual fronts such as enemies, bosses, slow pace, etc. It's got a couple silly lines in it, namely the conclusion, and the part where he apparently tells me the story, then says, "Well maybe that's it, how the hell should I know, I didn't even take the time to watch the intro screens and I won't touch the manual." That was sorta weak. Those issues in particular don't really doom it though -- the whole thing just feels tepid next to GUTS' ridiculous Drakengard, which somehow manages to talk about his game AND incorporate some of the best humor I've ever seen in a review. As long as you know coming in the point GUTS is making (it's based on another idiotic piece for the same game), you'll understand the ironic humor (extra endings and action?! -- unforgivable!). GUTS won't knock you out with profound prose, but he's the only guy I can think of that could really pull this off effectively. Andrew: SP's implied profanity, which goes on a bit long for my liking, can't stack up to GUTS's for...well, outright tastelessness, and it doesn't piggyback on someone else's review. Having read lots of shooter reviews SP's seems a bit garden variety and I admit I see patterns of the bashers I wrote just to get the bad taste of a game out of my mind. It seems therapeutic, but the laughs came from the belly, not the head. Against Overdrive, he'd have lost, but here, it's an obvious choice. SKINNY PUPPY. ----------------------------------------------------------------------- Leroux 3 - Janus Operative 0 Ruder: Leroux over Janus. While Leroux begins his review with an amazing little introduction, Janus gets off to a rough start, dishing up a typo in the very first line and serving up a second paragraph that tries so hard to impress with its cool descriptions that I ended up unable to picture anything. After that, Janus settles in and delivers one heck of an exciting review, but Leroux never falters anywhere in his article and pulls out the victory. I've owned a Turbo for fifteen years and never felt particularly compelled to purchase Parasol Stars, but this review did the trick, and that's quite an accomplishment. Fix: WINNER: Leroux. Starting with a quotation that emphasizes the goofy nature of the 'chubby' hero of his review's topic, Parasol Stars, Leroux had my attention from the get-go. This was one of the coolest lead-ins I've come across so far in the tourney (up there with Jerec's GTA3). His selective dissections of the stages do well in showing just how cutesy of an adventure this is, an important theme that Leroux drives home effectively throughout the piece. Perhaps it would have been nicer to learn of Bubby's variety of abilities a bit earlier in the essay, but that is an extremely minor quibble because the structure here is logical in terms of demonstrating the ridiculous lightheartedness of the undertaking. Leroux's is just stronger from top to bottom than Janus's, whose is good, but not AS good -- I feel like I've read all this stuff before in other reviews. He just doesn't manage to achieve the same potent delivery that Leroux does. Andrew: I really didn't expect a review about this sort of subject matter from Leroux. He definitely pulls it off, although he also cuts the reader off after his description of round two. Sometimes I don't think Leroux has the cheery tone perfectly right, either, as it's an anomaly coming from him, but definitely a successful experiment. He does a good job dealing out weird monster details('the occasional magenta unicorn') and also relating the game to others in its genre or on the TG16. When I'm reduced to saying 'this review uses parentheses when it doesn't need to' I know I'm reading good stuff. I'm certainly left wanting more, griping that I want him to have an excuse to transition one more paragraph with a description of all the cool worlds, and my money grubbing heart is that much closer to shelling out $15 for the fully functional Magic Engine just to...see about games like these. Janus's effort is cleaner and more consistent and flowing, but on the other hand it feels as though it's been done before, and we're left to ask if it is refined enough. 'There's really no way to accurate convey,' typo aside, doesn't give the reader confidence. Telling a reader he can't imagine something or the writer can't tell him that--well, it docks one side or the other. When he names the locations, he gives a roller-coaster feel to it all, but with him I will also nit-pick--in the midst of a passage about craft slamming each other into walls, he uses passive voice('is controlled by') and the occasional parenthesis(which I'm allowed to, because...uh...I'm not trying to be creative here.) There are also a few reflux sentences that sound nice but don't work out...'Well that's traditional in the F-Zero X sense' near the end seems like the sort of thing you'd say to get a reaction out of someone you're talking with, and it fits well enough in with someone who's skimming, but the sentence can and, I feel, should ultimately be dropped. The echo-chamber effect is one of those small things that maybe give me an easy way out to decide between two reviews of this caliber so LEROUX it is. ----------------------------------------------------------------------- Deathspork 2 - NT220 1 Ruder: Spork over NT. This is one of those matches where the more ambitious piece emerges victorious over its excellent competitor. I'm amazed at what Spork managed to accomplish with what's a very simple game (on the surface), and even more amazed that his dubbing of Golf an intense game of strategy seems perfectly accurate by the end of the piece (thanks to his in-depth, cogent arguments). The second half of this review is extremely powerful and convincing. NT almost swayed me over to his side with his excellent descriptions of the game's action scenes, but there were a few too many typos for my liking, and as alluded to above, Spork seemed to do more with less. Fix: WINNER: Deathspork. Good grief. For me, this will be one of the hardest decisions I'll have to make over the course of the tournament. Deathspork's Golf is the best sports review that I've ever read, because it's realistic in recognizing the modesty of the game's surface level, but intelligent enough to craft an argument in favor of the underlying strategy to be found by anyone willing to find it. I liked the way the piece went entirely -- it gave me a way to see the value of Golf, despite the extremely fine lines between success and failure in playing. I found myself saying along the way, 'Man, this sounds like real golf,' and sure enough, Spork gets around to saying the same thing. This review rolls. NT's Mystical Ninja does an amazing job in attempting to capture all the silliness going on (see the "Luckily..." paragraph). It was an exciting review, especially the first half, bounding between the intense, tough action of the sidescrolling portions, to the inner-town hostility and bustle, to the feudal Japan atmosphere. But I suppose I have to vote for one or the other, and I'm going with Deathspork, based on the idea he's achieved a feat here, seeing through the plainness of Golf to justify his love for the unforgiving reality of the sport to be found beneath the surface. NT does well, but he does it with what's there; Spork digs deep. Andrew: Deathsport's[sic] Golf review reminded me why I hate the real thing--and go crawling back to my Atari 2600 version of it. How you quite simply have to adjust for mistakes. Or for quantizations of how the ball moves. It feels a lot like his Pyramid review, only he seems to have mastered the game a bit better. He could probably detail putting, etc., a bit better than the guy who wrote the FAQ, and I'd enjoy reading it. Despite an incongruence how the ball goes rolling off the green and into the nearby sand trap. Putting is a simple the review shows why the NES version may be the best--for a long time--to capture the frustration of golf, the desire to whack a ball seven times until you put it in and at the same time not want to be embarrassed about your score in the end. The one thing I didn't see was a description of the holes i.e. how much of water traps we could see, and if we need them as nuisances--and perhaps if birdies were achievable, or how much your score could fluctuate between plays. Perhaps he goes to the well once too often with 'but it's what the game makes you feel.' And against a writer of NT220's caliber that is more than enough. He lets the humor flow from the game and to the reader, and while some reviews of favorite/well loved games seem to be cherry picking details, NT220 has it all organized quite well. I'm left feeling it's my loss for never having checked this game out. NT220 never directly goes for the reader's emotion or tells him what to feel, and because of such a wonderfully consistent effort it's NT220 who gets the nod in this tough match. ----------------------------------------------------------------------- Jihad 3 - Retrofreak 0 Ruder: Jihad over Retro. Jihad just had more to work with here, and it really shows during successful descriptive paragraphs on combat and the look of the prison. While Retro does a decent job with Minesweeper, and the emoticons are a funny little touch, his work doesn't flaunt any passages that can stand up to Jihad's strongest, and Minesweeper just isn't all that much fun to read about in the first place. Fix: WINNER: Jihad. Jihad's review was surprisingly effective and pulling apart the paradoxes of Butcher Bay -- solid first-person hand- to-hand, but totally lame weapon-based battles? Neat little details like bumps and bruises from combat, but otherwise typical hordes of henchmen in typical sci-fi armor in a dull prison? The piece is successful in recognizing the division between what works, and what ends up being bland and uninventive. This will top Retro's Minesweeper, which showcases his familiar voice, but not much else, because let's face it, there really isn't much to talk about. This was most obvious when he took the time to go over the various smiley faces that will be on display (and actually includes them in the review!). Jihad it is. Andrew: With Retrofreak's review, he takes too long to describe that he is bored...and that he took a while to look at the game. Perhaps mentioning that he had a fear of Windows help menus as well, or that the game seemed too forbiddingly grey and numerical, or even that he thought he'd put his blocky Atari 2600 days behind him...as it stands, the details come in a bit excruciating(the smiley face goes on a bit long,) and some stuff which should be descriptive seems instructional. He mentions 'nice wide open spaces' a bit much and also notes some very basic tutorial stuff--I think a key to a good Minesweeper review(I know, I need to revise mine too) might be to catalog the unique frustration felt at getting through the game. Also although the usual observations you demand and expect from Retro are there, there's only so much to say about Minesweeper...and to give this review some life I'd be interested about how he feels it stacks up to other computer solitaire games. With Jihad, I love the look inside the prison, the 'typo' maxxximized, and I'm ready for 'lovely deathmatch arena' later. The technical stuff a bit after tends to slip into over-general phrases, mirroring the game, but so what? I will not apply his eloquent disappointment to his own review. JIHAD. ----------------------------------------------------------------------- SUMMARY: Magnificent Bastards 2 - Mongol Horde 1 The Jerks 3 - Mariner's Team 0 Chaos Legion 2 - Sinister Ministers 1 Detective Work 3 - World Heroes0 STANDINGS Record|Wins|Team 4-1 |11 |Jerks 4-1 |09 |World Heroes 3-2 |09 |Detective Work 3-2 |08 |Magnificent Bastards 2-3 |08 |Sinister Ministers 2-3 |06 |Chaos Legion 1-4 |05 |Mongol Horde 1-4 |04 |Mariner's Team ======================================================================= Round five marked the first time that judge Fix's choices for winners were not all the ones that ultimately wound up winning. Twice, he picked someone as the winner of a match when the ultimate winner chosen by the other two judges differed. Additionally, talk closely following the match focused primarily on the differing opinions of judge Andrew (who was often the dissenting voice) and on the topic of Rosie O'Donnell. All in all, this was a match a lot of participants seemed to find quite rewarding. It also served to narrow the lead between the tournament's top contenders. People were understandably anxious for the next round, which was to be a 'neutral' match where match-ups were chosen at random. ======================================================================= Round Six: ----------------------------------------------------------------------- Retro 2 - Honestgamer 1 Ruder: Venter over Retro. This VF4 review is where everything really seemed to come together for Venter: a truly humorous and clever opening followed by well-stated (for the most part) complaints and even a bit of descriptive wizardry (environments paragraph). Being more familiar with Venter's game-playing habits than I was back when the Alpha Games were going on, I'm a little suspicious of his claims: I suspect that passionate VF4 fans would counter this review by saying Venter's barbs are results of brief and inattentive playing sessions, which would make sense considering his "what--I can use magic in Nightshade?" antics of late. But since I haven't played VF4, I remain impressed by this work. And so Retro had his work cut out for him, and couldn't quite rise to the challenge. His usual conversational tone is present here but lacks the personality and passion that it's often accompanied by, at least until late in the piece. Certainly, the paragraphs he spends meticulously relaying the particulars of a session of Mario Golf contain necessary information, but the stretch is too boring for too long, and I'm hard-pressed to believe that a charismatic guy like Retro couldn't have spiced things up a little. The intro also was a little messy for my liking. Fix: WINNER: Retro. At times, I liked Venter's review. The amusing 'hardcore' theme that spans the work gave it a little personality, and there were a couple other parts that struck me as funny ("Since my wife glares at me..."). Other parts, I wasn't so crazy about. He establishes a couple fighting-related complaints (the slowness; ring- outs/boundaries), but the rest feel shaky ("Even the blocking feels weak"...huh?). He takes the time to mention Soul Calibur and Tekken 4, but doesn't get specific enough anywhere to make it clear why those games are superior to this one. And if you're going to make some pretty strong statements (like saying that this game offers absolutely nothing new at any level of play), you had better back it up with some form of play-related discussion deeper than "The kicks are delivered slowly"/"The dodging is just as slow as the other moves"/"There are ringouts I find annoying." As someone who has played VF4 and witnessed the depth of its combo system, I remain quite unconvinced based on the majority of what he's presented. Retro's MG isn't my favorite of his, but his thorough breakdown and completeness of analysis (taking the time to point out the super weak mini-golf!) contribute to another believable piece delivered with obvious care. Some parts (especially the introduction) were weak, but it's cool to see Retro admit he's never really fancied golf games, but then give way to this one's majesty. SNA: A tough choice, since both of these reviews are needlessly wordy without being particularly insightful. I'm going to go with Retro, because he did a good job explaining Mario Golf (although he spent too much time delving into minute gameplay details) and why he loved the game so much. Venter spends too much time whining; I got the impression he didn't spend a lot of time really delving into VF4's gameplay. ----------------------------------------------------------------------- Nick Evil 2 - Janus 1 Ruder: Nick over Janus. Nick has already stated that he has no interest in further feedback on his Bloodlines review, so I'll spare him the hyper-praise here. But Janus deserves accolades of his own. He delivered a virtually flawless review that kicks off with a great intro and makes especially good use of comparisons with previous entries in the series. I have no desire to pick a winner in this match, but since I must, I choose Nick. We've all seen instances where the mightiest of the site's writers rise to even greater heights when examining games that they're truly passionate about, and Nick's elaborate prose here shows true and convincing admiration for Bloodlines. This extra little boost victimizes a golden effort by Janus. Fix: WINNER: Nick. I really liked Janus's Sonic Advance -- the way it uses comparisons with the older games to demonstrate the slower-paced puzzle-laden poorness of this incarnation is pretty effective stuff. It's also good that he noted that the stages were designed for Sonic, emphasizing that the other characters are really just a sideshow with little true purpose. That said, the only real thing that his lacks that the opponent has is passion. Nick's Bloodlines is intense. His powerful intro, describing solemnly the shifting of responsibility from Belmont to Morris, is followed by the definitive analysis of Bloodlines -- its characters and the unique abilities they bring to the series, the varying levels that they visit across Europe, and of course, the music. This one has the spirit and preciseness of wording that he's capable of -- that his Drac X from last week lacked. SNA: Once again, these are both a bit too long for my tastes. The difference this time is that I actually like both! Each of them has a few grammatical snafus, but they're solid conceptually. I'm going to give a very slight edge to Janus, for doing such a great job explaining how Sonic Advance is similar to, but also vastly inferior to, previous Sonic outings. ----------------------------------------------------------------------- Woodhouse 2 - NT220 1 Ruder: Woodhouse over NT. There were a few times where I had to check to make sure this Casino Kid 2 review that I was reading was really written by Woodhouse. Sure, the writing is excellent, as his been the case with him each week. From his charismatic, wonderfully worded intro, to his unexpected humorous bits (like about the cocktail waitresses), to the fact that this isn't even a game about anime girls being sexually abused--it all combines to create something that's certainly a departure from the norm for Woodhouse! He also seems to have a knack for describing characters, as he shows here. There was a risk of falloff when he delved into the technical aspects during the piece's second half, but the wording is so solid that I couldn't help but remain interested. NT's work is also excellent, particularly the entertaining intro and the passage on the game's sense of comedy. He came up with so much fantastic stuff to talk about; anyone interested in the game should be thrilled with this description-heavy article. But I felt that, in this particular match, Woodhouse's prose was at a slightly higher level, which is all the more impressive considering he definitely had the less intriguing subject to deal with. Fix: WINNER: Woodhouse. I read both reviews and wrote a little something, and then moved on. I ended up coming back and rereading each. It's still a tough call. As is the typical story with Woodhouse, there's little to complain about in terms of his writing -- it's always great. His message -- that CK2 is a decent 'learning tool' for the very basics of the three games offered -- is delivered in the most ideal manner, helped by the thorough breakdown of the three games and how they work, plus with comparisons to the abysmal CK1. NT also accomplishes what he sets out to with his Mario RPG. A cool intro paves the way for a nice essay that enthusiastically proves that this game is best suited for 'fans of fun games'. Some parts are particularly funny (see the 'With such a quirky cast...' paragraph). Overall, though, it wasn't the breezy, fast-paced read that, say, his Mystical Ninja or Mystic Quest were. Both pieces were enjoyable, but Woodhouse's investigations of the card games, and establishing exactly how they come off feeling, really hits the nail on the head. SNA: I can't comprehend why someone would feel compelled to write more than 500 words about Casino Kid 2, nevermind 1500+. Sure, it's a competently written review, but it's also a boring one. NT220's Super Mario RPG review gets the nod; although it's not significantly better, it has a bit more personality and is covering a game slightly more worthy of a lengthy review. ----------------------------------------------------------------------- Leroux 3- Cyper 0 Ruder: Leroux over Cyper. After turning his game up a notch the last two weeks, Cyper falls flat here with a terribly long and boring piece written with an antiquated ten-section template. It "just can't compare" with Leroux's well-written jabs at DD's botched "co-op" system and his observations regarding the extreme highs and lows of the game's track designs. Fix: WINNER: Leroux. Not much to say about this one. I thought Leroux's DD was killer. The intro, with a hint of exasperation at the fact that this latest installment fails to do anything new, to expressing how empty the supposed innovation of tag-team racing really is, to the sidenotes of cool locales -- he's got it all working here. It's all spearheaded by one of my favorite lines, 'Everything's too modern and charmless to truly engage the player.' Great stuff. Hard to say if this one could've been toppled, because it doesn't appear Cyper got his total rewrite he was talking of in on time. His 007 is incomparably thorough, but lacking any sense of compactness and committing some frowned upon review crimes (total control layout). I take it this is the three year old version still. Leroux has it. SNA: I barf at the sight of sectioned reviews these days. Yes, I bothered to read both of them anyway, but Leroux's offering is clearly the superior one. ----------------------------------------------------------------------- Deathspork 3 - Kane 0 Ruder: Spork over Kane. Faced with two very long reviews about games I don't have the slightest interest in, I decided that, all other factors being equal, I'd pick a winner based on who got me more interested in his topic. Indeed, you won't find much fundamentally wrong with either piece. Spork jumps right into the flaws that plague his game and hits very hard with his criticisms, thrashing the lazy pace of the game for a good long while until delivering a crucial paragraph citing additional flaws (such as the crippling slowdown). His direct approach makes his review a lot more accessible, as Kane's more methodical rundown left me dozing off at times. Fix: WINNER: Deathspork. Spork's Heavy Barrel is a fast and exciting read, at its best when its detailing how totally against the concept of the kill-all action genre the limited superweapon featured here really is. Kane's is extremely detailed, so much so that it was becoming a chore to read by the end. I can see a fan of strategy games appreciating this one from start to finish, but for the layman this isn't quite so compelling. And more trivial goofiness shows up in the form of mocking Hangedman! It's better than Rosie O'Donnell, but c'mon! SNA: Deathspork offers a relatively concise review that's also one of the best in the contest. It's full of personality and has a theme running through that ties everything together. Kane's WC3 review isn't terrible, but it isn't particularly engaging. ----------------------------------------------------------------------- Denouement 2 - Jihad 1 Ruder: Chris over Jihad. Talk about a contrast in styles. Chris flaunts some solid writing, but his piece is barebones. Jihad, on the other hand, vomits up a detailed babble-fest. With Chris, I'd like to see at least one example of the kind of impossible scenarios that GNG tosses you into, just to support the "IT'S TOO HARD" theme that dominates the entire work. There aren't really any monster descriptions either--give us examples of the disappointing beasts we're faced with. Jihad's review goes into detail--about one level at least--but his style just doesn't sit well with me. Enthusiastic writing crosses over into sheer babble here, and it's often choppy babble at that (saying the game's full title four times in a three-sentence opening has that effect). Fix: WINNER: Denouement. Chris's abilities are much better showcased on more complex projects than tearing archaic games a new one, but this one's short enough and sweet enough to work. Jihad, did you rewrite your Metal Slug? I remember this being a grandslam, but no more! Of course if this is the same review that I remember being great, I'm just embarrassed now. The main description that spans the middle section of the review is kinda long, and the wording in general is a little rocky compared to, say, your Butcher Bay. Chris's polished effort takes it. SNA: I know I've complained about long reviews a lot, but the brevity of Denouement's offering didn't endear me to it. It was basically one giant complaint about GnG's difficulty. Jihad did a superb job detailing the appeal of Metal Slug. [Jihad] WIN[s]! ----------------------------------------------------------------------- Hangedman 2 - Snow Dragon 1 Ruder: Hangedman over Snow Dragon. SD's review here seems completely pointless, unless the point is to be funny while mocking a silly "game." Perhaps reading all these tournament reviews causes me to lose any sense of humor I have to begin with, but the jokes here don't work for me, and some lines simply had me scratching my head (bride and groom on a wedding cake...). Hangedman, as usual, serves up his fair share of bad comedy; but he also presents a number of valid, virtually inarguable criticisms against the great Castlevania (inarguable save for the parts on superficials, of course). Thus, there does seem to be a point to his review, so... Fix: WINNER: Hangedman. Neither of these were super pleasing, as SD's was well-written enough, but for what REAL purpose? -- he seriously rips apart a game that's aimed totally at children, probably for humor that never really shows up; and Hangedman attempts to debunk a classic a la Mariner, but since it's Castlevania I find it blasphemous. Since the writing in both is decent, I tend to look at the value of each, and I suppose Hanged's has a bit more overall value -- although some complaints aren't backed up very well ("I don't get why the music is so celebrated, I don't like it"), others are quite logical -- the stiff- moving Belmont really is no Ninja Gaiden, and that makes stuff challenging. SD, give us something more than a serious squinty-eyed ripping of a kid's game, you've got better! SNA: Ahh... two reviewers I generally like! Unfortunately, their best efforts aren't on display in this round. If I were judging based on their entire output, Hanged would get the edge. But in this particular matchup, I prefer Snowdragon's April Fools take on Color A Dinosaur. ----------------------------------------------------------------------- Mariner 2 - Tachibana 1 Ruder: Mariner over Tachibana. I remember a long time ago I was thinking about using my own Devil's Crush review in a tournament. I asked my good friend Zig to take a look at it and tell me what he thought. Within moments, he responded: "Look Runin, the writing is good, but it isn't doing much for me. I mean, it's a PINBALL GAME." I agreed with Zig, used other reviews, and achieved many victories. And so, I was prepared to say the same thing about Tachibana's piece: nice writing but still just pinball not much to work with blah blah. But I was wrong. Tachibana makes Devil's Crush seem so darn cool that I wanted to go back and play it again, and I imagine those who have never experienced it will feel compelled to do so. But then Mariner came along and did something even cooler. He actually really got me interested in his take on an SNES RPG (God help us all!). That stuff about the big plot twist and the character banter really made me want to play the game so I could see exactly what he's making such a fuss about. That's good reviewing! And, of course, after that, he rolls up his sleeves and becomes NO MORE MR. NICE GUY MARINER and rips the game for its irritating flaws. I was into it the review up to and through the heartbreaking conclusion. Good work. Fix: WINNER: Mariner. Ukyo actually manages to make a pinball game sound exciting, which I admire. The descriptions of the different areas of the pinball playfield are pretty haunting, but some get bogged down in the way that Tachi's Ninja Spirit was bogged down from start-to- finish, with sentences so complex they began to hinder the flow. Mariner's is another solid effort, less concerned with fancy writing and more with shedding harsh light on a game with past prestige. His criticisms of Lufia are, again, very valid, and he delivers his point (that Lufia's a depressing loss, since the ideas behind it are so good but the actual game so tedious) with the usual decisiveness. I'll take Mariner's. SNA: Mariner's writing style is too casual and informal, while Tachibana's is a bit too ornate for its own good. Neither review is mindblowingly good, but I appreciated Tachibana's ambition. ----------------------------------------------------------------------- Skinny Puppy 3 - Tom Clark 0 Ruder: Puppy over Clark. Ah, humble Clark versus arrogant Puppy. Puppy's writing is pretty rough for the first few paragraphs, but he settles down and makes a heck of a lot of good points and comparisons. I even chuckled a bit at his lava man reference, which usually isn't the case when I encounter his token "tribute to Nick" lines. Clark's introduction isn't written well but there's a certain charm to his tale that caught my attention and made me interested in the work. He also has some very neat lines scattered here and there (like the one about wishing the bosses were harder). But once again, he makes that fatal mistake of composing a second paragraph that's larger than some small countries. I hate when reviewers forsake organization and smash together a hodgepodge of points. With some cool descriptions here and cool lines there, I think Clark could've won a few more matches had he just updated these reviews, cleaned up the formats and spiced up the more technical parts. Fix: WINNER: Skinny Puppy. I recall (because I've down it so much) complaining about Clark's rambling, and here I do it again for his intro to Kung Fu Master. His monstrous second paragraph also seems to be a chronic habit of his -- this one jumps from 'this game is bad' to comparisons to NES Kung Fu to describing the first stage, to pointing out how everything is far too easy, to telling me about the apparent stage/boss variety. Break these ideas up! Puppy tops this effort, though, with a typical Puppy negative shooter review. Unlike past efforts, here the distracting "*******" vulgarity wasn't overused, and he made is points so clear that I could understand his exasperation perfectly ("A goddamn lifebar. It's like having a bodyguard in Silent Hill"), and I also liked the closing. SNA: Tom Clark is hopelessly out of his league here. His competent style might have a chance against some of the lesser entries here, but Skinny Puppy's review kicks its ass. A Dario Argento reference in the first paragraph? The phrase "full on, wild ****ing?" Making fun of Axelay fans? This is some ace ****. ----------------------------------------------------------------------- Jerec 2 - Zigfried 1 Ruder: Dutch over Zig. Before I began reading reviews for this round, Zig suggested that I use a certain system for judging. He said I should come up with a number of different categories and give each review a score in each category, and then compare the totals. So I came up with 26 different categories, with ten possible points in each. Zig's SOTN was simply beautiful; I couldn't have done a better job myself of ripping this "classic." It had a perfect score going until the last category, "Journalistic Integrity," which was suggested by Slownerve. This review scored a 0/10 in this category. Dutch's review was also great, only losing a few points in the "Maintaining enthusiasm when you're talking about technical RPG stuff in the second half of your review" category. He maintained some enthusiasm, so I gave him a point. Dutch wins, 251-250. Fix: WINNER: Jerec. Jerec delivers a veritable pounding, here. I liked his commentary on the character dynamics necessary for keeping players interested in RPGs, and the rest of his analysis is straightforward and thorough! There were quite a few uses of the word "though," though. SNA: I wish that Zig would retire that dusty old SotN review, but it's still one of the best "joke reviews" ever. It certainly bests Jerec's overlong take on Golden Sun. Zigfriend emerges victorious... I just hope he uses some more recent material for next round. ----------------------------------------------------------------------- King Broccoli 3 - GUTS 0 Ruder: Broccoli over GUTS. I used the Zig Scoring System again for this match. GUTS' incredible review was racking up the points until it got to the "Reviewer actually played the game before reviewing it" category, where it scored a zero. Broc's review achieved a perfect score. GUTS probably could have had a tie here, though, if Zig hadn't suggested this scoring system. Once again, Zig costs GUTS a match. Fix: WINNER: Broc. Man GUTS' review was entertaining! But Broc can't be toppled on this day. His MKII is loaded with valid criticisms of the awful fighting game, delivered in very stylish form! Funny stuff, here. SNA: Honestly, neither of these is particularly good. Both lean heavily on the sort of "novelty" hook that usually fails at being either amusing or informative. I'm not sure what the hell GUTS is talking about at all, so Broc wins by default. ----------------------------------------------------------------------- Sapharos 2 - Overdrive 1 Ruder: Overdrive over Saph. Overdrive got me in and out of sludgy Blackheart quickly, using concise, to-the-point paragraphs to convince me of the sheer ridiculousness of the game's difficulty curve. Saph's is more of an up-and-down affair. There's some good stuff (the part about the world transforming in the first level), but I found myself bored when he stopped focusing on the weirdness of it all. Fix: WINNER: Sapharos. A really tough choice to close out the week. OD's review is compact and fairly effective, that, in my opinion, could stand at least a touch of further explication, as some parts weren't totally clear to me personally (referring to this game's power-ups as "pretty much the 'options' from Gradius"). I also didn't know anyone actually used the phrase "eye candy," but it's devastating. On the whole, though, it's another decent OD effort -- his schedule's just been brutal. Saph's is even more compact, frequently accentuated by descriptions of the grotesque and weird. I liked the idea behind his introduction, but the wording sort of crippled it. Otherwise, this is a cool review, with descriptions of "paradoxical" monstrosities and brief yet in-depth analysis of the game's flaws ("monster behavioral patterns"). I guess I'll go with Saph. SNA: First of all, let me just say... those are some lame usernames. Anyway, once again, I'm not really blown away by either of these reviews. They're decent, but one isn't noticeably better than the other. Sapharos wins, for better structure and thematic coherence. ----------------------------------------------------------------------- SUMMARY Magnificent Bastards 2 - World Heroes 1 Detective Work 2 - Mongol Horde 1 Mariner's Team 2 - Sinister Ministers 1 The Jerks 3 - Chaos Legion 0 STANDINGS Record|Wins|Team 5-1 |14 |Jerks 4-2 |11 |Detective Work 4-2 |10 |World Heroes 4-2 |10 |Magnificent Bastards 2-4 |09 |Sinister Ministers 2-4 |06 |Chaos Legion 2-4 |06 |Mariner's Team 1-5 |06 |Mongol Horde ======================================================================= One interesting note here is that if votes had gone just a bit differently, there could have been six teams tied for second place. Frightening. As commissioner denouement noted when he posted the results thread, the tournament's eventful sixth round saw the top four teams clinch their final position slots. It also saw the introduction of a new judge, slownerveaction, who provided harsh and brief commentary on many of the submissions. His powerful voice made the event all the more entertaining as the pre-finals moved ever closer to their thrilling conclusion. As the sixth round ended, people looked anxiously to the seventh round. ======================================================================= Round Seven: ----------------------------------------------------------------------- Mariner 3 - Zigfried 0 Ruder: Mariner over Zig. Another great Mariner review where prior knowledge is required (and heck, why shouldn't it be?). I like how he studies the run-and-jump harmony instead of giving the usual SMB "there are pipes and turtles" rundown. And the intro was cool. Fix: WINNER: Mariner. Much thanks to Mariner for an enjoyable technical breakdown of essential platformer mechanics, and to Zig, for saving me time. Whelkman: Mariner (winner) struggles hard to find an identity reviewing a game that's been covered hundreds of times before, but the struggle ends when Mariner finally states what he's really getting at: Super Mario Bros. is a game 'on the run'. He carries this theme to the end and successfully brings new light to an old game. Zigfried's review was a bit lost with me since I have not familiar with Eve Burst Error and have no idea what kind of game it is. However Zigfried's writing is as always engaging as he effectively summarizes inter-character relationships without turning the review into a character outline. ----------------------------------------------------------------------- Hangedman 2 - Overdrive 1 Ruder: Overdrive over Hanged. Hangedman's writing here isn't up to his usual quality and he takes too long to get to the darned point. Tales of cream and sugar and shirtless warriors can only hold my interest for so long when there's a pretty simple flaw to be exposed. Being a PCE collector, I was mighty interested in reading OD's review on a shooter I've never played, and I wasn't disappointed. Everything from the alternating frustration/promise of the first level to the horrid forest-cave-mishmash backdrops to the disappointing bosses is covered in detail, with none of the unnecessary garbage that plagued Hangedman's review. Watch with these PCE generalizations when you're in a Ruder-judged contest though, man. Saying Heavy Unit undermines the PCE's shooter rep is like saying The Jabroni undermines the RC board's rep for good writers. Fix: WINNER: Hangedman. Both reviews have good complaints concerning their games. Both reviews repeat themselves. I liked hangedman's device for illustrating Mercs' big problems (two things combined making something great), but the review started kinda slow and vague (it sounds like about 50 other action games). Meanwhile OD's Heavy Unit is probably the more eloquent of the two as a whole, but the intro was lame and it doesn't have as much personality as Hanged's. OD also says that 'the entire first section of the game' is a dodge-fest played with a totally weak ship, but elsewhere says that the ship can be powered up and transformed into a mighty mech right in the first stage. Of the two, Hanged's was the more enjoyable read for me. Whelkman: Overdrive's review could benefit from some organization and redundancy checks; I found myself wondering why I had to read about the snake enemies and dodging tactics twice in the first three paragraphs. The rest of the review flows nicely, detailing well the emotional roller coaster of initial frustration, elation, and, finally, devastation. I'm utterly convinced this game is as Overdrive so well describes. However, hangedman (winner) does everything Overdrive does but does it better. hangedman uses his arcade experience to explain how and why Mercs is a mediocre experience without drowning the reader in technical jargon. Mercs was an arcade flop, released at the tail of the "Rambo blaster" fad while missing the innovations of SNK and Midway. I would have liked a Commando reference, however, essentially the same game by the same company with the same problems released five years prior. ----------------------------------------------------------------------- Tom Clark 3 - GUTS 0 Ruder: Clark over GUTS. Clark's review is enormous and I was scared when I first saw it, but when I took my time and began digesting it, I found there was a lot to like. He does spend too much time dwelling on the basic premise and certain paragraphs (like the one on minigames) could've been trimmed, but some cool descriptions and improved organization make this one of the best Clark works I've seen. Fix: WINNER: Tom Clark. Typical complaints about Clark's work (lack of brevity mainly), but Clark's review gets the better of the picture of GUTS and Zigfried on their first date. Whelkman: I wish I could say Tom Clark's take on Super Mario Land 2 was Ninty fresh, but it was terribly long due largely to its meandering nature. Too many parentheticals disrupt the flow, often with jokes that didn't work for me. A whole review's worth is spent describing the plot of a portable platformer; I don't think this is ever a good idea. My eyes glossed over while reading minute details of between-stage mini- games. All in all half this review spends its space describing aspects which comprise about ten percent of the gaming experience. GUTS you make me so hot. ----------------------------------------------------------------------- Retro 3 - Cyper 0 Ruder: Retro over Cyper. I wish we had the chance to see more of the good Cyper--the Cyper that beat up Nick and came so very close to taking town Tachi. This is more of the bad Cyper, replete with dumb sections and button functions and boring writing. Retro's writing was certainly not boring and he succeeded in making an old pinball game seem pretty darn cool. Fix: WINNER: Retro. Retro's intros seem to be hit-and-miss, and this one misses, with me, at least. Once you get past that though, things speed up considerably as he covers the different types of tables. Cyper's effort is quite thorough, but the review reads archaic -- there are lines like "the characters look decent" and "it usually looks good" and "the graphics get the job done," plus the filler-ish controller lay-outs. I'll take Retro. Whelkman: Retro (winner) , sinking his pinball into the starry hole of Pinball Quest, effortlessly and nonchalantly describes this strange game. This style of game is difficult to write for and played a large factor in my decision process. Cyper, the perennial holdout for sectioned style with scores, as usual delivers a solid nuts-n-bolts rundown. I don't think I can offer anything further that hasn't been said in the past. ----------------------------------------------------------------------- Janus Operative 3 - Kane 0 Ruder: Janus over Kane. Kane's review is nicely written as usual, but as was the case with a few of his previous entries, a good large chunk of it seems aimed at folks who are fans of the MG series, which I'm sure suits his purposes, but doesn't do much for me, or give me much to work with. I got into a few paragraphs in the middle that described how immersive the game is, but found myself bored again by the end. Janus, on the other hand, totally made me want to play his obscure little game. Fix: WINNER: Janus. Kane's is another thorough job, but it's so totally aimed at fans and people who know the ins and outs of the first MGS that I was nearly lost. He alludes to stuff that I get the hint I'd only understand if I'd played the original -- it wasn't really effective use of the original to make clear points. That's enough to do him in against Janus's funny, breezy Umihara Kawase, which does well in conveying the genius and uniqueness of the game. Whelkman: I remember when Janus and Kane were teammates, and I knew in advance this would be a tough matchup. But this is Janus at his best, and I must award him the victory against an opponent who could effortlessly clobber just about any other reviewer on the Internet. ----------------------------------------------------------------------- Denouement 2 - NT220 1 Ruder: Chris over NT. Super-hard match. NT does an amazing job describing SMB2's wacky world; Chris does an equally awesome job delving into the technical elements of SO2. Chris hits the nail on the head when identifying SO2's true essence (NOT complex storytelling), while NT matches him by describing how the ridiculousness of SMB2 makes it so endearing. I'll go with Chris for his slightly cleaner writing; NT has a few awkward parts ("We got the winning trade"). Fix: WINNER: Denouement. One of those no-win situations as far as judging goes, because both reviews were great. I thought Chris did an amazing job breaking down SO into clear, concise arguments so that even I could see where he was coming from. It was an extremely fresh change from the usual 3,000 word RPG epics that I've come to expect, so I'll give him the nod. Whelkman: NT220 (winner) remains one of the most impressive reviewers around and manages to improve upon every review. He wisely eschews the whole history of Doki Doki Panic and the "Lost Levels" version of SMB 2, confining the matter to a few spare sentences in the introduction, just enough to let the reader know the reviewer knows what he's talking about. Nicely paced and energetic, this is one of the best I've read from NT220. This is probably the first review I've read from Denouement, and he's good. Describing the quick nature of the battle system with a brief explanation why was a short but important victory for the essay. Other important insights are made throughout the review. Keep writing. ----------------------------------------------------------------------- Leroux 3 - NickEvil 0 Ruder: Leroux over Nick. Nick's SH2 is a decent, if basic, review with a pretty simple message to deliver. It's essentially for the player familiar with the first game: Nick will tell you that enemies from the first title are back, but won't provide any descriptions of these foes for those yet to experience an SH game. The coolness of the basic experience is conveyed well enough, but without any real significant "statement" to make (as, say, Mariner did in his Zelda 3 and Metroid works), the review seems barebones. Leroux's review is much more exciting and detailed and his writing in this case is superior. Fix: WINNER: Leroux. Nick's review lives in a world where the only way to explain something is to make it relative to the first game -- he doesn't explain SH2 in any way except as better or inferior to the original. I was completely alienated. I'm sure it's gotta be useful to somebody, but this isn't much of a stand-alone. Leroux's SmashTV is great, because it nails the major points ("Far too much action for far too long") with humor. Whelkman: Leroux's review is powerful in that he gives the reader all he needs to know about Super Smash TV in the first sixty words. One could stop reading there and not miss a thing. Nick (winner) writes in a casual style that would bury lesser reviewers, but his rhythm is incredible. His intentions, feelings, and observations are crystal clear and written in plain language. This was a difficult decision. It came down to Leroux's powerful introduction versus Nick's world-class writing. ----------------------------------------------------------------------- Deathspork 3 - Woodhouse 0 Ruder: Spork over Woodhouse. Woodhouse just can't recreate the magic this week. There isn't a whole lot to complain about in his review, but nothing can mask the fact that it's bowling, and bowling games usually just aren't much fun to read about (though this was a valiant effort). I'm sure there's an audience out there that would love this, but I was much more interested in Spork's examination of an old sleeper. Fix: WINNER: Deathspork. Woodhouse's review is goofy. His musings on bowling's origins and history (and on this game's idea of continent-to- continent culture) are sorta funny I guess, but what's left is just the main (significant) two complaints against the game. Spork's is good stuff throughout -- I especially liked the bit on the characters. Whelkman: Sports games, especially simpler ones like bowling, make for difficult writing. Woodhouse wisely avoids inflating his essay to epic proportions and instead says what he needs to say. However, there aren't many who can withstand Deathspork's overwhelming reviewing competency as he enthusiastically brings a forgotten NES title to the forefront. ----------------------------------------------------------------------- Honestgamer 2 - Jihad 1 Ruder: Venter over Jihad. Venter's review is boring in some places, but there were enough neat descriptive touches to hold it all together. Jihad's review is sloppy in certain parts; and while I found myself mildly interested in what he was talking about, I ultimately realized it was more due to the intriguing premise of the game rather than anything special he was doing with his writing. Fix: WINNER: Honestgamer. Venter's review isn't amazing or anything, but its better than that wasteland of a SMK review -- this one has some personality and it's more than a drab rundown. It will top Jihad's, which felt kinda static in comparison; I also wasn't too crazy about the structure/flow, but it could have been worse. I'm going with Venter, though. Whelkman: honestgamer and Jihad present two similarly matched reviews, but I tip my hat to Jihad. honestgamer had the advantage of a Mario Kart franchise crutch while Jihad necessarily dealt with a more challenging topic. ----------------------------------------------------------------------- King Broccoli 3 - Snow Dragon 0 Ruder: Broccoli over Snow Dragon. Jessie's review is pretty good (though too long--I got the point early on) and provides all the basic info a reader would ask for, but it's overmatched here. Broc's work is just thoroughly entertaining, and it never forgets to hit home with major points (like the ridiculous reliance on jump-attacks). Fix: WINNER: Broc. SD's Tetris Attack is okay -- extremely thorough, mainly. But it's too long for a gameboy puzzler, even Tetris Attack -- it's boring. It just can't quite stack up to a sleek Broc Rival Turf thrashing, which starts off with a hilarious first few lines. It's very fast-paced, ruthless, and funny. Broc wins. Whelkman: Snow Dragon presents an absolutely solid and in-depth look into the world of Tetris Attack with all its strategies and nuances, but Broccoli's cutting wit and flow won me over. ----------------------------------------------------------------------- Jerec 3 - Ukyo 0 Ruder: Dutch over Tachibana. Zig himself insinuated that he wouldn't vote for an enormous NES review. Who am I to argue with the man who penned the piece himself? On top of all that, Dutch's review is better anyway. It made me chuckle a couple of times. Fix: WINNER: Jerec. I really like Jerec's analysis of the mediocre Mystic Quest -- the writing is solid enough, and the comparisons to other (meaningful) RPGs are useful. This seemed like the obvious choice, because I'm only human. Whelkman: 3500 words! Yikes, Tachibana! Great, enthusiastic writing, but Jerec's effective Mystic Quest run-down gets my vote. ----------------------------------------------------------------------- Sapharos 2 - Skinny Puppy 1 Ruder: Puppy over Sapharos. This was a surprisingly good effort from Puppy, featuring a cool intro and cutting down on the ***** and SNES- joke stuff. I bet fighting-game fans would love the lengths he goes to with his analysis here. Saph also has a cool intro, but the conclusion is a bit of a mess until two very good last lines. Overall, it just feels like a little more thought and effort went into Puppy's. Fix: WINNER: Sapharos. Pup's FF was enjoyable enough, but I wasn't sure I really saw how this game totally 'ripped off' SFIII because it brings in a new cast and makes the engine more complex/strategic. That aside, the writing was exciting (such as the parts on some of the more graceful characters -- just wish maybe there were some specific examples of the supposedly awesome moves). But I suppose I'm going to go with Saph -- his analysis of how the plot is more "PG"-ish than adult, and how the focus is too much on making jokes about the hero, managed to really hold my attention. Whelkman: Sapharos (winner) has improved much since I've read anything from him, and I enjoyed this review because this is how 80s PC games should be covered. Apart from the necessaries, Sapharos steers clear of the normal technical bog that seems to plague PC reviews. Not to say Skinny Puppy didn't put on a great show. I strangely enjoyed the discussion of Mark's borrowed elements from SF III and the strategy- heavy nature of both fighters. His is a great review because it reminds the reader that fighters are more than button mashing and special moves. ----------------------------------------------------------------------- SUMMARY Mariner's Team 3 - Chaos Legion 0 World Heroes 2 - Mongol Horde 1 Detective Work 2 - Magnificent Bastards 1 The Jerks 3 - Sinister Ministers 0 STANDINGS Record|Wins|Team 6-1 |17 |Jerks 5-2 |13 |Detective Work 5-2 |12 |World Heroes 4-3 |11 |Magnificent Bastards 3-4 |09 |Mariner's Team 2-5 |09 |Sinister Ministers 2-5 |06 |Chaos Legion 1-6 |07 |Mongol Horde ======================================================================= The third judge's chair found itself occupied by yet another new judge, this time in the form of a returning champion from past tournaments, Whelkman. His comments added a new tone to the tournament, and made for some interesting verdicts as things settled into place for the final round before the pre-finals. There weren't a lot of big surprises here, as everyone was busy prepping for how they would play in the last round. Afterwards, it was announced that there would be a two-week break, which gave the tired veterans more time to prepare for the final two matches. ======================================================================= Round Eight (Semi-Finals): ----------------------------------------------------------------------- Jerec vs. Honestgamer RUDER: Dutch over Venter. Considering that we're now in the playoffs, where the best of the best are supposed to come with their absolute best, I was disappointed with both of these way-too-freakin'-long reviews. I found so many mechanical and structural errors that Dutch should know better than to commit. But at least his structural problems mainly have to do with overall construction; Venter decides to plop down whatever thoughts come to mind mid-paragraph, with new sections kicked off arbitrarily throughout the work. Jason will likely blabber about how this was a "stream of consciousness epic," but I simply see poor construction. Dutch did deliver a little personality and made some crucial points, while Venter described a generic game in generic terms . . . and took a very long time to do it. What's with the button functions? What's with lines like "A lesser soundtrack would have made the game less enjoyable"? FIX: There's a couple things to like about Jerec's, such as its thoroughness and general clarity. Most other stuff bothered me. To me the structure/ordering felt a little strange, as he's describing glitches before stuff like the concept, objectives of play and mini- games and stuff even come up. The intro brings in the issue of the camera, then jumps suddenly to "DK64 was released before Christmas '99." The camera topic is abandoned until 13 paragraphs later. It all felt a bit disconnected. Spots of strange wording ("You'll be requiring more than skill to get through this") are mixed with some great lines - - "...leading me to the conclusion that Rare couldn't think of any more animals to enlarge." The last fourth of the piece descends into plainness, with phrases like "DK64 is a bad game" and "The music, while not amazing, is good..." In the end, it was somewhat disappointing -- all the necessary content seemed to be there, and there's a little humor too, but the order of presentation was a little unusual to me, and there were numerous shaky areas in terms of writing. Venter's TMNT intro wasn't particularly strong because it doesn't accomplish much besides saying that the old games were fun to play with friends. Before I know it, we're diving into control layout -- always a favorite with me. What follows is a necessary (but a notably unenergetic) breakdown that seems to be a compilation of Standard Beat- Em-Up Complaints (not a wide variety of enemies, button mashing, etc.). Then we're back to the General Review Template, with short paragraphs on graphics/sound, including both the absurdly worded sentences ("The game's sound category is similarly successful"), and the most amazingly obvious observations ("A lesser soundtrack would have made the game less enjoyable"). Are you serious? The piece exits as meekly as it entered, noting the redundancy of the title (which seems to be more a mainstay of the genre than a specific problem with this one, just to note). Both reviews were lackluster, and both reviewers have better. It was the DK64 by Jerec I enjoyed more. ----------------------------------------------------------------------- King Broccoli vs. NickEvil RUDER: Nick over Broc. Nick performs a Mariner-like dissection of a game that certainly seems to have garnered more praise than it truly deserves. His writing exudes effortless sophistication, straightforward and confident throughout; and the remarkable level of detail he provides makes this the greatest review of a fighting game I've ever read. For his part, Broc amazed me by concentrating on an element of my favorite game that has gone undocumented and that even I hadn't yet pegged: "Each resident of Spira carries the burden of knowing that death could come at any moment, and watching these carefully-crafted individuals toil manfully under the stress, or crumple in a sobbing heap, is an engaging experience." Also, his humorous jabs at previous Final Fantasy entries would make Nick himself proud. Broc's piece has a poignancy about it that Nick's lacks--but Nick wasn't aiming to produce such an effect. By the same token, Broc doesn't come close to matching Nick's thoroughness--but again, he was shooting to capture the essence of the title. So when two reviews feature vastly different approaches and succeed monumentally, I'm left to look at the writing--more specifically, word choice. And this is where I felt Nick did something slightly more special with his work. There is no writer who manages to avoid "tried-and-true" cliches more effectively than NickEvil. There's something unique about the way he expresses things that makes his writing voice special, and while Joel is well on his way there, there are still some spots in his FFX where cliches rear their heads or segments of greatness spiral down to predictable, rather mundane conclusions, as if he just couldn't find that special way to cap it all off. He will, but until then, Nick's prose stands superior. FIX: Yikes. A lot less to say about this match, a veritable clashing of the titans. Nick addresses Soul Calibur's very worthy qualities in its beauty and unique single-player experiences, but doesn't hesitate in tackling its significant flaws with piercing arguments. It leads off with one of the most potent openings you'll ever find, as Nick explains SC's sudden popularity, coinciding with its console DC release. When you've reached "But Soul Calibur's sword is indeed double-edged," the skies darken. What follows is a rude awakening in the form of scathing logic -- the lack of balance, huge weapons being wielded with ridiculous speed and ease, combos pulled off in manners insulting to those who truly practice. Broc's engrossing FFX epic lambastes the melodrama plaguing past entries, and commands a haunting majesty with its sweeping descriptions of the world of Spira, the races populating it, and the stories and adventures lying in wait. But it's Nick's amazingly eloquent review -- brutally dispelling the suffocating hype surrounding its game -- that gets my vote, over a piece that is itself so gripping that you almost forget yourself while reading. ----------------------------------------------------------------------- Sapharos vs. Woodhouse RUDER: Woodhouse over Sapharos. Both of these reviews were simply "okay," leaving me with little to complain about and even less to be thrilled about. Woodhouse's writing was a little more impressive, though I was a bit more interested in Saph's from start to finish. Sadly, this was solely because MM was a game I always wanted to play as a kid, but never got around to. If I had been into naked-girl RPGs as a youngster, I surely would have been into this MP review. The deciding factor is the sole complaint I have about either review, and unfortunately for The Jerks, it's aimed at Sapharos. For a fun game, I see almost nothing but negatives cited. The kid in me still wants to know more about the fun stuff. FIX: Sapharos's MM doesn't do anything horribly wrong, and doesn't seem to be missing anything vital. I kinda wonder what's really appealing enough to bring Saph back to playing after the laundry list of potential problems (weird controls, success based on randomness in obtaining items, the need to exploit 'glitches' in boss fights with bosses who aren't very impressive), but there are some sudden spots of humor ("Typical females") that stand out in a review that reads somewhat dully. Woodhouse's Mad Paradox, though, had my attention from the start. His thorough thrashing is a bit more eloquent and readable than Saph's review, and has some good observations (such as how the companion characters suddenly flatline after their in-depth introduction). I'll take Woodhouse. ----------------------------------------------------------------------- Deathspork vs. Janus Operative RUDER: Janus over Spork. Anyone who witnessed the WoW write-off a few weeks back knows I was blown away by Janus' work. Rather than repeating the mega-praise here, I'll just say that Spork delivered a great review on a game that just didn't give him enough substance to counter the insane descriptions in Janus' piece. The bit at the end regarding AVE vs Nintendo was very cool and definitely had me fascinated, but it still wasn't enough to beat clouds crying blood and churning messes of nerves and tissue. FIX: From his admissions to fascination with unlicensed titled, all the way down to his analysis of the apparent symbolism at work in the story of MoA, Deathspork's review is convincing and well-informed. I can't really think of anything that would make this piece much better -- it's a near-ideal puzzler essay. But then, Janus's use of combination atmosphere/analysis for Wings of Wor manages to come out on top. Here's a review that paints such a picture and creates such a mood ("The atmosphere hangs over the adventure with an immense sense of doom") through descriptions that an indelible impression is created for the reader without even having to play. ----------------------------------------------------------------------- Leroux vs. NT220 RUDER: Leroux over NT. It's phenomenal that I can still be impressed by a Splatterhouse review, as it's one of the few TG16 games that has been covered in print adequately over the years. But Leroux's wild descriptions didn't just impress me; they completely blew me away. "We charge head-on into the pitfalls of danger, confronting unsightly beasts and ravaged specimens in hand to hand, two-by-four to rotting flesh combat." "Rick's muscles bulging as we greet our adversaries with Ruth-ian uppercuts, the acidic vomit coughed onto our path by chained misfits in the background and the occasional bat making a swoop towards us not nearly enough to impede us from reaching the flesh-eating parasites that attack in tandem to form our first boss confrontation." This stuff is genius; how could anyone NOT want to play the game after reading this? And so Leroux can easily claim to have written the greatest Splatterhouse review of all time; while, sadly, after reading great Super Metroid efforts by the likes of Masters and Retro (and a lot of other people, for that matter), NT's review ends up leaving an impression of being very good but not world altering. The problem is that NT turns in really special segments that are spread far apart by standard Metroid stuff. The intro, final line, and passages on level designs and fascinating discoveries/achievements are all brilliant, but the review just isn't end-to-end no-mercy excellence like Leroux's. FIX: Leroux's Splatterhouse begins hilariously, but becomes more terrifying before it's over. The enthusiasm ("There's more that I want to tell you") and imagery (witness the first sentence of the fourth full paragraph, among others) combine for a formidable, entertaining, extremely convincing analysis. It's enough to top NT, who puts up a surprisingly strong effort with his Super Metroid, the difference being that his piece starts a bit slow, while Leroux is off and running. The portions where he's describing the uneasy depths of the planet are frightening, and I really liked the last couple lines of the final paragraph. But it's not quite enough. ----------------------------------------------------------------------- Jihad vs. Retro RUDER: Jihad over Retro. I had some misgivings when I learned that Retro used an AIM conversation to kick things off in his review, but to my surprise, it was a reasonably effective tool that led into his introduction quite well. His voice is as charismatic and personable as ever and there's a solid flow to the work--whenever I thought to myself that he was at an appropriate point to address a certain issue, he actually went ahead and did it. Unfortunately, the review has quite a few rough spots: there are unnecessary Venter-like lines ("an airplane flies in a straight line from your current destination to that of your opponent's on the world map"), there are unhelpful lines ("I don't know how to describe it, but I just like that particular song a lot"), and there are lines that just had me scratching my head ("his whole body becomes more electrical than a downed power line"). The transition into the conclusion wasn't smooth: it felt more like a second introduction. Jihad's game sure seems odd, but I owe my interest in it to his enthusiastic writing this time around. I don't have anything to complain about mechanically and he discusses every aspect of the game that I'd ask a writer to. His conclusion was excellent, too. Retro's piece made for an enjoyable reading experience, but Jihad had the stronger game review. FIX: Retro's SFIIT is an up-and-down affair -- there's a lot to like about his typical enthusiasm and familiarity with his subject, but here, there are instances of vague or ineffective writing. I really liked how he excitedly described how every character has the potential to be likeable (which seems to be a unique quality to SF), and his early "You'll need more than quick reflexes" paragraph was great stuff. But the IM conversation that opens the review seems pointless, and there are lines that simply do not work ("For moves that drain your opponent's energy faster than Mike Tyson knocked out his latest opponent in the ring (less than a minute)...") and places that end up serving little purpose (the lack of even an attempt to describe Thailand's music, after commenting on how nice it was). Jihad takes advantage with his Gitaroo-Man, a frantic, fast and entertaining piece that captures the game's evident zaniness very well. The bottom half starts getting a little wacky as we jump from stage 2, to 8, to 6, but there's no real harm done -- Jihad picks good examples for illustrating the uniqueness of this experience. In the end, I've gotta go with Jihad. ----------------------------------------------------------------------- * As the regular rounds are over, rankings were no longer supplied in the tournament post; the important information now was that Detective Work and the Magnificent Bastards were the two teams chosen by the judges to advance to the finals. ======================================================================= Though originally it had appeared Masters would be present as a third judge to keep tiebreakers from occurring in the important semi-finals round, it turned out the two mainstays (Mike and Fix) were able to agree in every case. The topic was posted without comments from a third judge after all, though it was noted he would be returning for the tournament's final round. In what many on the sidelines considered a surprising twist, the Magnificent Bastards moved onto the finals over the highly-favored Jerks, while a lot of people were patting themselves on the back for correctly predicting that Detective Work would make the final round. As the tournament moved to its final round, tensions were high. ======================================================================= Round Nine (Final Round): ----------------------------------------------------------------------- Leroux 2 vs. Honestgamer 1 RUDER: Leroux over Venter. Leroux gets my vote, but I liked Venter's review. It didn't start off so well: the first couple of paragraphs are redundant and clumsy in places (look at that second sentence); and the ol' "people don't like this because it ain't Secret" doesn't sit well with me, as I've never played Secret yet still hate Legend. But Venter picks things up with some of the best stuff I've ever seen from him in his graphics and sounds paragraphs. This is beautiful, convincing writing that makes the reader envision a gorgeous, immersive world that he could spend endless hours exploring. The problem later on in the review is that Venter relies on his promise of immersion too heavily: as the flaws mount, I found my enthusiasm for this immersive exploration wavering. When he tries to pick things up with the game's redeeming features (like monster breeding), he is forced to concede that they aren't at all necessary to advancing in the quest. He simply promises that it will be "quite satisfying" to see what our monsters can do after hours of building them up for battles we don't even need them to fight. Maybe if Venter had illustrated for us something awesome that the beasts are capable of pulling off, his point would be more believable. As it stands now, I'm not fully convinced. Leroux has no such trouble convincing his readers that 1942's monotony can indeed induce insanity. I like when writers try to take an atypical approach to an all-out bash review, and I liked Leroux's countdown theme, particularly during the section where the numbers separate his descriptions of the horribly repetitive landscape. Honestly, Venter's highest points beat Leroux's in this particular match-up, but Leroux's writing contains far fewer errors and makes the much stronger argument. Good match. FIX: WINNER: Leroux This was definitely the closest match of the three. Venter's Legend of Mana -- surprisingly consistent from end to end with its 'take your time and enjoy the world' theme -- is a vast improvement over last week's TMNT debacle. Only a few areas of strangeness ("What was he smoking?" "Now let me tell you about..." type transitions) serve to hold this one back -- otherwise, Venter makes a generally good case (momentum is lost towards the end as he mentions stuff like monster breeding, yet he admits himself that this is more of a time-killer than anything) for a game I've heard a lot of negativity about. But these rough spots will be enough to sink it against Leroux's vicious 1942, which uses great descriptions and a neat, unobtrusive gimmick that shows how tiresome the game gets. Great effort from you both, though. MASTERS: Winner: VENTER With Leroux's short piece, I don't learn very much about the game. Everything is tied to the countdown gimmick, which Zigfriend pointed out to me might have worked better had the numbers not actually reached ONE. Venter's intro is rocky and the review is overly long and sometimes he raises questions and then doesn't answer them till much later. But the honestgamer's writing is more welcoming, and he paints a much clearer picture of a game he obviously likes, than does Leroux of a game he is obviously too disgusted with to do much justice to. ----------------------------------------------------------------------- Deathspork 0 vs. NickEvil 3 RUDER: Nick over Spork. Spork really needed something special to knock off his legendary adversary . . . what he delivered is pretty good but not special. Not to say that there isn't a lot to like: the Retro-ish introduction and conclusion, the enemy descriptions, the analysis of wasted ideas and segments, and the bit on the toy-store tune. But there are mechanical problems with the writing here--minor issues that don't destroy a piece, but certainly drop it below the impeccable prose of a NickEvil. The cuteness paragraph, which really should have sealed the deal for the old-schooler looking for a nostalgic trip, was ineffective, leaving the whole premise hanging. On the other hand, Nick's tale of graphical trickery merged perfectly with 16-bit mechanics, resulting in innovative "layer-style" combat, was so sweet it darn near convinced me to buy a Saturn. His precise description of LS's unique approach combined with his focus on select in-game moments (the "cliff-clinging curmudgeon"!) perfectly convey his enthusiasm for this "old-school at heart" project, and make this shooter seem irresistible to fans of the genre. FIX: WINNER: Nick Spork's RR was nice, but wasn't at nearly the same level as his best work. I liked the 'bringing you back' theme used to convey how nostalgic the experience is, but it seems like the theme could have been executed better. Nick's precision writing, effortlessly examining the significance of Layer Section's unique scaling, won't be topped on this day. MASTERS: Winner: ETHEREAL This isn't the clash of the titans match it might have been. This isn't my favourite Spork piece; he waxes poetic at odd times, seemingly overwriting the thing considering the game he's discussing. Also, I don't feel that he's written about a "7" here at all. Nick's review reads perfectly, if it's sometimes heavy on hyperbole. His is easily the best review of the Finals. ----------------------------------------------------------------------- Jihad 1 vs. Woodhouse 2 RUDER: Woodhouse over Jihad. Jihad gets off to a bad start: I really don't think Treasure is much of a "sleeper" company anymore, and anyone who still plays Genesis knows all too well what Gunstar Heroes is. There are some decent bits of writing that immediately follow the botched intro, though his word choice is baffling at points. The second half is where things really do downhill. Generic, routine, standard, boring . . . whatever you want to call it, it's not the sort of business that should be used in a "championship match." For the record, his KOTOR wouldn't have pulled my vote either. Jihad just choked, while his opponent had the good fortune of focusing on an "adult game" that I'm actually interested in. A cool intro and some nice humorous bits ("Men cringe at the pitiful sight of his miniature manhood, and little girls shriek at the horror of his uncouth appearance") take Woodhouse's usual solid fare a level higher. Granted, things do become a little dull during the piece's latter stages, but there is still some "care for the craft" on display here, which I didn't find a sign of during the Jihad Collapse. FIX: WINNER: Woodhouse Jihad's piece was unimpressive -- it would've been nice to see him draft a new Red Dead/Butcher Bay-type quality piece for the big finale. Somewhat goofy writing in the first half is followed by a shallow, vague second half ("Treasure really took it up a notch with dazzling and mind blowing effects;" "The sound effects are also quite standard"). Jihad kinda did himself in with this one -- not to take anything away from Woodhouse's (as usual) eloquent, entertaining essay on KoX, emphasizing the humor and witty characters that pervade the adventure. It's a bit on the long side, and the humor is emphasized so much that I feel like I'm missing out on what else makes this game a 10. Despite that, this piece will still down Jihad's. MASTERS: Winner: JIHAD Jihad's review is well organized as usual, and quite convincing. His work highlights the flaws of Treasure's game easily, boasting fresh and practiced prose. Woodhouse seems to take too long to say what he's saying, and the review didn't to me enthusiastic enough to warrant the 10/10 score. ----------------------------------------------------------------------- * Again, no team totals were tallied. The winning team was the Magnificent Bastards. Judge Fix posted the following comments in the results thread: "It appears that Coach Jason "Larry Brown" Venter has added a Team Tournament ring to go with his alpha-olympics championship he captured a few months back. Congratulations to his team, which was also much helped by Nick deciding on a whim he was done screwing around, delivering two murderous blows in the playoffs. Congrats also to Detective Work for making it to the finals before running out of gas, to World Heroes and The Jerks on great seasons, and to the rest of the teams for making this a pretty competitive tournament. Thanks to Ruder for sticking around all the way through, to Masters for participating when he could, then returning to help close it out, and to those random guys in between that acted as third judge (Slownerve, Whelkman, and almost Vegita). Also, thanks to all who participated, especially those who put forth big efforts week in and week out." ======================================================================= The tournament was a lengthy one that in some ways didn't live up to expectations, but it was still quite the education. Returning legends from past events showed that they still have what it takes to lead teams to victory (or in some cases, that they don't). New material was also generated by some returning favorites. Sometimes it fared well, others it didn't. As the tournament concluded, one thing became apparent: competition among GameFAQs reviewers is tougher than ever!