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Forums > Submission Feedback > honestgamer's Castlevania: Judgment review

This thread is in response to a review for Castlevania: Judgment on the Wii. You are encouraged to view the review in a new window before reading this thread.

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Author: zippdementia
Posted: January 15, 2009 (01:42 AM)
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I could tell there was more you wanted to say with your review, but you forced yourself to keep it short, which really worked well for you as you got out all the salient points without any fuss.

I could also tell that you were somewhat emotional about this title (as any Castlevania fan would be) and that lent it a lot of credibility, as it was a fan telling us the game sucked, and for good reason.

I actually think this was one of your stronger reviews, Jason. It stayed focused, it made powerful points, and it was all backed up by good emotion. More than anything, this review got me interested to read more about the game instead of going to sleep like I should be.


Note to gamers: when someone shoots you in the face, they aren't "gay." They are "psychopathic."


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Author: honestgamer (Mod)
Posted: January 15, 2009 (02:25 AM)
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Thanks for the feedback, zipp. I was hoping to hear how at least one person would feel about the review, since I hadn't written one in awhile and that can make a person get rusty. I'm glad you enjoyed reading it!


"Too often we enjoy the comfort of opinion without the discomfort of thought." - John F. Kennedy on reality

"What if everything you see is more than what you see--the person next to you is a warrior and the space that appears empty is a secret door to another world? What if something appears that shouldn't? You either dismiss it, or you accept that there is much more to the world than you think. Perhaps it really is a doorway, and if you choose to go inside, you'll find many unexpected things." - Shigeru Miyamoto


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Author: overdrive (Mod)
Posted: January 15, 2009 (10:04 AM)
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Twas a good review. Gotta say that when I heard this game was in the works, I wasn't looking forward to it just because I figured it'd wind up a pedestrian fighting game....BUT with Castlevania characters. Looks like I was right from what you said.

It just seems like Konami's spinning their wheels with the Castlevania franchise right now.......constantly regurgitating the "Metroid-vania" theme on a regular basis and now expanding into the fighting genre. While some of those games, like Aria of Sorrow, are good.....they really don't delve into new grounds or do anything that Symphony of the Night didn't do better.


I'm not afraid to die because I am invincible
Viva la muerte, that's my goddamn principle


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Author: bloomer
Posted: January 15, 2009 (06:58 PM)
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A very likeable read and the main points are well made. There were a handful of 'huh?' lines, but they never crippled proceedings.

EGs

- 'Grant, a haggard warrior with scraggly hair and ragged clothes that look to have been torn to shreds by the ragged winds'

Ya got two 'ragged's in this line, plus every other word sounds like 'ragged' ;)

In this next bit:

'Even with the complete change in genre, this feels like a Castlevania game... and yet it doesn't.

The premise feels like something straight out of a bad horror novel, so that's not the issue.'

... What is not the issue? I did not understand.

There was nothing technically wrong with the 'hickeys' line, I just found it weird :)


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Author: honestgamer (Mod)
Posted: January 15, 2009 (10:53 PM)
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Thanks for the nits, bloomer. I've addressed them. Except for the hickeys line, of course. That one stays for the precise reason you mentioned. ;-)


"Too often we enjoy the comfort of opinion without the discomfort of thought." - John F. Kennedy on reality

"What if everything you see is more than what you see--the person next to you is a warrior and the space that appears empty is a secret door to another world? What if something appears that shouldn't? You either dismiss it, or you accept that there is much more to the world than you think. Perhaps it really is a doorway, and if you choose to go inside, you'll find many unexpected things." - Shigeru Miyamoto


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