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Forums > Submission Feedback > overdrive's Daikatana review

This thread is in response to a review for Daikatana on the Game Boy Color. You are encouraged to view the review in a new window before reading this thread.

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Author: zippdementia
Posted: December 25, 2008 (03:15 AM)
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A good review. I especially like when you detail how the boss fights work. Breaking it down like you did gives a really good impression of what the game's like, and what kind of programming went into it (not much).

The only paragraph that throws me is this one:

"Daikatana boasts a decent array of opponents over its four time periods... etc. etc. etc."

The problem with it is that you say a "decent array" and then mention one or two types of enemies per level. That's not decent in my mind, which led me to wonder if you were being loosely sarcastic.


Note to gamers: when someone shoots you in the face, they aren't "gay." They are "psychopathic."

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Author: overdrive (Mod)
Posted: December 25, 2008 (08:36 PM)
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Thanks for the input. I kinda agree with you on the issue you had with that paragraph. I really didn't phrase it like I should have and will have to edit that part a bit. What I was trying to get at was that, while you have two basic generic enemy types (projectile attackers who try to get in a line with you to shoot you and melee attackers who try to get close to you and whack you), there's enough variance between them so you don't feel you're completely doing the "same ol', same ol'" in every time period. Going from robots in the super-future world to skeletons in the ancient Greece world to knights and wizards in the medieval world to guys with guns and rockets in the modernistic world was a nice touch.


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Viva la muerte, that's my goddamn principle

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