This thread is in response to a review for Castlevania: Harmony of Dissonance on the Game Boy Advance. You are encouraged to view the review in a new window before reading this thread.
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Author: Masters (Mod)
Posted: December 05, 2008 (06:47 AM) Actions: Register for a free user account to post on the forums... |
Good review Rob.
I don't have to prove I'm refined - that's what makes me refined! |
Author: overdrive (Mod)
Posted: December 05, 2008 (09:23 AM) Actions: Register for a free user account to post on the forums... |
Thanks for the kind words and finding a couple errors.
I'm not afraid to die because I am invincible |
Author: Masters (Mod)
Posted: December 05, 2008 (09:51 AM) Actions: Register for a free user account to post on the forums... |
Ha, hey I meant the 'magic' of the game, not the actual magic in the game. But yeah, that too.
I don't have to prove I'm refined - that's what makes me refined! |
Author: overdrive (Mod)
Posted: December 05, 2008 (10:21 AM) Actions: Register for a free user account to post on the forums... |
Heh.....misinterpreted that one. But you're right about that. I think part of it comes down to the repetitive nature of the enemies, which SotN didn't have. You're in the final couple of areas and still fighting the same skeletons you fought early in the game, but they hit a lot harder and have a little "gimmick" like breaking out of a glass container or being transparent so you can only hit them when they're attacking you. You go to the caverns in one castle and you're fighting a lot of witches and female mages. In the other castle, you're fighting.....palette swaps of those two enemies. And by the end of the game, I was getting really tired of the "big soldier that stumbles backwards after being hit a few times" enemies. They start out as an early game boss.....then become a gimmick where you get them to stumble into something to remove an obstacle (or in one case, give you all the guardian armor, which is good stuff for that time of the game) and then, essentially become mini-bosses guarding some item.
I'm not afraid to die because I am invincible |
Author: sashanan
Posted: December 07, 2008 (12:51 AM) Actions: Register for a free user account to post on the forums... |
The main thing making HoD so much easier than the rest is that potions are cheap and there's no inventory cap on them. The difficulty of the SotN-style Castlevanias seems directly tied to potion availability anyway. Circle of the Moon, for instance, does not let you buy any, and the enemies drop them very sparingly. This more than anything is what makes encounters like the Dragon Zombies so difficult. There's no margin for error.
"Deep in the earth I faced a fight that I could never win. The blameless and the base destroyed, and all that might have been. -- GK" |
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