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Forums > Submission Feedback > deedob's Phantasy Star Collection review

This thread is in response to a review for Phantasy Star Collection on the Game Boy Advance. You are encouraged to view the review in a new window before reading this thread.

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Author: zippdementia
Posted: November 26, 2008 (01:42 AM)
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Personally I think the Phantasy Star games are something you had to be there for. I didn't play them when they first came out, and going back to them on the virtual console was painful. I could see why they would be good when they were released, but it hasn't held up.

Specifically, I played (or tried to play) Phantasy Star II, and couldn't get past the boring dungeons and terrible monster design.

Actually, I remember people complaining about the monster design back when the games first came out, too.

In any case, I'm not arguing that they're not classic or influential. But they haven't aged well. Except PSO, that's still good.


Note to gamers: when someone shoots you in the face, they aren't "gay." They are "psychopathic."

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Author: jerec
Posted: November 26, 2008 (02:17 AM)
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Same thing happened to me. I was taken in by all these convincing 10/10 reviews, and the game was... dull. Uninteresting.


I can avoid death by not having a life.

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Author: EmP (Mod)
Posted: November 26, 2008 (07:26 AM)
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I, on the other hand, go out of my way to beat a Phantasy Star every year. And I use my 10/10 PSII review to impress women.


For us. For them. For you.

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Author: Felix_Arabia
Posted: November 26, 2008 (08:10 AM)
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Phantasy Star Offline sucks, just saying.


I don't have to boost my review resume because I have a real resume.

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Author: sashanan
Posted: November 27, 2008 (01:39 PM)
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One of my humble claims to RPG fame is having finished Phantasy Star 3. And 1. And 4.

Not 2, obviously. A horde of Mongolian warriors couldn't finish THAT.


"Deep in the earth I faced a fight that I could never win. The blameless and the base destroyed, and all that might have been. -- GK"

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Author: EmP (Mod)
Posted: November 27, 2008 (02:08 PM)
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I've finished it dozens of times.


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Author: Synonymous
Posted: November 27, 2008 (09:58 PM)
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Not 2, obviously. A horde of Mongolian warriors couldn't finish THAT.

I finished it when I was *10.*


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Author: sashanan
Posted: November 27, 2008 (10:18 PM)
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Well, neither of you is a horde of Mongolian warriors, are you now? My point stands.


"Deep in the earth I faced a fight that I could never win. The blameless and the base destroyed, and all that might have been. -- GK"

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Author: EmP (Mod)
Posted: November 28, 2008 (03:05 AM)
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Specifically, I played (or tried to play) Phantasy Star II, and couldn't get past the boring dungeons and terrible monster design.

The monsters get much more unique as the game continues. My favourtie is RABGUT. He's a huge rabbit with a massive gash across his belly. Sometimes, he'll skip turns to shove his guts back in through the hole.


For us. For them. For you.

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Author: overdrive (Mod)
Posted: November 28, 2008 (11:37 AM)
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I don't really get the "terrible monster design" complaint. I actually kinda like the battling aesthetics in PS2. Animated enemies on a grid-like surface where things look really cool for an early 16-bit game --- kinda an actual futuristic vibe which is obviously quite fitting with this game. And while I haven't progressed beyond the early game bugs and shit......that's no different from most retro RPG stuff.


I'm not afraid to die because I am invincible
Viva la muerte, that's my goddamn principle

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Author: sashanan
Posted: November 28, 2008 (11:33 PM)
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What I remember most about the monsters is being surprised by a trio of Blasters, with heavy party hitting attacks, who are at that point quite capable of a total party kill before you can act. I'd call this old school punishing difficulty, but the same thing has happened to me as recently as the Thunder Plains in FFX. And at least in Phantasy Star 2, there are no 20 minute cutscenes it can happen right after.


"Deep in the earth I faced a fight that I could never win. The blameless and the base destroyed, and all that might have been. -- GK"

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