This thread is in response to a review for Neutopia II on the TurboGrafx-16. You are encouraged to view the review in a new window before reading this thread.
Author: overdrive (Mod)
Posted: October 16, 2020 (02:31 PM)
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I remember emulating this one partway through on an older computer before that machine broke down. It was a while ago and, as of now, I've never tried starting it up again, but I remember the bombs paragraph stuff very vividly. So many walls you had to bomb and the game didn't ape SNES-and-future Zeldas by letting you know which walls could be bombed, so it was this annoying-as-hell game of trial and error. It's weird how one small misstep can turn into a huge annoyance, but lo and behold, that's what happened to me playing it. Hell, I remember that before the computer died, I had gotten into the habit of keeping a window open on my computer to have a map of whatever dungeon I was in up so I could see where to go. And that's never a good sign as far as the "am I having fun?" factor with a game goes.
I'm not afraid to die because I am invincible