Patreon button  Steam curated reviews  Discord button  Facebook button  Twitter button 
3DS | PC | PS4 | PS5 | SWITCH | VITA | XB1 | XSX | All

Forums > Submission Feedback > JoeTheDestroyer's Neutopia II review

This thread is in response to a review for Neutopia II on the TurboGrafx-16. You are encouraged to view the review in a new window before reading this thread.

Add a new post within this thread...

board icon
Author: overdrive (Mod)
Posted: October 16, 2020 (02:31 PM)
Actions: Register for a free user account to post on the forums...

I remember emulating this one partway through on an older computer before that machine broke down. It was a while ago and, as of now, I've never tried starting it up again, but I remember the bombs paragraph stuff very vividly. So many walls you had to bomb and the game didn't ape SNES-and-future Zeldas by letting you know which walls could be bombed, so it was this annoying-as-hell game of trial and error. It's weird how one small misstep can turn into a huge annoyance, but lo and behold, that's what happened to me playing it. Hell, I remember that before the computer died, I had gotten into the habit of keeping a window open on my computer to have a map of whatever dungeon I was in up so I could see where to go. And that's never a good sign as far as the "am I having fun?" factor with a game goes.


I'm not afraid to die because I am invincible
Viva la muerte, that's my goddamn principle

User Help | Contact | Ethics | Sponsor Guide | Links

eXTReMe Tracker
© 1998-2020 HonestGamers
None of the material contained within this site may be reproduced in any conceivable fashion without permission from the author(s) of said material. This site is not sponsored or endorsed by Nintendo, Sega, Sony, Microsoft, or any other such party. Neutopia II is a registered trademark of its copyright holder. This site makes no claim to Neutopia II, its characters, screenshots, artwork, music, or any intellectual property contained within. Opinions expressed on this site do not necessarily represent the opinion of site staff or sponsors. Staff and freelance reviews are typically written based on time spent with a retail review copy or review key for the game that is provided by its publisher.