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Forums > Submission Feedback > overdrive's Radia Senki: Reimei Hen review

This thread is in response to a review for Radia Senki: Reimei Hen on the NES. You are encouraged to view the review in a new window before reading this thread.

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Author: dagoss
Posted: August 10, 2020 (06:40 PM)
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So I played this game relatively early, when it had just gotten a fan translation. This game, along with FFIII, really changed my perspective of what the Famicom/NES could do. It helps that I played them at a time where GameFAQs was exploding and message boards for games like this got regular traffic.

If you look past the brain dead AI for your party (and enemies, so it sort of evened out) I had a lot of fun with this. The music is great, the setting is memorable, and the set pieces interesting.


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Author: overdrive (Mod)
Posted: August 12, 2020 (12:16 PM)
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Yeah, I remember the old GameFAQs board. Think I found it when I'd initially started the whole translation thing and needed help finding my way somewhere or doing something or whatever.

This game was really good for its time. I remember really digging it back then. It was fresh and new for me and seemed a bit better than the other action-RPG games from its era. Don't remember having the same issues with the combat that I had now, which is why I went with the "didn't age well" as far as that aspect of the game goes.

As time goes on, I find I have less and less patience with awkward mechanics. And there were a couple dungeons in this game that could be utter hell in battles if they happened at the wrong location. The bats flying through walls while you have to wait for them to S-L-O-W-L-Y meander somewhere where you can attack them. A few times you'd be stuck in narrow areas and behind party members, so you were more or less a bystander. Those incidents were a minority and most of the game was perfectly fine, but when that did happen, it was this "Why...why am I doing this...?" moment that did hurt the overall experience.


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