This thread is in response to a review for Mega Man III on the Game Boy. You are encouraged to view the review in a new window before reading this thread.
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Author: dagoss
Posted: June 11, 2020 (04:38 PM) Actions: Register for a free user account to post on the forums... |
Are you going through all the GB Rockman games?
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Author: JoeTheDestroyer (Mod)
Posted: June 12, 2020 (02:02 AM) Actions: Register for a free user account to post on the forums... |
Yeah, I've been meaning to go through these games, and I'm doing so now. I noticed II and III had different developers, as you stated in your comments about II. I think even beyond that, it felt like this developer wanted to create an anti-II experience and got carried away.
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Author: honestgamer
Posted: June 12, 2020 (02:15 AM) Actions: Register for a free user account to post on the forums... |
Frankly, back in the day, what I wanted from the Game Boy versions--despite not playing them at the time or even now just yet--was mostly a rehash game. So I don't care if they use a lot of the same elements. I welcome that! But a bad game that doesn't account for the handheld hardware is a bad game. And I've played some of the later Mega Man action titles for handheld platforms, so I can appreciate how quickly a promising thing can sour once the actual execution gets involved. ;-)
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Author: JoeTheDestroyer (Mod)
Posted: June 12, 2020 (02:19 AM) Actions: Register for a free user account to post on the forums... |
^^^Yeah, pretty much that. The main reason I soured on the first three games on Game Boy had little to do with the assets used, and more to do with way they were used. Wily's Revenge was fine, but too short (a mere six levels) and marred by a cheap final level. MMII felt half-hearted, and MMIII wore out its welcome.
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Author: dagoss
Posted: June 12, 2020 (04:37 PM) Actions: Register for a free user account to post on the forums... |
I find the development arch of these games interesting. You can see Minakuchi Engineering getting better with each games. Wily's Revenge freelys like a decent scale down of an NES game, but by the time you get to IV and V, they become just good games. They had a pretty short dev period for these games; if you think about I, III, and IV as betas for V, I think it's probably closer to the actual dev. I've never been able to find any interviews with people from Minakuchi Engineering to hear what they thought about this, and what working with Capcom on such a bit series was like.
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