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Forums > Submission Feedback > JoeTheDestroyer's Mega Man II review

This thread is in response to a review for Mega Man II on the Game Boy. You are encouraged to view the review in a new window before reading this thread.

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Author: dagoss
Posted: May 07, 2020 (03:16 PM)
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One thing I always found interesting about this game was the music. I used to think it was terrible, but I heard a compilation on YouTube where the pitch is corrected. I guess it isn't the music that was bad but rather the programming for it.

I don't think this is a good game, but I do play it once and while. It plays differently that other mm games. Development of the GB mm games were outsourced, and this dev interpreted some things differently about the game--stupid things like how energy recovery and boss doors worked


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Author: JoeTheDestroyer (Mod)
Posted: May 29, 2020 (12:03 AM)
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I never knew about the outsource bit. I found out this particular game had a different dev from the others. It definitely feels different, especially in regards to difficulty.


The only thing my milkshake brings to the yard is a subpoena.

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