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Forums > Submission Feedback > honestgamer's I wanna fly review

This thread is in response to a review for I wanna fly on the Switch. You are encouraged to view the review in a new window before reading this thread.

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Author: Masters (Mod)
Posted: February 21, 2019 (08:28 AM)
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Great opening, Venter. I know it's usually a faux pas to talk price in reviews, but it works well here. The flow of the review is quick and no-nonsense, with some dry wit sprinkled in, and it culminates in a perfect ending. Kudos.


I don't have to prove I'm refined - that's what makes me refined!

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Author: honestgamer (Mod)
Posted: February 21, 2019 (08:34 AM)
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Thanks, Marc! The ending came to me at the very last second, a special and unexpected gift from my tired brain. I'm glad it worked for you, and that you liked the review. And I agree with you that discussing price isn't usually a great way to start a review, or even something to include (the minute prices change, that review has one more way to be out of date), but in this case it just felt right. Thanks for reading!


"Too often we enjoy the comfort of opinion without the discomfort of thought." - John F. Kennedy on reality

"What if everything you see is more than what you see--the person next to you is a warrior and the space that appears empty is a secret door to another world? What if something appears that shouldn't? You either dismiss it, or you accept that there is much more to the world than you think. Perhaps it really is a doorway, and if you choose to go inside, you'll find many unexpected things." - Shigeru Miyamoto on secret doors to another world

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Author: Ogreatgames
Posted: February 22, 2019 (12:23 AM)
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It does look like Flappy Bird.

It's also nice that this game has unlockable characters.

I sure do hope that anyone who got this game won't throw their switch out the window.

By the way, awesome review!


Visit https://ogreatgames.com for awesome video games!

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Author: honestgamer (Mod)
Posted: February 22, 2019 (10:29 AM)
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Vertical orientation aside, the biggest difference between I wana fly and Flappy Bird is that my Flappy Bird runs tend to be a lot shorter. A run in I wanna fly takes a lot longer to go south, usually, so each attempt is more time-consuming. However, the game feels a bit less frustrating and demanding in the early moments. I'm not really a huge fan of either experience, though, as you might have gathered.


"Too often we enjoy the comfort of opinion without the discomfort of thought." - John F. Kennedy on reality

"What if everything you see is more than what you see--the person next to you is a warrior and the space that appears empty is a secret door to another world? What if something appears that shouldn't? You either dismiss it, or you accept that there is much more to the world than you think. Perhaps it really is a doorway, and if you choose to go inside, you'll find many unexpected things." - Shigeru Miyamoto on secret doors to another world

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Author: hastypixels
Posted: February 24, 2019 (04:49 PM)
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Thematically it's appropriate for a game featuring this mechanic to dovetail the whole tappy animals genre, which has had its heyday at this point. It's a shame that the game wasn't even charming enough visually to make a good impression - isn't that usually how these titles make their way?

I loved the opening - it was gleeful.


I was always a grizzled old soul.

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Author: bwv_639
Posted: March 13, 2019 (05:25 PM)
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Called to my mind a high-level visual novel, If my Heart Had Wings.


https://www.necessarygames.com/my-games/loneliness

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