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Forums > Submission Feedback > honestgamer's Mega Man 11 review

This thread is in response to a review for Mega Man 11 on the Switch. You are encouraged to view the review in a new window before reading this thread.

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Author: dementedhut
Posted: October 06, 2018 (04:57 AM)
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Ha, I went to sleep thinking everyone is too busy doing other games and horror titles to have time for a possible Mega Man 11 review, and I wake up staring at your submission on the front page!

Very interesting read, especially compared to my experience with the game! I actually really liked the longer levels and tougher difficulty setting. I also wasn't too impressed with the Double Gear system, as I personally didn't find much use for it. That's why I always like reading others' views on a game I just finished reviewing, as it's nice to see a different perspective on the same product. Nice read.


I head spaceshit noises.

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Author: joseph_valencia
Posted: October 06, 2018 (02:36 PM)
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This review reflects my thoughts on the demo exactly. The stage was too long, and the difficulty level is ludicrously high even when compared to the original NES games. I'm also not a fan of the Double Gear system. I've noticed that people can't decide whether it's meant to be a crux for newbies or an essential mechanic. A straightforward Mega Man experience would be better.


JOSEPH VALENCIA was able to build this sig IN A CAVE…… WITH A BOX OF SCRAPS!!

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Author: dagoss
Posted: April 12, 2022 (11:30 AM)
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I'm a big fan of Mega Man (I even like MM8 and MMX6!) but MM11 is not fun to me. I had a lot of difficulty figuring out what was and was not going to hit me with all the particle effects and the levels were long in an obnoxious way. I also don't think the double gear mechanic was well implemented. If there were parts where you were supposed to use it, it wasn't well telegraphed, and it ended up feeling more like a rechargable special weapon.

I was really looking forward to MM11 when I got a Switch last year and was super disappointed with it. I don't think it's fun or well designed.

For my money, some of the stuff Init Creates has done on their own (naming Gunvolt) and Shovel Knight are way better than what Mega Man has done in the past decade.


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Author: honestgamer
Posted: April 12, 2022 (01:26 PM)
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I remain hopeful they will soon reveal and release a Mega Man 12, and that they will have learned the right lessons to make it an improvement over 11. Which, as you can tell from my review, I liked a fair bit. Just not as much as I had hoped to, for the reasons mentioned. As you suggest, Inti Creates has done a good job releasing stuff in a similar vein that gets more things right.


"Too often we enjoy the comfort of opinion without the discomfort of thought." - John F. Kennedy on reality

"What if everything you see is more than what you see--the person next to you is a warrior and the space that appears empty is a secret door to another world? What if something appears that shouldn't? You either dismiss it, or you accept that there is much more to the world than you think. Perhaps it really is a doorway, and if you choose to go inside, you'll find many unexpected things." - Shigeru Miyamoto on secret doors to another world2

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Author: dementedhut
Posted: April 12, 2022 (03:28 PM)
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Got confused why I couldn't remember writing that post, then I realized this topic was from 2018. Whoops.

Anyway, still love this game. I think it was my favorite classic numbered MM since MM4.


I head spaceshit noises.

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