This thread is in response to a review for Tyrian on the PC. You are encouraged to view the review in a new window before reading this thread.
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Author: honestgamer
Posted: June 18, 2018 (06:35 PM) Actions: Register for a free user account to post on the forums... |
Your opening sentence about the side-scrolling shoot-em-up is a bit confusing, since the game you're reviewing is a vertical shooter. The next sentence also needs to be cleaned up, because it got too complex for its own good and that led to some grammatical issues. Otherwise, though, the writing throughout was quite solid on a technical level. Your tagline promises the game is the greatest shooter ever made, and while your review didn't convince me of that (a lot of the best shooters are made excellent by the very things your text ridicules), you did make me head to GOG to ensure I had the free game in my library. I apparently already did. Or at any rate, I do now. I like vertical shooters, so I might someday even play it! In any event, it's clear you like the game a lot, and your review outlines the reasons for that without becoming dull in the process, so I consider it a success.
"Too often we enjoy the comfort of opinion without the discomfort of thought." - John F. Kennedy on reality |
Author: Follow_Freeman
Posted: June 18, 2018 (07:41 PM) Actions: Register for a free user account to post on the forums... |
Thanks for the feedback! I fixed the incorrect jargon to avoid any further confusion. I would be interested in knowing what you thought were positive points of the genre that I spoke poorly of, since I'm a bit worried that the review is a lot less objective than it aims to be. I do feel passionately about the subject matter and the decline of a genre I'd like to see held to a higher standard, so I hope that showed in the writing, at least. And I'm sure you'll enjoy the game, even (if not especially) when played in bite-sized bursts! |
Author: honestgamer
Posted: June 18, 2018 (09:23 PM) Actions: Register for a free user account to post on the forums... |
The tone throughout your review suggests you believe the genre in general is designed almost solely to gobble coins while punishing players for enduring the design. A lot of people who play through shooters love working their way toward mastery over those elements. They don't necessarily consider bullet hell difficulty to be hateful, as you do.
"Too often we enjoy the comfort of opinion without the discomfort of thought." - John F. Kennedy on reality |
Author: Follow_Freeman
Posted: June 19, 2018 (12:05 PM) Actions: Register for a free user account to post on the forums... |
I can't really see how getting killed in one hit is a widely applicable feature of any game, much less one in which taking damage is all but inevitable, but I suppose that's where we agree to disagree. I think I covered my bases on the difficulty side of things by detailing the difficulty modes and how they dynamically alter gameplay, so I guess that covers everything. Again, thanks for the feedback!
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Author: bwv_639
Posted: May 01, 2020 (03:46 PM) Actions: Register for a free user account to post on the forums... |
I have been thinking of this game genre quite some time, lately — and I have been moderately playing some of its best games. I am also saddened by the genre being close to extinction, especially when you don't count low-production level indie shooters.
https://www.necessarygames.com/my-games/loneliness |
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