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Forums > Submission Feedback > Follow_Freeman's Unreal review

This thread is in response to a review for Unreal on the PC. You are encouraged to view the review in a new window before reading this thread.

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Author: Zydrate
Posted: May 26, 2018 (06:50 PM)
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Unreal was my childhood. Pretty much my first game, next to Starcraft.


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Author: Follow_Freeman
Posted: May 26, 2018 (09:42 PM)
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That's a good game to be your childhood. Hope you enjoyed the review! I've an Unreal Modding Guide in the works, which I shall link in the review upon completion.


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Author: Zydrate
Posted: May 27, 2018 (07:04 PM)
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I really did like the review. I was in a hurry and couldn't give you a proper background.

Unreal and Unreal Tournament were my first "real" forays into gaming. I dabbled in Quake 1 and 2 but Unreal was the first to capture my imagination with a haunting soundtrack and challenging gameplay. It may have been the first game I managed to beat on my own as well, though I think my brother did help me with the Queen at the end. And I love the ending music, I have it downloaded. So enchanting.

I played Unreal a LOT growing up. After beating it a couple times I explored cheats and often rigged the Stinger to fire rockets or fully upgraded Dispersion shots, depending on my mood.

I played it recently with the hopes to record it for my Youtube channel. I still might, but I did get stuck at a certain point and even /noclip couldn't help me find my way out due to the game's fairly nonlinear design. Bout four hours in running around in circles, pretty much devoid of enemies, I kind of gave up.

I should get back to that and start recording it.


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Author: Follow_Freeman
Posted: May 29, 2018 (08:43 AM)
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Was it that Sunspire level? You have to jump in the water and through that pillar like a drink straw. Some levels are so huge that one can get lost if he explores everywhere. The level design is another example of the fascinating transition in design Unreal demonstrates in that the levels are massive in scope but sometimes require not keyhunts but ways to open up new paths. Plus lots of goodie stashes and secrets, allowing explorers to obtain many weapons early in the game.

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Author: Zydrate
Posted: May 29, 2018 (09:01 AM)
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I don't remember what it's called. It's some kind of Mercenary facility. Lot of slime and Sliths but I even cleared the underwater assholes.

I came back to it like mid 2015 (when my steam review of it was written) so my memory is fuzzy.

I mean, I managed to beat it when I was a kid. Several times. I guess now if I run into a confusing wall, I have four hundred other games, two MMO's, and a job to take my time where I just won't waste too much time on a single brick wall. Y'know?

Edit: I think it was the mine;
http://unreal.wikia.com/wiki/Rrajigar_Mine
Maybe. Probably.

Edit: Nope, that's literally like the second level. I couldn't find a level list that was... in order.


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