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Forums > Submission Feedback > dirtsheep's Cycle of Eternity: Space Anomaly review

This thread is in response to a review for Cycle of Eternity: Space Anomaly on the 3DS. You are encouraged to view the review in a new window before reading this thread.

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Author: honestgamer (Mod)
Posted: May 10, 2018 (08:13 PM)
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This was an enjoyable review that told me a lot about the game in question, allowing me to see the game's potential and also the ways in which it was somewhat squandered. And yet, I get the sense that the end product really could work for some people. Thanks for your contribution, and I hope we'll see more reviews from you around the site in coming weeks!


"Too often we enjoy the comfort of opinion without the discomfort of thought." - John F. Kennedy on reality

"What if everything you see is more than what you see--the person next to you is a warrior and the space that appears empty is a secret door to another world? What if something appears that shouldn't? You either dismiss it, or you accept that there is much more to the world than you think. Perhaps it really is a doorway, and if you choose to go inside, you'll find many unexpected things." - Shigeru Miyamoto on secret doors to another world

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Author: dirtsheep
Posted: May 11, 2018 (02:35 PM)
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Thanks, man. Good to be a part of Honest Gamers.


Come on you boy child
You winner and loser
Come on you miner for truth and delusion
And shine!

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Author: Multimediac110
Posted: November 06, 2018 (08:01 AM)
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(sorry for this semi-Necropost)

Thank you for this review - I pushed myself through the super bad localization and got to chapter 2 before I ran out of O2 (to no visible effect) - this sent me to the 'net to see what was happening - I had No Idea there even was a manual - THANK YOU!

As for grinding XP and Money - there is a little radio button that you can hit a limited number of times on each map (5-ish?) that instantly sends you into a battle. No need to move (and use fuel and O2) to grind! Very helpful. This does not appear to be the same button as the fifty-fifty button that they talk about in the manual (which you can only use when you run out of fuel I think - have not had to use it yet).

There is one big glitch in this game that is both Very Silly and Very Enjoyable, which I noticed in the first battle but did not fully believe until after the second or third battle.

** MILD MECHANICAL SPOILER APPROACHING! **

The Battle System is actually more like Chess than a jRPG, in that no matter how many enemies there are, they get one turn for every turn you take, even though, as you point out, you can not pick which ship gets to take a turn. This means that your single target lead ship is just giving bonus turns to the enemy (and soaking up XP that could have gone to your other ships) when you could have been hitting the whole enemy fleet with your third ship or healing/buffing/debuffing with your second. I let my first ship die after the first couple of battles and have been having a Much better time ever since.


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Author: dirtsheep
Posted: November 08, 2018 (03:20 AM)
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Hey!

How cool that you found that little radio button that I didn't find. I guess that would significantly ease the difficulty of the game...I didn't find a way to grind, though it was pretty clear that I needed to do so, or get a whole lot better at assigning skill points. Duh. It's good that you happened by to help players in that way that I missed.

I'll have to try your strategy of letting the first ship go. I can't try it now...I have 3 3DSs, and the one with this game is currently on loan to a friend who has literally never played Pokemon. But I will get it back some day, and look forward to probing the game further, now that you've removed a bit of its inscrutability.

Thanks!


Come on you boy child
You winner and loser
Come on you miner for truth and delusion
And shine!

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